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Updated normalize()
It seems normalize() already changes the quaternion so the asignation is not needed.
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1 changed files with 2 additions and 3 deletions
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@ -229,11 +229,10 @@ inline F32 QuatF::angleBetween( const QuatF & q )
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{
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// angle between two quaternions
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QuatF base(x,y,z,w);
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base=base.normalize();
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base.normalize();
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QuatF q_norm=q;
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q_norm=q_norm.normalize();
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q_norm.normalize();
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return 2.0f*mAcos(base.dot(q_norm));
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}
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#endif // _MQUAT_H_
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