mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
credit to @MusicMonkey5555 for spotting. asserts for Div/NULLs with mutli-element classes
Also includes his magnitude and normalize safe alts
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c9bf6b1ae5
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4d3db61e94
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@ -503,6 +503,7 @@ inline ColorI& ColorI::operator*=(const S32 in_mul)
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inline ColorI& ColorI::operator/=(const S32 in_mul)
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{
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AssertFatal(in_mul != 0.0f, "Error, div by zero...");
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red = red / in_mul;
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green = green / in_mul;
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blue = blue / in_mul;
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@ -438,6 +438,7 @@ inline Point2I Point2I::operator/(const Point2I &_vec) const
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inline Point2I& Point2I::operator/=(const Point2I &_vec)
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{
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AssertFatal(_vec.x != 0 && _vec.y != 0, "Error, div by zero attempted");
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x /= _vec.x;
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y /= _vec.y;
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return *this;
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@ -645,6 +646,7 @@ inline Point2F Point2F::operator/(const Point2F &_vec) const
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inline Point2F& Point2F::operator/=(const Point2F &_vec)
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{
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AssertFatal(_vec.x != 0 && _vec.y != 0, "Error, div by zero attempted");
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x /= _vec.x;
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y /= _vec.y;
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return *this;
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@ -908,6 +910,14 @@ inline bool mIsNaN( const Point2F &p )
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return mIsNaN_F( p.x ) || mIsNaN_F( p.y );
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}
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/// Return 0 if points are colinear
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/// Return positive if p0p1p2 are counter-clockwise
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/// Return negative if p0p1p2 are clockwise
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inline F64 mCross(const Point2F &p0, const Point2F &p1, const Point2F &pt2)
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{
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return (p1.x - p0.x) * (pt2.y - p0.y) - (p1.y - p0.y) * (pt2.x - p0.x);
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}
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namespace DictHash
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{
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@ -233,11 +233,13 @@ class Point3D
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bool isZero() const;
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F64 len() const;
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F64 lenSquared() const;
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F64 magnitudeSafe() const;
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//-------------------------------------- Mathematical mutators
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public:
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void neg();
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void normalize();
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void normalizeSafe();
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void normalize(F64 val);
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void convolve(const Point3D&);
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void convolveInverse(const Point3D&);
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@ -728,11 +730,13 @@ inline Point3F& Point3F::operator*=(const Point3F &_vec)
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inline Point3F Point3F::operator/(const Point3F &_vec) const
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{
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AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
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return Point3F(x / _vec.x, y / _vec.y, z / _vec.z);
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}
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inline Point3F& Point3F::operator/=(const Point3F &_vec)
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{
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AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
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x /= _vec.x;
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y /= _vec.y;
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z /= _vec.z;
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@ -855,7 +859,8 @@ inline F64 Point3D::lenSquared() const
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inline F64 Point3D::len() const
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{
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return mSqrtD(x*x + y*y + z*z);
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F64 temp = x*x + y*y + z*z;
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return (temp > 0.0) ? mSqrtD(temp) : 0.0;
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}
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inline void Point3D::normalize()
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@ -863,6 +868,28 @@ inline void Point3D::normalize()
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m_point3D_normalize(*this);
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}
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inline F64 Point3D::magnitudeSafe() const
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{
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if( isZero() )
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{
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return 0.0;
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}
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else
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{
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return len();
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}
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}
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inline void Point3D::normalizeSafe()
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{
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F64 vmag = magnitudeSafe();
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if( vmag > POINT_EPSILON )
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{
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*this *= F64(1.0 / vmag);
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}
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}
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inline void Point3D::normalize(F64 val)
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{
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m_point3D_normalize_f(*this, val);
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