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Merge pull request #414 from Areloch/MinorMiscAssetImporterFixes
Misc various improvements for noted issues with the Asset Importer
This commit is contained in:
commit
2335827d15
6 changed files with 86 additions and 72 deletions
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@ -17,6 +17,8 @@
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#include "materials/materialManager.h"
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#include "console/persistenceManager.h"
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ConsoleDocClass(AssetImportConfig,
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"@brief Defines properties for an AssetImprotConfig object.\n"
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"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
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@ -45,10 +47,10 @@ AssetImportConfig::AssetImportConfig() :
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AdjustFloor(false),
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CollapseSubmeshes(false),
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LODType("TrailingNumber"),
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ImportedNodes(""),
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IgnoreNodes(""),
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ImportMeshes(""),
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IgnoreMeshes(""),
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AlwaysImportedNodes(""),
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AlwaysIgnoreNodes(""),
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AlwaysImportMeshes(""),
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AlwaysIgnoreMeshes(""),
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convertLeftHanded(false),
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calcTangentSpace(false),
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removeRedundantMats(false),
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@ -85,7 +87,7 @@ AssetImportConfig::AssetImportConfig() :
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RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
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SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
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AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
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PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR"),
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PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM"),
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TextureFilteringMode("Bilinear"),
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UseMips(true),
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IsHDR(false),
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@ -141,10 +143,10 @@ void AssetImportConfig::initPersistFields()
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addField("AdjustFloor", TypeBool, Offset(AdjustFloor, AssetImportConfig), "Indicates if the floor height of the model file should be automatically zero'd");
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addField("CollapseSubmeshes", TypeBool, Offset(CollapseSubmeshes, AssetImportConfig), "Indicates if submeshes should be collapsed down into a single main mesh");
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addField("LODType", TypeRealString, Offset(LODType, AssetImportConfig), "Indicates what LOD mode the model file should utilize to process out LODs. Options are TrailingNumber, DetectDTS, SingleSize");
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addField("ImportedNodes", TypeRealString, Offset(ImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
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addField("IgnoreNodes", TypeRealString, Offset(IgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
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addField("ImportMeshes", TypeRealString, Offset(ImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
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addField("IgnoreMeshes", TypeRealString, Offset(IgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysImportedNodes", TypeRealString, Offset(AlwaysImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysIgnoreNodes", TypeRealString, Offset(AlwaysIgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysImportMeshes", TypeRealString, Offset(AlwaysImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
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addField("AlwaysIgnoreMeshes", TypeRealString, Offset(AlwaysIgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
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addField("convertLeftHanded", TypeBool, Offset(convertLeftHanded, AssetImportConfig), "Flag to indicate the shape loader should convert to a left-handed coordinate system");
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addField("calcTangentSpace", TypeBool, Offset(calcTangentSpace, AssetImportConfig), "Should the shape loader calculate tangent space values");
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addField("removeRedundantMats", TypeBool, Offset(removeRedundantMats, AssetImportConfig), "Should the shape loader automatically prune redundant/duplicate materials");
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@ -231,10 +233,10 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
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AdjustFloor = dAtob(configSettings->value(String(configName + "/Meshes/AdjustFloor").c_str()));
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CollapseSubmeshes = dAtob(configSettings->value(String(configName + "/Meshes/CollapseSubmeshes").c_str()));
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LODType = configSettings->value(String(configName + "/Meshes/LODType").c_str());
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ImportedNodes = configSettings->value(String(configName + "/Meshes/ImportedNodes").c_str());
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IgnoreNodes = configSettings->value(String(configName + "/Meshes/IgnoreNodes").c_str());
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ImportMeshes = configSettings->value(String(configName + "/Meshes/ImportMeshes").c_str());
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IgnoreMeshes = configSettings->value(String(configName + "/Meshes/IgnoreMeshes").c_str());
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AlwaysImportedNodes = configSettings->value(String(configName + "/Meshes/AlwaysImportedNodes").c_str());
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AlwaysIgnoreNodes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreNodes").c_str());
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AlwaysImportMeshes = configSettings->value(String(configName + "/Meshes/AlwaysImportMeshes").c_str());
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AlwaysIgnoreMeshes = configSettings->value(String(configName + "/Meshes/AlwaysIgnoreMeshes").c_str());
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//Assimp/Collada
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convertLeftHanded = dAtob(configSettings->value(String(configName + "/Meshes/convertLeftHanded").c_str()));
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@ -314,10 +316,10 @@ void AssetImportConfig::CopyTo(AssetImportConfig* target) const
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target->AdjustFloor = AdjustFloor;
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target->CollapseSubmeshes = CollapseSubmeshes;
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target->LODType = LODType;
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target->ImportedNodes = ImportedNodes;
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target->IgnoreNodes = IgnoreNodes;
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target->ImportMeshes = ImportMeshes;
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target->IgnoreMeshes = IgnoreMeshes;
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target->AlwaysImportedNodes = AlwaysImportedNodes;
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target->AlwaysIgnoreNodes = AlwaysIgnoreNodes;
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target->AlwaysImportMeshes = AlwaysImportMeshes;
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target->AlwaysIgnoreMeshes = AlwaysIgnoreMeshes;
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//Assimp/Collada
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target->convertLeftHanded = convertLeftHanded;
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@ -717,11 +719,12 @@ String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
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suffixTypeIdx++;
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U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;");
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U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;\t");
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for (U32 i = 0; i < suffixCount; i++)
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{
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String suffix = StringUnit::getUnit(suffixList, i, ",;");
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String suffix = StringUnit::getUnit(suffixList, i, ",;\t");
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String searchSuffix = String("*") + suffix;
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if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
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{
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//We have a match, so indicate as such
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@ -1313,14 +1316,14 @@ void AssetImportConfig::loadSISFile(Torque::Path filePath)
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CollapseSubmeshes = dAtob(value.c_str());
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else if (key.compare("LODType", 0U, String::NoCase) == 0)
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LODType = value.c_str();
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else if (key.compare("ImportedNodes", 0U, String::NoCase) == 0)
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ImportedNodes = value.c_str();
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else if (key.compare("IgnoreNodes", 0U, String::NoCase) == 0)
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IgnoreNodes = value.c_str();
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else if (key.compare("ImportMeshes", 0U, String::NoCase) == 0)
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ImportMeshes = value.c_str();
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else if (key.compare("IgnoreMeshes", 0U, String::NoCase) == 0)
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IgnoreMeshes = value.c_str();
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else if (key.compare("AlwaysImportedNodes", 0U, String::NoCase) == 0)
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AlwaysImportedNodes = value.c_str();
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else if (key.compare("AlwaysIgnoreNodes", 0U, String::NoCase) == 0)
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AlwaysIgnoreNodes = value.c_str();
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else if (key.compare("AlwaysImportMeshes", 0U, String::NoCase) == 0)
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AlwaysImportMeshes = value.c_str();
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else if (key.compare("AlwaysIgnoreMeshes", 0U, String::NoCase) == 0)
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AlwaysIgnoreMeshes = value.c_str();
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else if (key.compare("convertLeftHanded", 0U, String::NoCase) == 0)
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convertLeftHanded = dAtob(value.c_str());
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else if (key.compare("calcTangentSpace", 0U, String::NoCase) == 0)
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@ -1469,6 +1472,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
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String noSuffixName = assetItem->assetName;
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String suffixType;
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String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
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if (suffix.isNotEmpty())
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{
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assetItem->imageSuffixType = suffixType;
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@ -1525,7 +1529,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
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{
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if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
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{
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String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;");
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String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
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assetItem->assetName = assetItem->assetName + diffuseToken;
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assetItem->cleanAssetName = assetItem->assetName;
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}
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@ -1543,6 +1547,10 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
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//Assume for abledo if it has no suffix matches
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assetItem->imageSuffixType = "Albedo";
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}
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else
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{
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}
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}
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assetItem->processed = true;
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@ -1562,10 +1570,10 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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if (activeImportConfig->IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ".;");
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U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
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for (U32 i = 0; i < ignoredMatNameCount; i++)
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{
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String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ".;");
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String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
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if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
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{
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assetItem->skip = true;
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@ -1648,12 +1656,12 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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if (!matchedImageTypes[t])
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{
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U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;");
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U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
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for (U32 i = 0; i < suffixCount; i++)
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{
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//First, try checking based on the material's assetName for our patternbase
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String testPath = assetItem->filePath.getRootAndPath();
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testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;");
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testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
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String imagePath = AssetImporter::findImagePath(testPath);
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@ -1672,7 +1680,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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if(materialImageNoSuffix.isNotEmpty())
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{
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testPath = assetItem->filePath.getRootAndPath();
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testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;");
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testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
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imagePath = AssetImporter::findImagePath(testPath);
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@ -1704,7 +1712,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
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if (newImageAssetObj->assetName == assetItem->assetName)
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{
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newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;");
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newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
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newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
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}
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@ -1722,7 +1730,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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//the name already matches our material name, similar to above logic
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if (matchedImageTypes[t]->assetName == assetItem->assetName)
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{
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matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;");
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matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
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matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
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}
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}
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@ -1849,10 +1857,10 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
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//Do a check so we don't import materials that are on our ignore list
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if (activeImportConfig->IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;");
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
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for (U32 i = 0; i < ignoredMatNamesCount; i++)
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{
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const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
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const char* ignoreMatName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
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if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
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{
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//If we have a match to one of our ignore names, just bail out here and skip the material wholesale
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@ -1999,7 +2007,7 @@ void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
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{
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if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
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{
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String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;");
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String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
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assetItem->assetName = assetItem->assetName + diffuseToken;
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assetItem->cleanAssetName = assetItem->assetName;
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}
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@ -2996,13 +3004,13 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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if (activeImportConfig->IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;");
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig->IgnoreMaterials, ",;\t");
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for (U32 i = 0; i < ignoredMatNamesCount; i++)
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{
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if (i == 0)
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neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
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neverImportMats = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
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else
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neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;");
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neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
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}
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}
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@ -3046,10 +3054,10 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
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constructor->mOptions.singleDetailSize = activeImportConfig->convertLeftHanded;
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constructor->mOptions.alwaysImport = activeImportConfig->ImportedNodes;
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constructor->mOptions.neverImport = activeImportConfig->IgnoreNodes;
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constructor->mOptions.alwaysImportMesh = activeImportConfig->ImportMeshes;
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constructor->mOptions.neverImportMesh = activeImportConfig->IgnoreMeshes;
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constructor->mOptions.alwaysImport = activeImportConfig->AlwaysImportedNodes;
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constructor->mOptions.neverImport = activeImportConfig->AlwaysIgnoreNodes;
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constructor->mOptions.alwaysImportMesh = activeImportConfig->AlwaysImportMeshes;
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constructor->mOptions.neverImportMesh = activeImportConfig->AlwaysIgnoreMeshes;
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constructor->mOptions.ignoreNodeScale = activeImportConfig->IgnoreNodeScale;
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constructor->mOptions.adjustCenter = activeImportConfig->AdjustCenter;
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constructor->mOptions.adjustFloor = activeImportConfig->AdjustFloor;
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@ -3079,7 +3087,11 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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constructor->mOptions.neverImportMat = neverImportMats;
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if (!constructor->save(constructorPath.c_str()))
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PersistenceManager* constructorPersist = new PersistenceManager();
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constructorPersist->registerObject();
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constructorPersist->setDirty(constructor, qualifiedToCSFile);
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if (!constructorPersist->saveDirtyObject(constructor))
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{
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to save shape constructor file to %s", constructorPath.c_str());
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activityLog.push_back(importLogBuffer);
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@ -3089,6 +3101,8 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Finished creating shape constructor file to %s", constructorPath.c_str());
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activityLog.push_back(importLogBuffer);
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}
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constructorPersist->destroySelf();
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}
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//restore the cached version just in case we loaded a sis file
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@ -101,22 +101,22 @@ public:
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/// <summary>
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/// A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;
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/// </summary>
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String ImportedNodes;
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String AlwaysImportedNodes;
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/// <summary>
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/// A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;
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/// </summary>
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String IgnoreNodes;
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String AlwaysIgnoreNodes;
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/// <summary>
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/// A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;
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/// </summary>
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String ImportMeshes;
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String AlwaysImportMeshes;
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/// <summary>
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/// A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;
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/// </summary>
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String IgnoreMeshes;
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String AlwaysIgnoreMeshes;
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//Assimp/Collada params
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/// <summary>
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@ -35,7 +35,7 @@
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<Setting name="IsHDR">0</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR</Setting>
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<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
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@ -105,7 +105,7 @@
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR</Setting>
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<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM</Setting>
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<Setting name="UseMips">1</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="Scaling">1.0</Setting>
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@ -47,10 +47,10 @@ function setupImportConfigSettingsList()
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/CollapseSubmeshes", "Collapse Submeshes", "bool", "", "0", "");
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ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS,SingleSize");
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||||
//ImportAssetConfigSettingsList.addNewConfigSetting("TrailingNumber", "Trailing Number", "float", "", "2", "", "Mesh");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportedNodes", "Imported Nodes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodes", "Ignore Nodes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMeshes", "Import Meshes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreMeshes", "Imported Meshes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysImportedNodes", "Always Imported Nodes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysIgnoreNodes", "Always Ignored Nodes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysImportMeshes", "Always Imported Meshes", "command", "", "", "");
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AlwaysIgnoreMeshes", "Always Ignored Meshes", "command", "", "", "");
|
||||
|
||||
//Assimp/Collada params
|
||||
ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/convertLeftHanded", "Convert To Left Hand", "bool", "", "0", "");
|
||||
|
|
@ -312,10 +312,10 @@ function ImportAssetConfigEditorWindow::addNewConfig(%this)
|
|||
AssetImportSettings.setValue("Meshes/AdjustFloor", "0");
|
||||
AssetImportSettings.setValue("Meshes/CollapseSubmeshes", "0");
|
||||
AssetImportSettings.setValue("Meshes/LODType", "TrailingNumber");
|
||||
AssetImportSettings.setValue("Meshes/ImportedNodes", "");
|
||||
AssetImportSettings.setValue("Meshes/IgnoreNodes", "");
|
||||
AssetImportSettings.setValue("Meshes/ImportMeshes", "");
|
||||
AssetImportSettings.setValue("Meshes/IgnoreMeshes", "");
|
||||
AssetImportSettings.setValue("Meshes/AlwaysImportedNodes", "");
|
||||
AssetImportSettings.setValue("Meshes/AlwaysIgnoreNodes", "");
|
||||
AssetImportSettings.setValue("Meshes/AlwaysImportMeshes", "");
|
||||
AssetImportSettings.setValue("Meshes/AlwaysIgnoreMeshes", "");
|
||||
|
||||
//Materials
|
||||
AssetImportSettings.setValue("Materials/ImportMaterials", "1");
|
||||
|
|
@ -476,8 +476,8 @@ function ImportOptionsConfigList::ToggleImportMesh(%this, %fieldName, %newValue,
|
|||
%this.setFieldEnabled("AdjustFloor", %newValue);
|
||||
%this.setFieldEnabled("CollapseSubmeshes", %newValue);
|
||||
%this.setFieldEnabled("LODType", %newValue);
|
||||
%this.setFieldEnabled("ImportedNodes", %newValue);
|
||||
%this.setFieldEnabled("IgnoreNodes", %newValue);
|
||||
%this.setFieldEnabled("ImportMeshes", %newValue);
|
||||
%this.setFieldEnabled("IgnoreMeshes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysImportedNodes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysIgnoreNodes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysImportMeshes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysIgnoreMeshes", %newValue);
|
||||
}
|
||||
|
|
@ -126,10 +126,10 @@ function AssetImportConfigEditorInspector::ToggleImportMesh(%this, %fieldName, %
|
|||
%this.setFieldEnabled("AdjustFloor", %newValue);
|
||||
%this.setFieldEnabled("CollapseSubmeshes", %newValue);
|
||||
%this.setFieldEnabled("LODType", %newValue);
|
||||
%this.setFieldEnabled("ImportedNodes", %newValue);
|
||||
%this.setFieldEnabled("IgnoreNodes", %newValue);
|
||||
%this.setFieldEnabled("ImportMeshes", %newValue);
|
||||
%this.setFieldEnabled("IgnoreMeshes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysImportedNodes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysIgnoreNodes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysImportMeshes", %newValue);
|
||||
%this.setFieldEnabled("AlwaysIgnoreMeshes", %newValue);
|
||||
}
|
||||
|
||||
function AssetImportConfigEditor::addNewConfig(%this)
|
||||
|
|
|
|||
|
|
@ -198,10 +198,10 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
|
|||
|
||||
%constructor.lodType = getAssetImportConfigValue("Meshes/LODType", "0");
|
||||
//%constructor.singleDetailSize = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
|
||||
%constructor.alwaysImport = getAssetImportConfigValue("Meshes/ImportedNodes", "");
|
||||
%constructor.neverImport = getAssetImportConfigValue("Meshes/IgnoreNodes", "");
|
||||
%constructor.alwaysImportMesh = getAssetImportConfigValue("Meshes/ImportMeshes", "");
|
||||
%constructor.neverImportMesh = getAssetImportConfigValue("Meshes/IgnoreMeshes", "");
|
||||
%constructor.alwaysImport = getAssetImportConfigValue("Meshes/AlwaysImportedNodes", "");
|
||||
%constructor.neverImport = getAssetImportConfigValue("Meshes/AlwaysIgnoreNodes", "");
|
||||
%constructor.alwaysImportMesh = getAssetImportConfigValue("Meshes/AlwaysImportMeshes", "");
|
||||
%constructor.neverImportMesh = getAssetImportConfigValue("Meshes/AlwaysIgnoreMeshes", "");
|
||||
%constructor.ignoreNodeScale = getAssetImportConfigValue("Meshes/IgnoreNodeScale", "0");
|
||||
%constructor.adjustCenter = getAssetImportConfigValue("Meshes/AdjustCenter", "0");
|
||||
%constructor.adjustFloor = getAssetImportConfigValue("Meshes/AdjustFloor", "0");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue