simplify erosion calcs

This commit is contained in:
AzaezelX 2025-02-18 19:58:48 -06:00
parent e106871350
commit f9eeaf8869
2 changed files with 20 additions and 76 deletions

View file

@ -758,22 +758,8 @@ void ThermalErosionAction::process(Selection * sel, const Gui3DMouseEvent &, boo
if (!tblock)
return;
Vector<F32> scratch = mNoiseData;
if (type == Begin)
{
mNoise.setSeed(Sim::getCurrentTime());
mNoise.fBm(&mNoiseData, mNoiseSize, 12, 1.0f, 5.0f);
scratch = mNoiseData;
mNoise.rigidMultiFractal(&mNoiseData, &scratch, mNoiseSize, 12, 1.0f, 5.0f);
mNoise.getMinMax(&mNoiseData, &mMinMaxNoise.x, &mMinMaxNoise.y, mNoiseSize);
}
scratch = mNoiseData;
//erodeThermal(Vector<F32> *src, Vector<F32> *dst, F32 slope, F32 materialLoss, U32 iterations, U32 size, U32 squareSize, F32 maxHeight );
mNoise.erodeThermal(&scratch, &mNoiseData, 30.0f, 5.0f, 5, mNoiseSize, 1, tblock->getObjBox().len_z());
mNoise.getMinMax(&mNoiseData, &mMinMaxNoise.x, &mMinMaxNoise.y, mNoiseSize);
mScale = 1.5f / (mMinMaxNoise.x - mMinMaxNoise.y + 0.0001);
F32 selRange = sel->getMaxHeight()-sel->getMinHeight();
F32 avg = sel->getAvgHeight();
if (selChanged)
{
F32 heightDiff = 0;
@ -785,23 +771,11 @@ void ThermalErosionAction::process(Selection * sel, const Gui3DMouseEvent &, boo
mTerrainEditor->getUndoSel()->add((*sel)[i]);
const Point2I& gridPos = (*sel)[i].mGridPoint.gridPos;
const F32 noiseVal = mNoiseData[(gridPos.x % mNoiseSize) +
((gridPos.y % mNoiseSize) * mNoiseSize)]/(mMinMaxNoise.y-mMinMaxNoise.x) * selRange + mMinMaxNoise.y;
heightDiff = (noiseVal * mTerrainEditor->mNoiseFactor - (*sel)[i].mHeight) / tblock->getObjBox().len_z() * 2.0;
const F32 squareSize = tblock->getSquareSize();
Point2F p;
Point3F norm;
p.x = (*sel)[i].mGridPoint.gridPos.x * squareSize;
p.y = (*sel)[i].mGridPoint.gridPos.y * squareSize;
tblock->getNormal(p, &norm, true);
F32 bias = 0.75f-norm.z;
(*sel)[i].mHeight += heightDiff * (*sel)[i].mWeight * bias;
F32 bias = ((*sel)[i].mHeight - avg) / selRange;
F32 nudge = mRandF(-mTerrainEditor->getBrushPressure(), mTerrainEditor->getBrushPressure());
F32 heightTarg = mRoundF((*sel)[i].mHeight - bias * nudge, mTerrainEditor->getBrushPressure() * 2.0f) ;
heightDiff = heightTarg - (*sel)[i].mHeight;
(*sel)[i].mHeight += heightDiff * (*sel)[i].mWeight;
if ((*sel)[i].mHeight > mTerrainEditor->mTileMaxHeight)
(*sel)[i].mHeight = mTerrainEditor->mTileMaxHeight;
@ -824,22 +798,13 @@ void HydraulicErosionAction::process(Selection* sel, const Gui3DMouseEvent&, boo
TerrainBlock* tblock = mTerrainEditor->getActiveTerrain();
if (!tblock)
return;
Vector<F32> scratch = mNoiseData;
if (type == Begin)
{
mNoise.setSeed(Sim::getCurrentTime());
mNoise.fBm(&mNoiseData, mNoiseSize, 12, 1.0f, 5.0f);
scratch = mNoiseData;
}
mNoise.erodeHydraulic(&scratch, &mNoiseData, 1, mNoiseSize);
mNoise.getMinMax(&mNoiseData, &mMinMaxNoise.x, &mMinMaxNoise.y, mNoiseSize);
mScale = 1.5f / (mMinMaxNoise.x - mMinMaxNoise.y + 0.0001);
F32 selRange = sel->getMaxHeight() - sel->getMinHeight();
F32 avg = sel->getAvgHeight();
if (selChanged)
{
F32 heightDiff = 0;
const F32 squareSize = tblock->getSquareSize();
for (U32 i = 0; i < sel->size(); i++)
{
@ -848,15 +813,19 @@ void HydraulicErosionAction::process(Selection* sel, const Gui3DMouseEvent&, boo
mTerrainEditor->getUndoSel()->add((*sel)[i]);
const Point2I& gridPos = (*sel)[i].mGridPoint.gridPos;
Point2F p;
Point3F norm;
const F32 noiseVal = mNoiseData[(gridPos.x % mNoiseSize) +
((gridPos.y % mNoiseSize) * mNoiseSize)] / (mMinMaxNoise.y - mMinMaxNoise.x) * selRange + mMinMaxNoise.y;
p.x = (*sel)[i].mGridPoint.gridPos.x * squareSize;
p.y = (*sel)[i].mGridPoint.gridPos.y * squareSize;
tblock->getNormal(p, &norm, true);
heightDiff = (noiseVal * mTerrainEditor->mNoiseFactor - (*sel)[i].mHeight) / tblock->getObjBox().len_z() * 2.0;
F32 bias = mPow(norm.z,3.0f) * ((*sel)[i].mHeight - avg) / selRange;
F32 nudge = mRandF(-mTerrainEditor->getBrushPressure(), mTerrainEditor->getBrushPressure());
F32 bias = ((*sel)[i].mHeight - avg)/ selRange;
(*sel)[i].mHeight += heightDiff * (*sel)[i].mWeight * bias;
heightDiff = bias * (-(*sel)[i].mHeight + bias * nudge) / tblock->getObjBox().len_z() * 2.0;
(*sel)[i].mHeight += heightDiff * (*sel)[i].mWeight;
if ((*sel)[i].mHeight > mTerrainEditor->mTileMaxHeight)
(*sel)[i].mHeight = mTerrainEditor->mTileMaxHeight;

View file

@ -307,48 +307,23 @@ class ThermalErosionAction : public TerrainAction
{
public:
ThermalErosionAction(TerrainEditor * editor)
: TerrainAction(editor),
mNoiseSize(256)
: TerrainAction(editor)
{
mNoise.setSeed( 1 );//Sim::getCurrentTime() );
mNoiseData.setSize(mNoiseSize * mNoiseSize);
mNoise.fBm(&mNoiseData, mNoiseSize, 12, 1.0f, 5.0f);
mNoise.getMinMax(&mNoiseData, &mMinMaxNoise.x, &mMinMaxNoise.y, mNoiseSize);
mScale = 1.5f / (mMinMaxNoise.x - mMinMaxNoise.y);
}
}
StringTableEntry getName(){return("thermalErode");}
void process(Selection * sel, const Gui3DMouseEvent & event, bool selChanged, Type type);
const U32 mNoiseSize;
Noise2D mNoise;
Vector<F32> mNoiseData;
Point2F mMinMaxNoise;
F32 mScale;
};
class HydraulicErosionAction : public TerrainAction
{
public:
HydraulicErosionAction(TerrainEditor* editor)
: TerrainAction(editor),
mNoiseSize(256)
: TerrainAction(editor)
{
mNoise.setSeed(1);//Sim::getCurrentTime() );
mNoiseData.setSize(mNoiseSize * mNoiseSize);
mNoise.fBm(&mNoiseData, mNoiseSize, 12, 1.0f, 5.0f);
mNoise.getMinMax(&mNoiseData, &mMinMaxNoise.x, &mMinMaxNoise.y, mNoiseSize);
mScale = 1.5f / (mMinMaxNoise.x - mMinMaxNoise.y);
}
StringTableEntry getName() { return("hydraulicErode"); }
void process(Selection* sel, const Gui3DMouseEvent& event, bool selChanged, Type type);
const U32 mNoiseSize;
Noise2D mNoise;
Vector<F32> mNoiseData;
Point2F mMinMaxNoise;
F32 mScale;
};
class TerrainScratchPad