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Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
from https://github.com/GarageGames/Torque3D/issues/1415
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@ -160,12 +160,8 @@ Move::Move()
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checksum = false;
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deviceIsKeyboardMouse = false;
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freeLook = false;
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trigger[0] = false;
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trigger[1] = false;
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trigger[2] = false;
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trigger[3] = false;
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trigger[4] = false;
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trigger[5] = false;
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for (S32 i = 0; i< MaxTriggerKeys; i++)
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trigger[i] = false;
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}
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static inline F32 clampFloatWrap(F32 val)
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