Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];

from https://github.com/GarageGames/Torque3D/issues/1415
This commit is contained in:
Francisco Montañés García 2015-09-20 20:44:11 +02:00
parent e8d1238794
commit a35d788fcc

View file

@ -160,12 +160,8 @@ Move::Move()
checksum = false;
deviceIsKeyboardMouse = false;
freeLook = false;
trigger[0] = false;
trigger[1] = false;
trigger[2] = false;
trigger[3] = false;
trigger[4] = false;
trigger[5] = false;
for (S32 i = 0; i< MaxTriggerKeys; i++)
trigger[i] = false;
}
static inline F32 clampFloatWrap(F32 val)