Thomas "elfprince13" Dickerson
d64e2a7019
Removed constexpr use to support VS2013
2017-01-10 23:22:05 -05:00
Thomas "elfprince13" Dickerson
1c2b096a72
Whitespace consistency
2017-01-06 23:10:14 -05:00
Thomas "elfprince13" Dickerson
39bea37fa0
minor fixes, and converted the type table
2017-01-06 17:19:36 -05:00
Thomas "elfprince13" Dickerson
500383591c
TSShapeConstruct commands converted
2017-01-06 17:19:27 -05:00
Johxz
f610c7ab24
fix atlas texture, extra info for opencollada
2016-12-09 16:29:23 -06:00
Johxz
c43de8881f
added materials, better compatibility with maya and 3ds max, better collada spec for compliance
2016-12-03 16:59:17 -06:00
Johxz
6cc1c27fd2
missing to load the texture
2016-11-29 19:49:41 -06:00
Johxz
b2f615915e
remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs.
2016-11-26 14:13:54 -06:00
Anis
bd4f2b002d
Merge pull request #1801 from Azaezel/registerRemoval
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clang: register type modifier deprecated
2016-10-21 20:04:42 +02:00
Areloch
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
cc9955e102
unused variable cleanup
2016-10-14 17:49:56 -05:00
Azaezel
dd0b7914e6
clang: register type modifier deprecated
2016-10-14 17:37:00 -05:00
Areloch
ab68a19a8b
Merge pull request #1750 from Azaezel/LODloss
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short term LOD correction
2016-09-14 01:47:23 -05:00
Areloch
f88975121d
Merge pull request #1761 from Bloodknight/intrinsicsfix
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Intrinsicsfix
2016-09-13 21:43:18 -05:00
James Urquhart
a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
2016-09-03 10:41:25 +01:00
Marc Chapman
00cf5ab577
Added x64 check for SSE Intrinsic functions
2016-09-02 05:10:46 +01:00
James Urquhart
0e717ea707
Fix edge case where an editable shape without a vbo is saved
2016-09-01 00:36:17 +01:00
James Urquhart
18031f09b1
Fix edge-case with version 24 shapes
2016-09-01 00:30:29 +01:00
James Urquhart
12019173af
Fix load with DTS shapes introduced with HW skinning changes
2016-08-30 19:07:02 +01:00
Azaezel
a50ff1b054
short term LOD correction to preserve current widescreen vs 4:3 windows while closer matching prior release results
2016-08-25 19:17:37 -05:00
James Urquhart
e7db0d7956
Fix mesh load issue & merge issue
2016-08-21 02:15:26 +01:00
Azaezel
41dfb64210
hardware skinning and instancing are mutually exclusive
2016-08-21 01:43:30 +01:00
James Urquhart
3496c549b5
Hardware Skinning Support
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- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Azaezel
3553ed0bf1
accutex was left out of the copy constructor for TSRenderState.
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caused issues with https://github.com/GarageGames/Torque3D/pull/1711
2016-08-08 09:03:16 -05:00
Azaezel
c67ba876d0
raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts.
2016-06-27 13:48:11 -05:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Alex Piola
d2d5b8d834
Fix zipped dts loading
2016-03-04 10:45:55 +01:00
Azaezel
0f173df0d4
setDetailFromDistance aspect ratio friendly adjustment
2016-01-28 00:42:08 -06:00
Marc Chapman
ac7d6e6691
Updated paths for collada tdictionary.h
2015-12-13 03:33:39 +00:00
Areloch
165cdb64e9
Merge pull request #1322 from Areloch/String_isEmpty_Convert
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Replace uses of dStrIsEmpty with new String::isEmpty
2015-10-31 23:40:13 -05:00
Areloch
b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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C4189 warning cleanups
2015-09-02 19:46:28 -05:00
Azaezel
5bc926e97c
warning C4005: 'WIN32' : macro redefinition
2015-08-06 21:01:20 -05:00
Azaezel
5615b642df
suggested revision
2015-07-29 08:41:36 -05:00
Azaezel
555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.
left out:
vars in macros.
2015-07-29 03:03:27 -05:00
Daniel Buckmaster
e10b421641
C4458 declaration hides class member.
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There are plenty more of these, but they should be fixed by revising the
names of members to start with m, instead of fixing the local violations.
There was a previous PR for that but it went badly. Will retry again one
day.
2015-07-23 20:13:04 +10:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Areloch
6e8fa7215a
Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
2015-06-06 17:40:49 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Azaezel
c84051fc60
typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load.
2015-03-02 00:25:40 -06:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
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Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00
Daniel Buckmaster
ae284a89ec
Merge branch 'development' into defineconsolemethod
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Conflicts:
Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
7d376386d1
Merge pull request #1074 from Azaezel/AccuVolumes_2
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Accumulation volumes
2014-12-26 13:18:00 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
33ff180593
Merge branch 'development' into style-cleanup
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Conflicts:
Engine/source/console/astNodes.cpp
Engine/source/console/codeBlock.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/collada/colladaAppMesh.cpp
Engine/source/ts/tsShape.cpp
Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Ben Payne
c50c88d071
Fix use-after-delete errors
2014-12-11 19:09:01 -05:00