suggested revision

This commit is contained in:
Azaezel 2015-07-29 08:41:36 -05:00
parent 3c1c88d96b
commit 5615b642df

View file

@ -223,8 +223,8 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
// We need to have a material.
if ( draw.matIndex & TSDrawPrimitive::NoMaterial )
continue;
/*
#ifdef TORQUE_DEBUG
#ifdef TORQUE_DEBUG_BREAK_INSPECT
// for inspection if you happen to be running in a debugger and can't do bit
// operations in your head.
S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles;
@ -237,8 +237,9 @@ void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata,
TORQUE_UNUSED(fan);
TORQUE_UNUSED(indexed);
TORQUE_UNUSED(type);
//define TORQUE_DEBUG_BREAK_INSPECT, and insert debug break here to inspect the above elements at runtime
#endif
*/
const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
BaseMatInstance *matInst = materials->getMaterialInst( matIndex );