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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-20 07:03:46 +00:00
code review
Revert Hsb to using integers Clamp drag values
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parent
a91ddfffa1
commit
44a6ceab2d
3 changed files with 31 additions and 34 deletions
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@ -46,11 +46,11 @@ const F32 gOneOver255 = 1.f / 255.f;
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struct Hsb
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{
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Hsb() :hue(0), sat(0), brightness(0) {};
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Hsb(F64 h, F64 s, F64 b) :hue(h), sat(s), brightness(b) {};
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Hsb(U32 h, U32 s, U32 b) :hue(h), sat(s), brightness(b) {};
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F64 hue; ///Hue
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F64 sat; ///Saturation
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F64 brightness; //Brightness/Value/Lightness
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U32 hue; ///Hue
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U32 sat; ///Saturation
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U32 brightness; //Brightness/Value/Lightness
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};
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class ColorI;
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@ -514,14 +514,15 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
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Point2I ext = getExtent();
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Point2I mousePoint = globalToLocalCoord(event.mousePoint);
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F32 relX = mClampF(F32(mousePoint.x) / F32(ext.x), 0.0, 1.0);
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F32 relY = mClampF(F32(mousePoint.y) / F32(ext.y), 0.0, 1.0);
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switch (mDisplayMode)
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{
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case GuiColorPickerCtrl::pPalette:
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return;
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case GuiColorPickerCtrl::pBlendRange:
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{
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F32 relX = F32(mousePoint.x) / F32(ext.x);
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F32 relY = 1.0f - F32(mousePoint.y) / F32(ext.y);
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relY = 1.0f - relY;
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setSelectedSaturation(relX * 100.0);
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setSelectedBrightness(relY * 100.0);
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break;
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@ -532,13 +533,11 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
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{
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case GuiColorPickerCtrl::sHorizontal:
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{
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F32 relX = F32(mousePoint.x) / F32(ext.x);
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setSelectedHue(relX * 360.0);
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break;
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}
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case GuiColorPickerCtrl::sVertical:
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{
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F32 relY = F32(mousePoint.y) / F32(ext.y);
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setSelectedHue(relY * 360.0);
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break;
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}
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@ -553,13 +552,11 @@ void GuiColorPickerCtrl::onMouseDragged(const GuiEvent &event)
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{
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case GuiColorPickerCtrl::sHorizontal:
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{
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F32 relX = F32(mousePoint.x) / F32(ext.x);
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setSelectedAlpha(relX * 255.0);
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break;
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}
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case GuiColorPickerCtrl::sVertical:
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{
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F32 relY = F32(mousePoint.y) / F32(ext.y);
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setSelectedAlpha(relY * 255.0);
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break;
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}
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@ -623,7 +620,7 @@ void GuiColorPickerCtrl::onMouseUp(const GuiEvent&)
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mouseUnlock();
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}
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void GuiColorPickerCtrl::setSelectedHue(const F64& hueValue)
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void GuiColorPickerCtrl::setSelectedHue(const U32& hueValue)
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{
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if (hueValue < 0)
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{
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@ -641,7 +638,7 @@ void GuiColorPickerCtrl::setSelectedHue(const F64& hueValue)
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}
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void GuiColorPickerCtrl::setSelectedBrightness(const F64& brightValue)
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void GuiColorPickerCtrl::setSelectedBrightness(const U32& brightValue)
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{
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if (brightValue < 0)
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{
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@ -658,7 +655,7 @@ void GuiColorPickerCtrl::setSelectedBrightness(const F64& brightValue)
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mSelectedBrightness = brightValue;
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}
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void GuiColorPickerCtrl::setSelectedSaturation(const F64& satValue)
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void GuiColorPickerCtrl::setSelectedSaturation(const U32& satValue)
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{
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if (satValue < 0)
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{
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@ -675,7 +672,7 @@ void GuiColorPickerCtrl::setSelectedSaturation(const F64& satValue)
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mSelectedSaturation = satValue;
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}
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void GuiColorPickerCtrl::setSelectedAlpha(const F64& alphaValue)
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void GuiColorPickerCtrl::setSelectedAlpha(const U32& alphaValue)
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{
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if (alphaValue < 0)
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{
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@ -731,42 +728,42 @@ DefineEngineMethod(GuiColorPickerCtrl, activateEyeDropper, void, (), , "Activate
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object->activateEyeDropper();
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}
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedHue, void, (F64 hueValue), , "Sets the selected hue value should be 0-360.")
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedHue, void, (S32 hueValue), , "Sets the selected hue value should be 0-360.")
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{
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object->setSelectedHue(hueValue);
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}
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedHue, F64, (), , "Gets the current selected hue value.")
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedHue, S32, (), , "Gets the current selected hue value.")
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{
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return object->getSelectedHue();
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}
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedBrightness, void, (F64 brightness), , "Sets the selected brightness value should be 0-100.")
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedBrightness, void, (S32 brightness), , "Sets the selected brightness value should be 0-100.")
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{
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object->setSelectedBrightness(brightness);
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}
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedBrightness, F64, (), , "Gets the current selected brightness.")
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedBrightness, S32, (), , "Gets the current selected brightness.")
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{
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return object->getSelectedBrightness();
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}
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedSaturation, void, (F64 saturation), , "Sets the selected saturation value should be 0-100.")
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedSaturation, void, (S32 saturation), , "Sets the selected saturation value should be 0-100.")
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{
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object->setSelectedSaturation(saturation);
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}
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedSaturation, F64, (), , "Gets the current selected saturation value.")
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedSaturation, S32, (), , "Gets the current selected saturation value.")
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{
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return object->getSelectedSaturation();
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}
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedAlpha, void, (F64 alpha), , "Sets the selected alpha value should be 0-255.")
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DefineEngineMethod(GuiColorPickerCtrl, setSelectedAlpha, void, (S32 alpha), , "Sets the selected alpha value should be 0-255.")
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{
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object->setSelectedAlpha(alpha);
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}
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedAlpha, F64, (), , "Gets the current selected alpha value.")
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DefineEngineMethod(GuiColorPickerCtrl, getSelectedAlpha, S32, (), , "Gets the current selected alpha value.")
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{
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return object->getSelectedAlpha();
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}
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@ -114,10 +114,10 @@ class GuiColorPickerCtrl : public GuiControl
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/// @{
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PickMode mDisplayMode; ///< Current color display mode of the selector
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SelectorMode mSelectorMode; ///< Current color display mode of the selector
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F64 mSelectedHue;
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F64 mSelectedSaturation;
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F64 mSelectedBrightness;
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F64 mSelectedAlpha;
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U32 mSelectedHue;
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U32 mSelectedSaturation;
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U32 mSelectedBrightness;
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U32 mSelectedAlpha;
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Point2I eyeDropperPos;
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GBitmap* eyeDropperCap;
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GFXTexHandle eyeHandle;
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@ -162,29 +162,29 @@ class GuiColorPickerCtrl : public GuiControl
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/// Set the selected hue.
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/// </summary>
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/// <param name="hueValue">Hue value, 0 - 360.</param>
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void setSelectedHue(const F64& hueValue);
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F64 getSelectedHue() { return mSelectedHue; }
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void setSelectedHue(const U32& hueValue);
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U32 getSelectedHue() { return mSelectedHue; }
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/// <summary>
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/// Set the selected brightness.
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/// </summary>
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/// <param name="brightValue">Brightness value, 0 - 100.</param>
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void setSelectedBrightness(const F64& brightValue);
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F64 getSelectedBrightness() { return mSelectedBrightness; }
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void setSelectedBrightness(const U32& brightValue);
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U32 getSelectedBrightness() { return mSelectedBrightness; }
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/// <summary>
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/// Set the selected saturation.
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/// </summary>
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/// <param name="satValue">Saturation value, 0 - 100.</param>
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void setSelectedSaturation(const F64& satValue);
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F64 getSelectedSaturation() { return mSelectedSaturation; }
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void setSelectedSaturation(const U32& satValue);
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U32 getSelectedSaturation() { return mSelectedSaturation; }
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/// <summary>
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/// Set the selected alpha.
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/// </summary>
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/// <param name="alphaValue">Alpha value, 0 - 255.</param>
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void setSelectedAlpha(const F64& alphaValue);
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F64 getSelectedAlpha() { return mSelectedAlpha; }
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void setSelectedAlpha(const U32& alphaValue);
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U32 getSelectedAlpha() { return mSelectedAlpha; }
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void activateEyeDropper();
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