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https://github.com/TorqueGameEngines/Torque3D.git
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Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues
-triggered during debug only -still need to expand that to handle bad directories.
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parent
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a0aa826f16
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@ -236,6 +236,14 @@ Win32FileSystem::~Win32FileSystem()
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{
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}
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void Win32FileSystem::verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info)
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{
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if (_path.getFullFileName().isNotEmpty() && _path.getFullFileName().compare(String(_info.cFileName)) != 0)
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{
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Con::warnf("Linux Compatibility Warning: %s != %s", String(_info.cFileName).c_str(), _path.getFullFileName().c_str());
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}
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}
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FileNodeRef Win32FileSystem::resolve(const Path& path)
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{
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String file = _BuildFileName(mVolume,path);
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@ -245,6 +253,9 @@ FileNodeRef Win32FileSystem::resolve(const Path& path)
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::FindClose(handle);
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if (handle != INVALID_HANDLE_VALUE)
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{
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#ifdef TORQUE_DEBUG
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verifyCompatibility(path, info);
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#endif
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if (S_ISREG(info.dwFileAttributes))
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return new Win32File(path,file);
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if (S_ISDIR(info.dwFileAttributes))
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@ -45,6 +45,7 @@ public:
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String getTypeStr() const { return "Win32"; }
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FileNodeRef resolve(const Path& path);
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void verifyCompatibility(const Path& _path, WIN32_FIND_DATAW _info);
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FileNodeRef create(const Path& path,FileNode::Mode);
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bool remove(const Path& path);
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bool rename(const Path& from,const Path& to);
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