Merge pull request #1404 from Areloch/DXTnm_OGL_2

Companion PR to #719
This commit is contained in:
Areloch 2015-08-29 14:03:55 -05:00
commit 0e42172651
4 changed files with 54 additions and 8 deletions

View file

@ -347,8 +347,16 @@ void ParallaxFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
Var *normalMap = getNormalMapTex();
// Call the library function to do the rest.
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
texCoord, normalMap, texCoord, negViewTS, parallaxInfo ) );
if (fd.features.hasFeature(MFT_IsDXTnm, getProcessIndex()))
{
meta->addStatement(new GenOp(" @.xy += parallaxOffsetDxtnm( @, @.xy, @, @ );\r\n",
texCoord, normalMap, texCoord, negViewTS, parallaxInfo));
}
else
{
meta->addStatement(new GenOp(" @.xy += parallaxOffset( @, @.xy, @, @ );\r\n",
texCoord, normalMap, texCoord, negViewTS, parallaxInfo));
}
// TODO: Fix second UV maybe?

View file

@ -468,8 +468,16 @@ void TerrainDetailMapFeatGLSL::processPix( Vector<ShaderComponent*> &component
Var *normalMap = _getNormalMapTex();
// Call the library function to do the rest.
meta->addStatement( new GenOp( " @.xy += parallaxOffset( @, @.xy, @, @.z * @ );\r\n",
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend ) );
if (fd.features.hasFeature(MFT_IsDXTnm, detailIndex))
{
meta->addStatement(new GenOp(" @.xy += parallaxOffsetDxtnm( @, @.xy, @, @.z * @ );\r\n",
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend));
}
else
{
meta->addStatement(new GenOp(" @.xy += parallaxOffset( @, @.xy, @, @.z * @ );\r\n",
inDet, normalMap, inDet, negViewTS, detailInfo, detailBlend));
}
}
// If this is a prepass then we skip color.

View file

@ -139,12 +139,27 @@ mat3x3 quatToMat( vec4 quat )
vec2 parallaxOffset( sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale )
{
float depth = texture( texMap, texCoord ).a;
vec2 offset = negViewTS.xy * ( depth * depthScale );
vec2 offset = negViewTS.xy * vec2( depth * depthScale );
for ( int i=0; i < PARALLAX_REFINE_STEPS; i++ )
{
depth = ( depth + texture( texMap, texCoord + offset ).a ) * 0.5;
offset = negViewTS.xy * ( depth * depthScale );
offset = negViewTS.xy * vec2( depth * depthScale );
}
return offset;
}
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
vec2 parallaxOffsetDxtnm(sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale)
{
float depth = texture(texMap, texCoord).r;
vec2 offset = negViewTS.xy * vec2(depth * depthScale);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + texture(texMap, texCoord + offset).r) * 0.5;
offset = negViewTS.xy * vec2(depth * depthScale);
}
return offset;

View file

@ -139,12 +139,27 @@ mat3x3 quatToMat( vec4 quat )
vec2 parallaxOffset( sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale )
{
float depth = texture( texMap, texCoord ).a;
vec2 offset = negViewTS.xy * ( depth * depthScale );
vec2 offset = negViewTS.xy * vec2( depth * depthScale );
for ( int i=0; i < PARALLAX_REFINE_STEPS; i++ )
{
depth = ( depth + texture( texMap, texCoord + offset ).a ) * 0.5;
offset = negViewTS.xy * ( depth * depthScale );
offset = negViewTS.xy * vec2( depth * depthScale );
}
return offset;
}
/// Same as parallaxOffset but for dxtnm where depth is stored in the red channel instead of the alpha
vec2 parallaxOffsetDxtnm(sampler2D texMap, vec2 texCoord, vec3 negViewTS, float depthScale)
{
float depth = texture(texMap, texCoord).r;
vec2 offset = negViewTS.xy * vec2(depth * depthScale);
for (int i = 0; i < PARALLAX_REFINE_STEPS; i++)
{
depth = (depth + texture(texMap, texCoord + offset).r) * 0.5;
offset = negViewTS.xy * vec2(depth * depthScale);
}
return offset;