mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget
NamedTexTargets as ImageAssets
This commit is contained in:
commit
69fa4b389f
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@ -274,6 +274,20 @@ U32 ImageAsset::load()
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if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
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if (mImagePath)
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{
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// this is a target.
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if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
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{
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NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
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if (namedTarget) {
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mLoadedState = Ok;
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mIsValidImage = true;
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return mLoadedState;
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}
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else
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted find named target %s failed.", mImageFileName);
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}
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}
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if (!Torque::FS::IsFile(mImagePath))
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{
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
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@ -295,12 +309,26 @@ void ImageAsset::initializeAsset()
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{
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ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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if (mImageFileName[0] != '$' && mImageFileName[0] != '#')
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{
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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}
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else
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{
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mImagePath = mImageFileName;
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}
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}
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void ImageAsset::onAssetRefresh()
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{
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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if (mImageFileName[0] != '$' && mImageFileName[0] != '#')
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{
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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}
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else
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{
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mImagePath = mImageFileName;
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}
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Iterate all dependencies.
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@ -334,6 +362,7 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
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GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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{
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load();
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if (mResourceMap.contains(requestedProfile))
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{
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mLoadedState = Ok;
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@ -341,21 +370,35 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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}
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else
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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// this is a target.
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if (mImageFileName[0] == '$' || mImageFileName[0] == '#')
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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NamedTexTargetRef namedTarget = NamedTexTarget::find(mImageFileName + 1);
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if (namedTarget.isValid() && namedTarget->getTexture())
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{
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mNamedTarget = namedTarget;
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mIsValidImage = true;
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mResourceMap.insert(requestedProfile, mNamedTarget->getTexture());
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mChangeSignal.trigger();
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return mNamedTarget->getTexture();
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}
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}
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else
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mLoadedState = BadFileReference;
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
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if (newTex)
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{
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mResourceMap.insert(requestedProfile, newTex);
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mLoadedState = Ok;
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return newTex;
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}
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else
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mLoadedState = BadFileReference;
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}
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}
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//if (mTexture.isValid())
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// return mTexture;
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return nullptr;
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}
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@ -50,6 +50,11 @@
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#include "assetMacroHelpers.h"
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#include "gfx/gfxDevice.h"
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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//-----------------------------------------------------------------------------
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class ImageAsset : public AssetBase
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{
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@ -95,6 +100,7 @@ public:
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protected:
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StringTableEntry mImageFileName;
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StringTableEntry mImagePath;
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NamedTexTargetRef mNamedTarget;
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bool mIsValidImage;
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bool mUseMips;
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@ -205,7 +211,7 @@ public: \
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}\
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else if(_in[0] == '$' || _in[0] == '#')\
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{\
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m##name##Name = _in;\
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m##name##Name = _in;\
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m##name##AssetId = StringTable->EmptyString();\
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m##name##Asset = NULL;\
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m##name.free();\
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@ -250,7 +256,9 @@ public: \
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m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
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}\
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\
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m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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if (get##name()[0] != '$' && get##name()[0] != '#') {\
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m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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}\
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}\
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else\
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{\
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@ -278,7 +286,10 @@ public: \
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const StringTableEntry get##name() const\
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{\
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if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
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return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
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if (m##name##Asset->getImageFileName()[0] == '#' || m##name##Asset->getImageFileName()[0] == '$')\
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return m##name##Asset->getImageFileName();\
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else\
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return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
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else if (m##name##AssetId != StringTable->EmptyString())\
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return m##name##AssetId;\
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else if (m##name##Name != StringTable->EmptyString())\
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@ -288,6 +299,8 @@ public: \
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}\
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GFXTexHandle get##name##Resource() \
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{\
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if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
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return m##name##Asset->getTexture(m##name##Profile);\
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return m##name;\
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}\
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bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
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@ -323,7 +336,7 @@ if (m##name##AssetId != StringTable->EmptyString())\
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#pragma region Arrayed Asset Macros
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//Arrayed Assets
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#define DECLARE_IMAGEASSET_ARRAY(className, name, max) public: \
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#define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
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static const U32 sm##name##Count = max;\
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GFXTexHandle m##name[max];\
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StringTableEntry m##name##Name[max]; \
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@ -353,7 +366,7 @@ public: \
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}\
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else if(_in[0] == '$' || _in[0] == '#')\
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{\
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m##name##Name[index] = _in;\
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m##name##Name[index] = _in;\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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m##name[index].free();\
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@ -393,7 +406,9 @@ public: \
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}\
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if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
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{\
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m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
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if (get##name(index)[0] != '$' && get##name(index)[0] != '#')\
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m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
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}\
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else\
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{\
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@ -421,7 +436,10 @@ public: \
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const StringTableEntry get##name(const U32& index) const\
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{\
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if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
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return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
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if (m##name##Asset[index]->getImageFileName()[0] == '#' || m##name##Asset[index]->getImageFileName()[0] == '$')\
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return m##name##Asset[index]->getImageFileName();\
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else\
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return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
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else if (m##name##AssetId[index] != StringTable->EmptyString())\
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return m##name##AssetId[index];\
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else if (m##name##Name[index] != StringTable->EmptyString())\
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@ -438,6 +456,8 @@ public: \
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{\
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if(index >= sm##name##Count || index < 0)\
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return nullptr;\
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if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
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return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
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return m##name[index];\
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}\
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bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
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@ -122,8 +122,9 @@ public:
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F32 times[ NUM_TIME_KEYS ];
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LinearColorF colors[ NUM_TIME_KEYS ];
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX);
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DECLARE_IMAGEASSET_ARRAY(SplashData, Texture, NUM_TEX, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(SplashData, Texture)
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void onTextureChanged() {}
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ExplosionData* explosion;
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S32 explosionId;
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@ -94,9 +94,9 @@ protected:
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static U32 smVertCount;
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static U32 smTriangleCount;
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT);
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DECLARE_IMAGEASSET_ARRAY(BasicClouds, Texture, TEX_COUNT, onTextureChanged);
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DECLARE_IMAGEASSET_ARRAY_NET_SETGET(BasicClouds, Texture, -1);
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void onTextureChanged() {}
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GFXStateBlockRef mStateblock;
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GFXShaderRef mShader;
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@ -76,9 +76,10 @@ protected:
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DECLARE_IMAGEASSET(CubemapData, CubeMap, onCubemapChanged, GFXStaticTextureSRGBProfile);
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DECLARE_ASSET_SETGET(CubemapData, CubeMap);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6);
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DECLARE_IMAGEASSET_ARRAY(CubemapData, CubeMapFace, 6, onCubeMapFaceChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(CubemapData, CubeMapFace);
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void onCubeMapFaceChanged() {}
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GFXTexHandle mDepthBuff;
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GFXTextureTargetRef mRenderTarget;
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@ -126,9 +126,9 @@ protected:
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NumBitmapModes = 2
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, NumBitmapModes, onBitmapChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
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void onBitmapChanged() {}
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Point2I mBitmapBounds; // Added
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S32 mIdMax;
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@ -131,9 +131,9 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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NumBitmapModes = 2
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};
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
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DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes, onBitmapChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap);
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void onBitmapChanged() {}
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Point2I mBitmapBounds; // Added
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S32 mIdMax;
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@ -243,6 +243,11 @@ Material::Material()
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mReverbSoundOcclusion = 1.0;
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}
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void Material::onImageAssetChanged()
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{
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flush();
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reload();
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}
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void Material::initPersistFields()
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{
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@ -857,3 +862,4 @@ DEF_IMAGEASSET_ARRAY_BINDS(Material, AOMap);
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DEF_IMAGEASSET_ARRAY_BINDS(Material, MetalMap);
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DEF_IMAGEASSET_ARRAY_BINDS(Material, GlowMap);
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DEF_IMAGEASSET_ARRAY_BINDS(Material, DetailNormalMap);
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@ -208,49 +208,51 @@ public:
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//-----------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES);
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void onImageAssetChanged();
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap);
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, LightMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap);
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
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|
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES);
|
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
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|
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bool mIsSRGb[MAX_STAGES];
|
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES);
|
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DECLARE_IMAGEASSET_ARRAY(Material, AOMap, MAX_STAGES, onImageAssetChanged);
|
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap);
|
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F32 mAOChan[MAX_STAGES];
|
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|
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES);
|
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DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, MAX_STAGES, onImageAssetChanged);
|
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap);
|
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bool mInvertRoughness[MAX_STAGES];
|
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F32 mRoughnessChan[MAX_STAGES];
|
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|
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES);
|
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DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, MAX_STAGES, onImageAssetChanged);
|
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap);
|
||||
|
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F32 mMetalChan[MAX_STAGES];
|
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES);
|
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DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, MAX_STAGES, onImageAssetChanged);
|
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
|
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|
||||
F32 mGlowMul[MAX_STAGES];
|
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/// A second normal map which repeats at the detail map
|
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/// scale and blended with the base normal map.
|
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES);
|
||||
DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES, onImageAssetChanged);
|
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
|
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|
||||
/// The strength scalar for the detail normal map.
|
||||
|
|
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|||
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@ -61,6 +61,8 @@ MaterialManager::MaterialManager()
|
|||
mLastTime = 0;
|
||||
mDampness = 0.0f;
|
||||
mWarningInst = NULL;
|
||||
mMatDefToFlush = NULL;
|
||||
mMatDefToReload = NULL;
|
||||
|
||||
GFXDevice::getDeviceEventSignal().notify( this, &MaterialManager::_handleGFXEvent );
|
||||
|
||||
|
|
@ -73,6 +75,8 @@ MaterialManager::MaterialManager()
|
|||
mUsingDeferred = false;
|
||||
|
||||
mFlushAndReInit = false;
|
||||
mMatDefShouldFlush = false;
|
||||
mMatDefShouldReload = false;
|
||||
|
||||
mDefaultAnisotropy = 1;
|
||||
Con::addVariable( "$pref::Video::defaultAnisotropy", TypeS32, &mDefaultAnisotropy,
|
||||
|
|
@ -324,6 +328,12 @@ String MaterialManager::getMapEntry(const String & textureName) const
|
|||
}
|
||||
|
||||
void MaterialManager::flushAndReInitInstances()
|
||||
{
|
||||
// delay flushes and reinits until the start of the next frame.
|
||||
mFlushAndReInit = true;
|
||||
}
|
||||
|
||||
void MaterialManager::_flushAndReInitInstances()
|
||||
{
|
||||
// Clear the flag if its set.
|
||||
mFlushAndReInit = false;
|
||||
|
|
@ -359,8 +369,15 @@ void MaterialManager::flushAndReInitInstances()
|
|||
}
|
||||
|
||||
// Used in the materialEditor. This flushes the material preview object so it can be reloaded easily.
|
||||
void MaterialManager::flushInstance( BaseMaterialDefinition *target )
|
||||
void MaterialManager::flushInstance(BaseMaterialDefinition* target)
|
||||
{
|
||||
mMatDefToFlush = target;
|
||||
mMatDefShouldFlush = true;
|
||||
}
|
||||
|
||||
void MaterialManager::_flushInstance( BaseMaterialDefinition *target )
|
||||
{
|
||||
mMatDefShouldFlush = false;
|
||||
Vector<BaseMatInstance*>::iterator iter = mMatInstanceList.begin();
|
||||
while ( iter != mMatInstanceList.end() )
|
||||
{
|
||||
|
|
@ -371,16 +388,26 @@ void MaterialManager::flushInstance( BaseMaterialDefinition *target )
|
|||
}
|
||||
iter++;
|
||||
}
|
||||
|
||||
mMatDefToFlush = NULL;
|
||||
}
|
||||
|
||||
void MaterialManager::reInitInstance( BaseMaterialDefinition *target )
|
||||
void MaterialManager::reInitInstance(BaseMaterialDefinition* target)
|
||||
{
|
||||
mMatDefToReload = target;
|
||||
mMatDefShouldReload = true;
|
||||
}
|
||||
|
||||
void MaterialManager::_reInitInstance( BaseMaterialDefinition *target )
|
||||
{
|
||||
mMatDefShouldReload = false;
|
||||
Vector<BaseMatInstance*>::iterator iter = mMatInstanceList.begin();
|
||||
for ( ; iter != mMatInstanceList.end(); iter++ )
|
||||
{
|
||||
if ( (*iter)->getMaterial() == target )
|
||||
(*iter)->reInit();
|
||||
}
|
||||
mMatDefToReload = NULL;
|
||||
}
|
||||
|
||||
void MaterialManager::updateTime()
|
||||
|
|
@ -499,7 +526,15 @@ bool MaterialManager::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
|
|||
|
||||
case GFXDevice::deStartOfFrame:
|
||||
if ( mFlushAndReInit )
|
||||
flushAndReInitInstances();
|
||||
_flushAndReInitInstances();
|
||||
if (mMatDefShouldFlush)
|
||||
{
|
||||
_flushInstance(mMatDefToFlush);
|
||||
}
|
||||
if (mMatDefShouldReload)
|
||||
{
|
||||
_reInitInstance(mMatDefToReload);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -116,11 +116,7 @@ public:
|
|||
/// Returns the signal used to notify systems that the
|
||||
/// procedural shaders have been flushed.
|
||||
FlushSignal& getFlushSignal() { return mFlushSignal; }
|
||||
|
||||
/// Flushes all the procedural shaders and re-initializes all
|
||||
/// the active materials instances immediately.
|
||||
void flushAndReInitInstances();
|
||||
|
||||
// Flush the instance
|
||||
void flushInstance( BaseMaterialDefinition *target );
|
||||
|
||||
|
|
@ -133,7 +129,14 @@ protected:
|
|||
friend class MatInstance;
|
||||
void _track(MatInstance*);
|
||||
void _untrack(MatInstance*);
|
||||
/// Flushes all the procedural shaders and re-initializes all
|
||||
/// the active materials instances immediately.
|
||||
void _flushAndReInitInstances();
|
||||
// Flush the instance
|
||||
void _flushInstance(BaseMaterialDefinition* target);
|
||||
|
||||
/// Re-initializes the material instances for a specific target material.
|
||||
void _reInitInstance(BaseMaterialDefinition* target);
|
||||
/// @see LightManager::smActivateSignal
|
||||
void _onLMActivate( const char *lm, bool activate );
|
||||
|
||||
|
|
@ -155,6 +158,8 @@ protected:
|
|||
/// If set we flush and reinitialize all materials at the
|
||||
/// start of the next rendered frame.
|
||||
bool mFlushAndReInit;
|
||||
bool mMatDefShouldReload;
|
||||
bool mMatDefShouldFlush;
|
||||
|
||||
// material map
|
||||
typedef Map<String, String> MaterialMap;
|
||||
|
|
@ -169,6 +174,8 @@ protected:
|
|||
F32 mDampness;
|
||||
|
||||
BaseMatInstance* mWarningInst;
|
||||
BaseMaterialDefinition* mMatDefToFlush;
|
||||
BaseMaterialDefinition* mMatDefToReload;
|
||||
|
||||
/// The default max anisotropy used in texture filtering.
|
||||
S32 mDefaultAnisotropy;
|
||||
|
|
|
|||
|
|
@ -395,11 +395,12 @@ void ProcessedMaterial::_setStageData()
|
|||
if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
|
||||
{
|
||||
mStages[i].setTex(MFT_DiffuseMap, mMaterial->getDiffuseMapResource(i));
|
||||
//mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->getDiffuseMap(i), &GFXStaticTextureSRGBProfile));
|
||||
if (!mStages[i].getTex(MFT_DiffuseMap))
|
||||
{
|
||||
// Load a debug texture to make it clear to the user
|
||||
// that the texture for this stage was missing.
|
||||
// If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
|
||||
if (!String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("#") && !String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("$"))
|
||||
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapAsset[i]->getImageFileName(), i);
|
||||
|
||||
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
|
||||
}
|
||||
}
|
||||
|
|
@ -408,9 +409,8 @@ void ProcessedMaterial::_setStageData()
|
|||
mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapName[i], &GFXStaticTextureSRGBProfile));
|
||||
if (!mStages[i].getTex(MFT_DiffuseMap))
|
||||
{
|
||||
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
|
||||
//pass on the error rather than spamming the console
|
||||
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#"))
|
||||
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
|
||||
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#") && !String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
|
||||
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
|
||||
|
||||
// Load a debug texture to make it clear to the user
|
||||
|
|
@ -418,7 +418,6 @@ void ProcessedMaterial::_setStageData()
|
|||
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
|
||||
}
|
||||
}
|
||||
|
||||
// OverlayMap
|
||||
if (mMaterial->getOverlayMap(i) != StringTable->EmptyString())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -90,8 +90,9 @@ public:
|
|||
|
||||
protected:
|
||||
|
||||
DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures);
|
||||
DECLARE_IMAGEASSET_ARRAY(PostEffect, Texture, NumTextures, onTextureChanged);
|
||||
DECLARE_IMAGEASSET_ARRAY_SETGET(PostEffect, Texture);
|
||||
void onTextureChanged() {}
|
||||
|
||||
bool mTexSRGB[NumTextures];
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue