Lukas Aldershaab
10ed852dd2
Remove baseline component from contrast
2021-01-03 01:49:07 +01:00
Lukas Aldershaab
26f09d9a97
Fail hard on unrecoverable mistakes in GFXTextureArray
2021-01-03 01:32:39 +01:00
Lukas Aldershaab
60a10f4334
Add global blendDepth slider and update default blendDepth for mats
2021-01-03 01:26:19 +01:00
Lukas Aldershaab
db496fa0c4
Make terrain texture settings global, add dialog to painter
2021-01-03 00:50:42 +01:00
Lukas Aldershaab
d3996aec84
Add texture size fields to terrain textures and improve editor performance
2021-01-02 18:33:18 +01:00
Lukas Aldershaab
9caa08b7f0
Fix off-by-one in mip levels for OpenGL
2021-01-02 18:19:26 +01:00
Lukas Aldershaab
3c165b7d45
Update blendContrast, add glsl support
2021-01-02 03:30:08 +01:00
Lukas Aldershaab
1ffec9ab56
Add blend contrast slider
2021-01-02 03:20:18 +01:00
Lukas Aldershaab
6f23dd191d
Update core shader libraries to support texture arrays
2021-01-02 03:19:51 +01:00
Lukas Aldershaab
3c8d07a03e
Cleanup and fixes
2021-01-02 02:08:22 +01:00
Lukas Aldershaab
f55e7f7a22
Terrain painter integration for height based blending
2021-01-01 21:07:12 +01:00
Lukas Aldershaab
4f472bf402
New terrain blending
2021-01-01 21:07:12 +01:00
Lukas Aldershaab
e92e945912
Refactor GFXTextureArray
2021-01-01 21:06:08 +01:00
Lukas Aldershaab
87dd7ffc4a
Implement Singlepass Terrain Render
2021-01-01 21:06:01 +01:00
Lukas Aldershaab
49a8c0ad36
Fix ORM maps in terrain textures
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Fix default target for Composite Terrain GLSL
2020-12-26 20:02:37 +01:00
Brian Roberts
8b8f725fae
Merge pull request #421 from lukaspj/fix/opengl-terrain-normal
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OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures
2020-12-26 05:50:27 -06:00
Lukas Aldershaab
0594e13e07
OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures
2020-12-26 12:49:34 +01:00
Brian Roberts
e9dba74891
Merge pull request #375 from Areloch/LoopmodePathManager
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Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-12-21 03:05:00 -06:00
Brian Roberts
52ecd8bb0f
Merge pull request #395 from Areloch/MarkActiveScene
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WIP of marking active scene in the scenetree
2020-12-19 02:35:58 -06:00
Brian Roberts
7dc6fc8abf
Merge pull request #415 from Areloch/GroundPlaneAssetify
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Converts GroundPlane to utilize assets
2020-12-19 02:35:32 -06:00
Brian Roberts
78a836e433
Merge pull request #409 from Azaezel/alpha40_assetPipeCleanups
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asset pipe cleanups
2020-12-19 02:34:57 -06:00
Brian Roberts
2335827d15
Merge pull request #414 from Areloch/MinorMiscAssetImporterFixes
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Misc various improvements for noted issues with the Asset Importer
2020-12-19 02:34:15 -06:00
Areloch
fb5195dd44
Corrects groundplane assigned material in the example and editor levels
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Assetifies GroundPlane's handling of it's material field
2020-12-19 01:43:52 -06:00
Areloch
3821ddd15a
Merge branch 'GroundPlaneAssetify' of https://github.com/Areloch/Torque3D into Preview4_0
2020-12-18 14:12:54 -06:00
Areloch
8f60d03830
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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Adds _ORM and -ORM suffixes for PBR-ORM map import rule
Tweaks naming convention for IgnoreNode/Meshes and ImportNode/Meshes to be clearer via the prefix 'Always'
Fixes a token typo in suffix parsing, and adds \t to token deliniation for all suffix parsing to asset importer
2020-12-18 00:55:01 -06:00
Brian Roberts
b2495fe957
Merge pull request #412 from Areloch/LinuxBugfixes
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Fixes a few bugs/issues on Linux
2020-12-15 12:06:59 -06:00
Areloch
533ff28814
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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Also added logic to more correctly get the base path of executable, making it easier for certain debuggers, like on linux, to find the main.cs.
2020-12-15 11:04:15 -06:00
AzaezelX
b26c87491f
need to ensure we've got an asset at all before setting the loaded state
2020-12-14 13:33:49 -06:00
AzaezelX
f95a78d2e8
misc asset pipeline cleanups
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AssetImporter::validateAsset make sure the modelDef looked for is valid
AssetImporter::importShapeAsset had a stray +"_"+embeded in it when it came to stitching togeather filenames and extentions
2020-12-14 13:32:45 -06:00
Brian Roberts
484ad73719
Merge pull request #407 from chaigler/wrap_mat_anim_floats
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Wraps material animation floats to sane values.
2020-12-14 13:23:06 -06:00
Brian Roberts
41624ecb2c
Merge pull request #408 from Areloch/MiscOptionsMenuFix
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Fixes for AA toggle and GFX Device reporting for options menu
2020-12-14 13:22:56 -06:00
Areloch
334cd1d205
Adds function to better report active device type from GFXDevice
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Ensures Window title and options menu correctly displays available and active render api
Fixes AA option so it correctly toggles FXAA
2020-12-12 23:04:50 -06:00
chaigler
c342e84bec
Wraps material animation floats to sane values.
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Wraps material animation floats to sane values to prevent floating point drift.
2020-12-12 20:07:01 -05:00
Brian Roberts
196e80b9da
Merge pull request #403 from GoldenThumbs/Preview4_0_goldenthumbs
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Correct bump map in waterObject.cpp being in sRGB space
2020-12-11 19:13:42 -06:00
GoldenThumbs
d168df03e0
Correct bump map in waterObject.cpp being in sRGB space
2020-12-11 19:07:19 -06:00
Brian Roberts
5534384c54
Merge pull request #390 from Azaezel/alpha40_assetErrorcodes
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variation on #387 that also introduces errorcodes
2020-12-08 23:50:07 -06:00
Brian Roberts
bd151a600f
Merge pull request #401 from NoboKani/Preview4_0
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Fixing bug Terrain Editor bug #91
2020-12-08 15:39:40 -06:00
NoboKani
a56fe4037e
Fixing bug Terrain Editor bug #91
2020-12-08 22:12:45 +03:00
Brian Roberts
9be3151cb0
Merge pull request #400 from Areloch/PostFXEdFix
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Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
2020-12-07 14:04:09 -06:00
Brian Roberts
72281880ee
Merge pull request #399 from Areloch/MiscEditorGUIFixups
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Misc Editor and editor GUI fixups/improvements
2020-12-07 14:03:28 -06:00
Areloch
d25e9d64dc
Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
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Corrected the enabled variable hook-in for the SSAOPostFX
2020-12-07 00:00:53 -06:00
Areloch
b0f977b810
Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
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Fixes typo'd name for material-editor menubar image
Adds probe menubar images
Adds setting menubar images
Adds probe and settings buttons to menubar
Removes unneeded tab from class visibility window popup
2020-12-06 08:48:35 -06:00
Brian Roberts
d18721d78e
Merge pull request #398 from Azaezel/alpha40_fixCubeMips
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mMipCount was never being filled out. just use mPrefilterArray->getMi…
2020-12-05 12:36:49 -06:00
AzaezelX
53f9f49410
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
2020-12-05 00:04:19 -06:00
Brian Roberts
a41e0d5160
Merge pull request #397 from Areloch/GuiGameMenuCtrlSanityCleanup
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Removes unneeded redundant asserts when the functions already have range sanity checks
2020-12-04 16:39:30 -06:00
Areloch
87217e2365
Removes unneeded redundant asserts when the functions already have range sanity checks
2020-12-04 11:22:25 -06:00
Brian Roberts
eb51b8a4b6
Merge pull request #396 from Areloch/EditorAwarePauseMenu
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Adds handling so the pause menu has a button to exit the editor as a quick shortcut
2020-12-03 21:14:22 -06:00
Areloch
7b6ee8a453
Adds handling so the pause menu has a button to exit the editor as a quick shortcut
2020-12-03 19:58:51 -06:00
AzaezelX
ae5f766abe
just to save a PR: default asset visitor variables to emptystring
2020-12-03 15:38:42 -06:00
AzaezelX
8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
2020-12-03 15:37:51 -06:00