Torque3D/Engine/source/gui
JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
Shifted to utilizing SimGroupInterator and persistenceManager to fix saving issues with SubScenes
Shifted to utilizing SimGroupIterator for Scene saving to standardize and minimize object misses
Changed prefab load file logic to add loaded child simgroup to rootscene for consistent tracking and avoiding conflicts with subScene's hijacking the ImmediateGroup var
Reduced duplication of build<type>field callback for inspectors
Added more standard field type lookups to inspector group when creating a field to avoid misses for types like 'F32' or similar.
Folded the added-on MinSize/MaxSize/SimgroupSelect fields for SimGroup editing into a single compound field and fixed bugs with it's behavior so it works as expected now
2024-10-27 20:04:13 -05:00
..
3d virtuals removed 2024-03-18 18:13:00 +00:00
buttons rest of virtuals removed 2024-03-18 18:40:22 +00:00
containers fix guiwindowCTRL callback 2024-07-28 05:51:03 -05:00
controls colorpicker cleanups 2024-09-16 13:24:41 -05:00
core Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
editor Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 2024-10-27 20:04:13 -05:00
game rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderEditor various warnings 2024-07-22 20:59:48 +01:00
shiny guiaudio crashfix on exit 2024-08-07 21:51:36 -05:00
theora rest of virtuals removed 2024-03-18 18:40:22 +00:00
utility rest of virtuals removed 2024-03-18 18:40:22 +00:00
worldEditor snap syncing 2024-09-22 14:34:07 -05:00