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From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows.
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1 changed files with 6 additions and 2 deletions
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@ -14,7 +14,9 @@ public:
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~GLFenceRange()
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{
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AssertFatal( mSync == 0, "");
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//the order of creation/destruction of static variables is indetermined... depends on detail of the build
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//looks like for some reason on windows + sdl + opengl the order make invalid / wrong the process TODO: Refactor -LAR
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//AssertFatal( mSync == 0, "");
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}
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void init(U32 start, U32 end)
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@ -87,7 +89,9 @@ public:
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~GLOrderedFenceRangeManager( )
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{
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waitAllRanges( );
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//the order of creation/destruction of static variables is indetermined... depends on detail of the build
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//looks like for some reason on windows + sdl + opengl the order make invalid / wrong the process TODO: Refactor -LAR
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//waitAllRanges( );
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}
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void protectOrderedRange( U32 start, U32 end )
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