Updated normalize()

It seems normalize() already changes the quaternion so the asignation is not needed.
This commit is contained in:
irei1as 2015-09-29 16:13:01 +02:00
parent 3630f97ab1
commit 1733ecc315

View file

@ -229,11 +229,10 @@ inline F32 QuatF::angleBetween( const QuatF & q )
{
// angle between two quaternions
QuatF base(x,y,z,w);
base=base.normalize();
base.normalize();
QuatF q_norm=q;
q_norm=q_norm.normalize();
q_norm.normalize();
return 2.0f*mAcos(base.dot(q_norm));
}
#endif // _MQUAT_H_