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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #395 from Areloch/MarkActiveScene
WIP of marking active scene in the scenetree
This commit is contained in:
commit
52ecd8bb0f
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@ -540,8 +540,14 @@ void GuiTreeViewCtrl::Item::getDisplayText(U32 bufLen, char *buf)
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if( mState.test( ShowObjectName ) )
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{
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S32 n = 0;
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if( hasObjectName )
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n = dSprintf( ptr, len, "%s", pObjName );
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if (hasObjectName)
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{
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//If it's been marked, reflect that
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if (mState.test(Item::Marked))
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n = dSprintf(ptr, len, "*%s", pObjName);
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else
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n = dSprintf(ptr, len, "%s", pObjName);
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}
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else if( mState.test( ShowClassNameForUnnamed ) )
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n = dSprintf( ptr, len, "%s", pClassName );
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@ -549,8 +555,13 @@ void GuiTreeViewCtrl::Item::getDisplayText(U32 bufLen, char *buf)
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len -= n;
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}
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if( hasInternalName && mState.test( ShowInternalName ) )
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dSprintf( ptr, len, " [%s]", pInternalName );
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if (hasInternalName && mState.test(ShowInternalName))
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{
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if (mState.test(Item::Marked))
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dSprintf(ptr, len, " *[%s]", pInternalName);
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else
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dSprintf(ptr, len, " [%s]", pObjName);
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}
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}
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}
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else
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@ -614,6 +614,9 @@ function EditorGui::onNewLevelLoaded( %this, %levelName )
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//ECameraSettingsPage.init();
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EditorCameraSpeedOptions.setupDefaultState();
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//Set our starting Active Scene being edited
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EWorldEditor.SetActiveScene(getRootScene());
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new ScriptObject( EditorMissionCleanup )
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{
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parentGroup = "MissionCleanup";
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@ -1646,7 +1649,10 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
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}
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else if( %obj.isMemberOfClass( "Scene" ))
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{
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%popup.item[ 0 ] = "Set as Active Scene" TAB "" TAB "EditorTree.showItemRenameCtrl( EditorTree.findItemByObjectId(" @ %popup.object @ ") );";
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%popup.object = %obj;
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%haveObjectEntries = true;
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%popup.item[ 0 ] = "Set as Active Scene" TAB "" TAB "EWorldEditor.SetActiveScene(" @ %popup.object @ ");";
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%popup.item[ 1 ] = "Delete" TAB "" TAB "EWorldEditor.deleteMissionObject(" @ %popup.object @ ");";
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%popup.item[ 2 ] = "Inspect" TAB "" TAB "inspectObject(" @ %popup.object @ ");";
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%popup.item[ 3 ] = "-";
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@ -2280,6 +2286,22 @@ function EWorldEditor::selectAllObjectsInSet( %this, %set, %deselect )
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}
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}
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function EWorldEditor::SetActiveScene(%this, %sceneObj)
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{
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if(isObject($ActiveEditingScene))
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{
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$ActiveEditingScene.isEditing = false;
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%itemId = EditorTree.findItemByObjectId($ActiveScene);
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EditorTree.markItem(%itemId);
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}
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%itemId = EditorTree.findItemByObjectId(%sceneObj);
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EditorTree.markItem(%itemId);
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$ActiveEditingScene = %sceneObj;
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$ActiveEditingScene.isEditing = true;
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}
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function toggleSnappingOptions( %var )
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{
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if( SnapToBar->objectSnapDownBtn.getValue() && SnapToBar->objectSnapBtn.getValue() )
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