OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures

This commit is contained in:
Lukas Aldershaab 2020-12-26 12:49:34 +01:00
parent e9dba74891
commit 0594e13e07

View file

@ -610,7 +610,7 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
{
Var *viewToTangent = getInViewToTangent(componentList);
meta->addStatement(new GenOp(" @ = lerp( @, @[2], min( @, @.w ) );\r\n",
meta->addStatement(new GenOp(" @ = lerp( @, tGetMatrix3Row(@, 2), min( @, @.w ) );\r\n",
gbNormal, gbNormal, viewToTangent, detailBlend, inDet));
}