Commit graph

4346 commits

Author SHA1 Message Date
marauder2k7
dbb6359d80 Update CMakeLists.txt
add remaining torque requirements
2023-10-22 00:56:57 +01:00
marauder2k7
be3d26d9e6 SDL_FILESYSTEM
-Set the base dir based on build type
-enable only building active arch on debug
2023-10-22 00:47:14 +01:00
marauder2k7
2b2ce0229c Merge remote-tracking branch 'upstream/development' into AppleToolchainTest 2023-10-22 00:19:52 +01:00
marauder2k7
54959f0d19
SFXEmitter play pause and stop buttons (#1115)
-Add buttons to the inspector for SFXEmitter that will play pause and stop the sfxEmitter.
NOTE: Purely effects the state of the emitter when in the editor this will not effect sfxEmitter functionality in a level.
2023-10-21 18:09:19 -05:00
marauder2k7
852ed8f225
Sfx playlist asset working (#1109)
* GroundWork

-Reverted SFXPlaylist since it is going to be made from an asset now instead.
-Added extra options to soundAssets description.
-SFXPlaylist may need an onAdd function

* Update sfxController.cpp

* SFXPlaylist data

-Added sfxPlaylist init persist fields for the slots to sound asset
-Added logic to fil sfxPlaylist if more than 1 slot is filled

* Update SoundAsset.cpp

to stop git ci complaining, assetImporter........

* Update SoundAsset.h

* sfxPlaylist

-Fix: incomplete type error
-Added onAdd and onRemove to playlist
-SoundAsset getProfile define now returns playlist if the asset is a playlist.

* Update SoundAsset.h

-updated asset array to return playlist or profile depending on what the asset is

* SFXPlaylist working

-SFXPlaylist works
AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible.

Still an exception when closing if using a playlist trips on line 355 of sfxSound

* Update sfxSound.h

* setSoundFile index null fix

* Update SoundAsset.h

* Update SoundAsset.h

* netstream safety in case of a null asset assignment

* Update sfxController.cpp

added safeties around a null playlist trying to play.

* Update with Az's asset err code changes

---------

Co-authored-by: AzaezelX <quillus@hotmail.com>
2023-10-21 17:19:02 -05:00
marauder2k7
aebcf3fc87 Merge remote-tracking branch 'upstream/development' into AppleToolchainTest 2023-10-21 21:24:27 +01:00
AzaezelX
e6c2fe78fb generateCachedPreviewImage needs loadShape() 2023-10-21 15:15:27 -05:00
Brian Roberts
a8194fdf3a
Merge pull request #1114 from Azaezel/alpha41/assetAnalysisAugs
asset load flow work
2023-10-21 01:37:38 -05:00
marauder2k7
acf3177021 Revert "example cmake workflow"
This reverts commit 233c6a8045.
2023-10-21 07:08:12 +01:00
marauder2k7
233c6a8045 example cmake workflow 2023-10-21 01:50:31 +01:00
JeffR
92743f6fd8 Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. 2023-10-20 17:51:49 -05:00
marauder2k7
8b7e318fd5 multiplatform fixes
-Wrap macosconfig in if(apple)
2023-10-20 22:33:20 +01:00
marauder2k7
9bc06f0887 main dir
SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
2023-10-20 22:23:38 +01:00
marauder2k7
f10520e751 Macosx build with rpath
Archiving builds no longer have linking errors when run
2023-10-20 21:06:53 +01:00
marauder2k7
b6617b1b0f Working multi-arch archiving
-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
2023-10-20 12:04:56 +01:00
marauder2k7
e381bf4838 Working archive
-Archive now working if we override the shared libs rpath with the correct installation path
2023-10-20 00:19:40 +01:00
marauder2k7
0af0b5a24a MACOS working
Mac working in this stage
2023-10-19 14:39:22 +01:00
marauder2k7
c11587cad3 Attempt 2
-Missing includes may be due to no parent_scope
2023-10-19 11:04:16 +01:00
AzaezelX
4fb67ed618 refactor by request 2023-10-15 16:09:49 -05:00
AzaezelX
3bdce1f33e lower engine requirements back to c++17 standards, not c++20. 2023-10-15 16:09:49 -05:00
marauder2k7
e6ead9f268 Update console.cpp 2023-10-15 15:14:58 -05:00
marauder2k7
09b1e9783a Mem fix
-Data chunker was leaking, (my bad) fixed

-Added != operator to scene container for std:c++17 conformance.
2023-10-15 15:14:58 -05:00
AzaezelX
b278802645 cmake cleanups
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to  "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX
a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape.
still need to properly sort image
2023-10-09 14:41:14 -05:00
Lukas Aldershaab
a5e75dfd61 Make sure TORQUE_TARGET_PROPERTIES is populated before using it 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
df8041e689 Add support for replacing the main.tscript file with a specified Console Function 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
bcea9bfc3a Support setting target properties and link options from modules 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
87c6884433 Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
8748a2cac8 Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
ee93dc3b57 Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
2c9f6a5350 Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
Lukas Aldershaab
25c1ebcf13 Properly call endGroup instead of addGroup 2023-10-08 17:36:51 -05:00
AzaezelX
b710a309bd asset load flow work
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab
753cbe32d9 Fix SkipMainCs flag, it was inverted 2023-09-28 08:31:39 -05:00
Lukas Aldershaab
27b6973da0 Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
Lukas Aldershaab
01cfa4a604 Add sensible defaults for Console Module interface 2023-09-27 14:58:44 -05:00
Lukas Aldershaab
569f3a1e41 Allow skipping main.tscript execution 2023-09-27 14:58:44 -05:00
AzaezelX
0f55389712 rigidshape and derivatives cleanups
dragforce for rigidshapes and children defaulted to a value it's own debuggers won't complain about out of the gate
removed duplicate invalidation for flying vehicle sounds causing network instability
removed redundant hovervehicle vars
2023-09-27 14:37:41 -05:00
Lukas Aldershaab
5615cc33d8 Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
Lukas Aldershaab
a4e3a000fb Fix Dynamic Library builds on Windows 2023-09-27 13:53:30 -05:00
Lukas Aldershaab
d05d9b6cf1 Fix minor typo 2023-09-27 13:53:30 -05:00
James Urquhart
6605ddc66a Improve ray intersection tests 2023-09-26 12:03:51 -05:00
James Urquhart
568f889dbc Correctly handle currentT processing between bin checks during castRay 2023-09-26 12:03:51 -05:00
James Urquhart
dad888f862 Fix compile issue with gcc/clang 2023-09-26 12:03:51 -05:00
James Urquhart
175831fd30 Remove dead code comment 2023-09-26 12:03:51 -05:00
James Urquhart
d278aab929 Improve SceneContainer testing code 2023-09-26 12:03:51 -05:00
jamesu@gmail.com
32a5644d2e Add preliminary testing code for SceneContainer util classes 2023-09-26 12:03:51 -05:00
James Urquhart
7e0016e670 Correct zone insertion logic 2023-09-26 12:03:51 -05:00
James Urquhart
d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
James Urquhart
7e5eacc43d Fix SceneContainer ray test 2023-09-26 12:03:51 -05:00