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https://github.com/TorqueGameEngines/Torque3D.git
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copy paste support for terrains
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parent
262ff405fa
commit
561c201b88
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@ -26,6 +26,7 @@
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#include "gui/core/guiCanvas.h"
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TerrainScratchPad gTerrainScratchPad;
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//------------------------------------------------------------------------------
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bool TerrainAction::isValid(GridInfo tile)
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{
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@ -857,6 +858,34 @@ void HydraulicErosionAction::process(Selection* sel, const Gui3DMouseEvent&, boo
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}
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void copyAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
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{
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gTerrainScratchPad.clear();
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for (U32 i=0;i<sel->size();i++)
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{
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if (isValid((*sel)[i]))
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gTerrainScratchPad.addTile((*sel)[i].mHeight, (*sel)[i].mMaterial);
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else
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gTerrainScratchPad.addTile(0, 0);
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}
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}
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void pasteAction::process(Selection* sel, const Gui3DMouseEvent&, bool selChanged, Type type)
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{
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for (U32 i = 0; i < sel->size(); i++)
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{
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if (isValid((*sel)[i]))
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{
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mTerrainEditor->getUndoSel()->add((*sel)[i]);
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(*sel)[i].mHeight = gTerrainScratchPad[i]->mHeight;
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(*sel)[i].mMaterial = gTerrainScratchPad[i]->mMaterial;
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mTerrainEditor->setGridInfo((*sel)[i]);
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}
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}
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mTerrainEditor->scheduleGridUpdate();
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mTerrainEditor->scheduleMaterialUpdate();
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}
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IMPLEMENT_CONOBJECT( TerrainSmoothAction );
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ConsoleDocClass( TerrainSmoothAction,
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@ -351,6 +351,47 @@ public:
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F32 mScale;
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};
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class TerrainScratchPad
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{
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public:
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TerrainScratchPad() {};
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~TerrainScratchPad() { mContents.clear(); };
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void clear() { for (U32 i = 0; i < mContents.size(); i++) delete(mContents[i]); mContents.clear(); };
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class gridStub
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{
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public:
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gridStub(F32 height, U8 material) : mHeight(height), mMaterial(material) {};
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F32 mHeight;
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U8 mMaterial;
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};
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void addTile(F32 height, U8 material) { mContents.push_back(new gridStub(height, material)); };
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gridStub* operator [](U32 index) { return mContents[index]; };
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private:
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Vector<gridStub*> mContents;
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};
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class copyAction : public TerrainAction
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{
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public:
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copyAction(TerrainEditor* editor)
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: TerrainAction(editor)
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{
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}
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StringTableEntry getName() { return("copy"); }
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void process(Selection* sel, const Gui3DMouseEvent& event, bool selChanged, Type type);
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};
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class pasteAction : public TerrainAction
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{
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public:
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pasteAction(TerrainEditor* editor)
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: TerrainAction(editor)
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{
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}
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StringTableEntry getName() { return("paste"); }
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void process(Selection* sel, const Gui3DMouseEvent& event, bool selChanged, Type type);
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};
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/// An undo action used to perform terrain wide smoothing.
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class TerrainSmoothAction : public UndoAction
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@ -714,6 +714,8 @@ TerrainEditor::TerrainEditor() :
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mActions.push_back(new PaintNoiseAction(this));
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mActions.push_back(new ThermalErosionAction(this));
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mActions.push_back(new HydraulicErosionAction(this));
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mActions.push_back(new copyAction(this));
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mActions.push_back(new pasteAction(this));
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// set the default action
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@ -1256,7 +1256,9 @@ function EditorGui::SetTerrainPalletBar()
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EWToolsPaletteWindow.addButton("FlattenHeight", "ToolsModule:flattenHeight_n_image", "ETerrainEditor.switchAction( flattenHeight );", "", "Flatten Height", "9");
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EWToolsPaletteWindow.addButton("SetHeight", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( setHeight );", "", "Set Height", "0");
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EWToolsPaletteWindow.addButton("SetEmpty", "ToolsModule:setEmpty_n_image", "ETerrainEditor.switchAction( setEmpty );", "", "Set Empty", "0");
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EWToolsPaletteWindow.addButton("ClearEmpty", "ToolsModule:clearEmpty_n_image", "ETerrainEditor.switchAction( clearEmpty );", "", "Clear Empty", "shift 0");
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EWToolsPaletteWindow.addButton("ClearEmpty", "ToolsModule:clearEmpty_n_image", "ETerrainEditor.switchAction( clearEmpty );", "", "Clear Empty", "shift 0");
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EWToolsPaletteWindow.addButton("Copy", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( copy );", "", "copy", "ctrl C");
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EWToolsPaletteWindow.addButton("Paste", "ToolsModule:setHeight_n_image", "ETerrainEditor.switchAction( paste );", "", "paste", "ctrl v");
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EWToolsPaletteWindow.refresh();
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}
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