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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
add a pasteUp and pasteDown pallet
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parent
561c201b88
commit
25ea164a1f
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@ -858,6 +858,23 @@ void HydraulicErosionAction::process(Selection* sel, const Gui3DMouseEvent&, boo
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}
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void TerrainScratchPad::addTile(F32 height, U8 material)
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{
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mContents.push_back(new gridStub(height, material));
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mBottom = mMin(height, mBottom);
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mTop = mMax(height, mTop);
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};
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void TerrainScratchPad::clear()
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{
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for (U32 i = 0; i < mContents.size(); i++)
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delete(mContents[i]);
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mContents.clear();
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mBottom = F32_MAX;
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mTop = F32_MIN;
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}
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void copyAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
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{
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gTerrainScratchPad.clear();
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@ -872,6 +889,15 @@ void copyAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged
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void pasteAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
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{
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if (gTerrainScratchPad.size() == 0)
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return;
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if (gTerrainScratchPad.size() != sel->size())
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return;
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if (type != Begin)
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return;
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for (U32 i = 0; i < sel->size(); i++)
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{
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if (isValid((*sel)[i]))
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@ -886,6 +912,66 @@ void pasteAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChange
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mTerrainEditor->scheduleMaterialUpdate();
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}
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void pasteUpAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
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{
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if (gTerrainScratchPad.size() == 0)
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return;
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if (gTerrainScratchPad.size() != sel->size())
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return;
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if (type != Begin)
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return;
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F32 floor = F32_MAX;
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for (U32 i = 0; i < sel->size(); i++)
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{
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floor = mMin((*sel)[i].mHeight, floor);
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}
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for (U32 i = 0; i < sel->size(); i++)
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{
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if (isValid((*sel)[i]))
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{
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mTerrainEditor->getUndoSel()->add((*sel)[i]);
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(*sel)[i].mHeight = gTerrainScratchPad[i]->mHeight - gTerrainScratchPad.mBottom + floor;
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(*sel)[i].mMaterial = gTerrainScratchPad[i]->mMaterial;
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mTerrainEditor->setGridInfo((*sel)[i]);
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}
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}
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mTerrainEditor->scheduleGridUpdate();
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mTerrainEditor->scheduleMaterialUpdate();
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}
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void pasteDownAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
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{
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if (gTerrainScratchPad.size() == 0)
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return;
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if (gTerrainScratchPad.size() != sel->size())
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return;
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if (type != Begin)
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return;
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F32 ceiling = F32_MIN;
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for (U32 i = 0; i < sel->size(); i++)
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{
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ceiling = mMax((*sel)[i].mHeight, ceiling);
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}
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for (U32 i = 0; i < sel->size(); i++)
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{
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if (isValid((*sel)[i]))
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{
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mTerrainEditor->getUndoSel()->add((*sel)[i]);
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(*sel)[i].mHeight = gTerrainScratchPad[i]->mHeight - gTerrainScratchPad.mTop + ceiling;
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(*sel)[i].mMaterial = gTerrainScratchPad[i]->mMaterial;
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mTerrainEditor->setGridInfo((*sel)[i]);
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}
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}
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mTerrainEditor->scheduleGridUpdate();
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mTerrainEditor->scheduleMaterialUpdate();
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}
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IMPLEMENT_CONOBJECT( TerrainSmoothAction );
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ConsoleDocClass( TerrainSmoothAction,
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@ -354,9 +354,10 @@ public:
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class TerrainScratchPad
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{
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public:
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TerrainScratchPad() {};
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F32 mBottom, mTop;
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TerrainScratchPad(): mBottom(FLT_MAX), mTop(F32_MIN){};
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~TerrainScratchPad() { mContents.clear(); };
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void clear() { for (U32 i = 0; i < mContents.size(); i++) delete(mContents[i]); mContents.clear(); };
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void clear();
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class gridStub
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{
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public:
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@ -364,7 +365,8 @@ public:
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F32 mHeight;
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U8 mMaterial;
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};
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void addTile(F32 height, U8 material) { mContents.push_back(new gridStub(height, material)); };
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void addTile(F32 height, U8 material);
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U32 size() { return(mContents.size()); };
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gridStub* operator [](U32 index) { return mContents[index]; };
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private:
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Vector<gridStub*> mContents;
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@ -392,6 +394,27 @@ public:
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void process(Selection* sel, const Gui3DMouseEvent& event, bool selChanged, Type type);
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};
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class pasteUpAction : public TerrainAction
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{
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public:
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pasteUpAction(TerrainEditor* editor)
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: TerrainAction(editor)
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{
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}
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StringTableEntry getName() { return("pasteUp"); }
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void process(Selection* sel, const Gui3DMouseEvent& event, bool selChanged, Type type);
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};
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class pasteDownAction : public TerrainAction
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{
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public:
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pasteDownAction(TerrainEditor* editor)
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: TerrainAction(editor)
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{
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}
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StringTableEntry getName() { return("pasteDown"); }
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void process(Selection* sel, const Gui3DMouseEvent& event, bool selChanged, Type type);
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};
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/// An undo action used to perform terrain wide smoothing.
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class TerrainSmoothAction : public UndoAction
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@ -716,7 +716,9 @@ TerrainEditor::TerrainEditor() :
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mActions.push_back(new HydraulicErosionAction(this));
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mActions.push_back(new copyAction(this));
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mActions.push_back(new pasteAction(this));
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mActions.push_back(new pasteUpAction(this));
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mActions.push_back(new pasteDownAction(this));
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// set the default action
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mCurrentAction = mActions[0];
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@ -1259,6 +1259,8 @@ function EditorGui::SetTerrainPalletBar()
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EWToolsPaletteWindow.addButton("ClearEmpty", "ToolsModule:clearEmpty_n_image", "ETerrainEditor.switchAction( clearEmpty );", "", "Clear Empty", "shift 0");
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EWToolsPaletteWindow.addButton("Copy", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( copy );", "", "copy", "ctrl C");
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EWToolsPaletteWindow.addButton("Paste", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( paste );", "", "paste", "ctrl v");
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EWToolsPaletteWindow.addButton("pasteUp", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( pasteUp );", "", "pasteUp", "ctrl b");
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EWToolsPaletteWindow.addButton("PasteDown", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( pasteDown );", "", "pasteDown", "ctrl n");
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EWToolsPaletteWindow.refresh();
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}
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@ -148,7 +148,7 @@ function ButtonPalette::refresh(%this)
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variable = getField(%buttonInfo, 3);
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};
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%extents.y += 23;
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%extents.y += 25;
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if(isObject(%this.actionMap))
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%this.actionMap.bindCmd( keyboard, getField(%buttonInfo, 5), %paletteButton @ ".performClick();", "" );
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