Commit graph

8349 commits

Author SHA1 Message Date
marauder2k7
dbc4bb37fe Update postEffect.cpp
this fixes a small issue where dx doesnt like an empty target, if we do target[0] = backbuffer and target[1] = $outTex it was complaining that target[0] was null. When using the backbuffer this would be null because we write to that a different way.
2026-04-19 18:24:35 +01:00
marauder2k7
d33edb051c pass on the multiple target results
The changes to pass on the results for each target to the children of that posteffect
2026-04-19 17:36:54 +01:00
marauder2k7
60e659aedc adds multiple targets to the posteffect class
These changes allows for multiple color targets from a post effect pass.

This is not 100% complete yet as the api still expects 1 target out from a posteffect and will not pass those on to other stages in a posteffect chain but will be adding that soon. This is a working state and everything renders correctly here.
2026-04-19 15:47:48 +01:00
Brian Roberts
10cff00c23
Merge pull request #1713 from Azaezel/alpha41/PlayerExtendability
Allow Player class derivatives to override NumTableActionAnims
2026-04-19 08:05:18 -05:00
Brian Roberts
fd1434bc16
Merge pull request #1716 from Azaezel/alpha41/controlCrunchCorrection
correct element gui resizing drift
2026-04-19 08:05:04 -05:00
Brian Roberts
dcc3b4941d
Merge pull request #1717 from Areloch/MiscParticleEdFixes
Implements misc fixes for the particle editor and particlesList inspector field
2026-04-19 08:04:49 -05:00
JeffR
defbaea2fe Implements misc fixes for the particle editor and particlesList inspector field
- Clicking the [...] button from the Particle Emitter tab now opens to the Particle tab *and* properly selects the particle data to be edited
- Selecting an emitter object in the map and opening the particle editor now selects the Particle Data to be edited
- Selecting a new Particle Data for a particles slot on a Particle Emitter in the editor now correctly updates the values and updates the field display
- Made it so if clicking [...] button on the ParticleEmitterData or other similar fields for objects, it will now open to the Particle editor instead of the Datablock editor
2026-04-19 02:18:05 -05:00
AzaezelX
7d72d38ae0 correct element gui resizing drift
add minimal padding to counteract floating point flurrer when rounding due to changes in parent element scale
revisit the aspect maintining resizer math to correct a few failures with live editing the values.
2026-04-17 06:59:24 -05:00
AzaezelX
0fd3c6b013 Allow Player class derivatives to override NumTableActionAnims
the player class (and resource derivatives, contain a mix of hardcoded animation names, as well as scriptable ones that can be tripped via playthread/setActionThread.
to determine if an animation within the stored vector is hardcoded or a scripted oneoff for that mesh, theres a demarcation at NumTableActionAnims for the up to 512 animation slots available.
when deriving from player, we must therefore allow that entry to be overridden for any class which adds additional hardcoded animations
therefore this introduces a datablock-level entry for the marked slot.
2026-04-14 15:24:04 -05:00
Brian Roberts
12dddd07b5
Merge pull request #1711 from marauder2k9-torque/GLFix-BlackTerrain-issue
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
OPENGL: Terrain doesnt render correctly
2026-04-11 18:12:37 -05:00
marauder2k7
a78c0b4309 Update bitmapPng.cpp
update bitmapPng reading from libpng to have context in warnings and errors, also add a bit of a better structure around the read and write functions.

Interlaced PNG's were never being accounted for before so add the png_set_interlace_handling for interlaced pngs
2026-04-10 17:41:27 +01:00
marauder2k7
f622d97224 Update gfxGLDevice.cpp 2026-04-10 17:00:58 +01:00
marauder2k7
dead75f458 Update gfxGLDevice.cpp 2026-04-10 16:48:30 +01:00
Brian Roberts
c672bf080b
Merge pull request #1710 from Azaezel/alpha41/fixFlakeyField
Some checks are pending
Linux Build / Ubuntu Latest GCC (push) Waiting to run
MacOSX Build / MacOSX Latest Clang (push) Waiting to run
Windows Build / Windows Latest MSVC (push) Waiting to run
for some reason undo was comming in as a global method. so no temp vars
2026-04-10 10:23:08 -05:00
marauder2k7
02b3f3d0a1 Update gfxGLDevice.cpp
clearing the active program caused issues during a target bake as we call glClear after setting the shader etc. As this warning id 131204 seems to be a product of doing this, everything i read up on it says it is safe to silence it.
2026-04-10 08:34:59 +01:00
marauder2k7
93b5a8d22e Terrain doesnt render correctly
The core of this issue was the unlock on the GFXGLTextureObject

Few other bug fixes around setting a texture binding to 0, notice in clear function we now also clear the glprogram and the buffers. This seems to fix most of the warnings around id 131204

This warning was triggered every frame, now it just triggers when a shader expects a texture but none is active.
2026-04-10 06:42:45 +01:00
AzaezelX
d6e370508f for some reason undo was comming in as a global method. so no temp vars 2026-04-09 23:59:52 -05:00
Areloch
5796f0ea07
Merge pull request #1709 from Azaezel/alpha41/DampDir
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
dampness rework
2026-04-08 23:42:38 -05:00
Areloch
0820cff8e2
Merge pull request #1705 from Azaezel/alpha41/soundsQuickfix
quick fix for misc sounds
2026-04-08 23:42:28 -05:00
Areloch
4fe0dd05b4
Merge pull request #1682 from marauder2k9-torque/RefBase-refactor
RefBase classes refactored to use smart pointers
2026-04-08 23:42:19 -05:00
AzaezelX
d85bbc0a1f account for translucencies 2026-04-08 19:27:43 -05:00
AzaezelX
5690c64ef6 dampness rework
more respect for gravity, fewer texture lookups
2026-04-06 16:55:55 -05:00
Brian Roberts
ed5f6848c8
Merge pull request #1704 from Azaezel/alpha41/fixPrefabBind
Some checks failed
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
point rightclick prefab at the same method as the button
2026-04-05 11:20:25 -05:00
Brian Roberts
8a71d925d0
Merge pull request #1707 from Azaezel/logVersion
Some checks are pending
Linux Build / Ubuntu Latest GCC (push) Waiting to run
MacOSX Build / MacOSX Latest Clang (push) Waiting to run
Windows Build / Windows Latest MSVC (push) Waiting to run
update format
2026-04-04 17:49:29 -05:00
AzaezelX
a8bc8e92b8 update format 2026-04-04 17:47:58 -05:00
Brian Roberts
cbe3fdf10e
Merge pull request #1706 from Azaezel/logVersion
embed application info in console.logs
2026-04-04 17:22:03 -05:00
AzaezelX
e8193d1cc3 embed application info in console.logs
ap name [ap version] [engine version]
2026-04-04 17:21:42 -05:00
AzaezelX
9ca436d193 quick fix for misc sounds
player and vehicle were not loading some of thier sounds.
we'll want to revisit this with a more comprehensive solution in the future, but this will at least allow folks to use the systems in place
2026-04-04 15:21:47 -05:00
AzaezelX
df0971d0dd point rightclick prefab at the same method as the button 2026-04-02 17:31:19 -05:00
Brian Roberts
e7b4a0f1dc
Merge pull request #1703 from TorqueGameEngines/revert-1691-alpha41/projectileProjection
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
Revert "client projectile origin tweak"
2026-04-01 16:07:42 -05:00
Brian Roberts
6c94836654
Revert "client projectile origin tweak" 2026-04-01 16:06:43 -05:00
Brian Roberts
63f5944e30
Merge pull request #1702 from Azaezel/alpha41/fixVerveCrash
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
fix verve editor crash
2026-03-30 23:08:09 -05:00
AzaezelX
3fe67fb850 fix verve editor crash
if for some reason, function VerveEditor::CreateField( %targetStack, %fieldName, %fieldType ) is called without a %fieldType, the eval call was crashing. this fixes the imediate issue, but I'd advise followup tracing.
2026-03-30 23:07:21 -05:00
AzaezelX
e5e687e83b Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development 2026-03-30 10:22:09 -05:00
Brian Roberts
e56b23e63d
Merge pull request #1701 from Azaezel/alpha41/imageAssetAugs
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
image asset popup augs
2026-03-24 19:05:11 -05:00
Brian Roberts
1ee72ff9bd
Merge pull request #1699 from Azaezel/alpha41/decalEd_pill
fix decal editor bounds and decalmanager raycast
2026-03-24 19:04:58 -05:00
Brian Roberts
ebaacadeb9
Merge pull request #1700 from marauder2k9-torque/TSShape-HasAccumulation
fix for hasaccumulation exception
2026-03-24 19:04:44 -05:00
AzaezelX
a5e850b546 image asset popup augs
create terrain texures asset context popup
create Material context to spin up a mat
2026-03-23 16:46:13 -05:00
marauder2k7
4a0a7d2b10 fix for hasaccumulation exception
There is an exception on teardown usually during a debug build that is caused during shapeBase onRemove calling hasAccumulation.

This fix reorders the hasAccumulation check to be before shapebase calls Parent::onRemove, and also hard sets the mMaterialList to NULL when setMaterialList is called
2026-03-23 12:22:54 +00:00
Areloch
b742f399e4
Merge pull request #1692 from Azaezel/alpha41/controllerCreaceCorrections
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
controler hardening
2026-03-22 21:39:40 -05:00
AzaezelX
215830ca55 fix decal editor bounds and decalmanager raycast
we weren't accounting for texRects for decal atlases
2026-03-22 21:31:39 -05:00
Brian Roberts
53a0667e9c
Merge pull request #1698 from Azaezel/alpha41/particleED_pill
Some checks are pending
Linux Build / Ubuntu Latest GCC (push) Waiting to run
MacOSX Build / MacOSX Latest Clang (push) Waiting to run
Windows Build / Windows Latest MSVC (push) Waiting to run
fix particle editor
2026-03-22 16:29:04 -05:00
AzaezelX
7d95bfdd0f fix particle editor
from steve_yorkshire - https://discord.com/channels/358091480004558848/783127087820439582/1485388241224863848
2026-03-22 16:26:43 -05:00
Brian Roberts
64a7855c95
Merge pull request #1697 from Azaezel/alpha41/fixSSAO
ssao typofix
2026-03-22 11:59:23 -05:00
AzaezelX
46b912a481 ssao typofix
hat tip: steve_yorkshire- https://discord.com/channels/358091480004558848/783127087820439582/1485316295888077020
2026-03-22 11:47:20 -05:00
Brian Roberts
1e2a3ffcf0
Merge pull request #1691 from Azaezel/alpha41/projectileProjection
Some checks failed
Linux Build / Ubuntu Latest GCC (push) Has been cancelled
MacOSX Build / MacOSX Latest Clang (push) Has been cancelled
Windows Build / Windows Latest MSVC (push) Has been cancelled
client projectile origin tweak
2026-03-19 16:02:25 -05:00
Brian Roberts
75e0cdc7bb
Merge pull request #1695 from Azaezel/alpha41/matrixWork
Some checks are pending
Linux Build / Ubuntu Latest GCC (push) Waiting to run
MacOSX Build / MacOSX Latest Clang (push) Waiting to run
Windows Build / Windows Latest MSVC (push) Waiting to run
matrix work
2026-03-19 14:31:05 -05:00
AzaezelX
dbea2bc636 supress oversenstivie apple-only check on the al side 2026-03-19 13:45:17 -05:00
Brian Roberts
b8e5a89ed6
Merge pull request #1696 from Azaezel/alpha41/strayStringCmp
emtpy char* check correction
2026-03-19 12:46:27 -05:00
AzaezelX
0005774075 pick up missed strays 2026-03-19 12:06:30 -05:00