mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-05-07 06:16:04 +00:00
Merge pull request #1682 from marauder2k9-torque/RefBase-refactor
RefBase classes refactored to use smart pointers
This commit is contained in:
commit
4fe0dd05b4
5 changed files with 216 additions and 318 deletions
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@ -189,12 +189,6 @@ SoundAsset::SoundAsset()
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SoundAsset::~SoundAsset()
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{
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for (U32 i = 0; i < SFXPlayList::NUM_SLOTS; i++)
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{
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if(mSFXProfile[i].isProperlyAdded() && !mSFXProfile[i].isDeleted())
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mSFXProfile[i].unregisterObject();
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}
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if (mPlaylist.isProperlyAdded() && !mPlaylist.isDeleted())
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mPlaylist.unregisterObject();
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@ -404,22 +398,17 @@ U32 SoundAsset::load()
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{
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Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[i]);
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mLoadedState = BadFileReference;
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mSFXProfile[i].setDescription(NULL);
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mSFXProfile[i].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
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mSFXProfile[i].setPreload(false);
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return mLoadedState;
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}
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else
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{
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SFXProfile* trackProfile = new SFXProfile();
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trackProfile->setDescription(&mProfileDesc);
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trackProfile->setSoundFileName(mSoundPath[i]);
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trackProfile->setPreload(mPreload);
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mSFXProfile[i] = new SFXProfile;
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mSFXProfile[i]->setDescription(&mProfileDesc);
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mSFXProfile[i]->setSoundFileName(mSoundPath[i]);
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mSFXProfile[i]->setPreload(mPreload);
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mSFXProfile[i]->registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
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mSFXProfile[i] = *trackProfile;
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mSFXProfile[i].registerObject(String::ToString("%s_profile_track%d", getAssetName()).c_str());
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mPlaylist.mSlots.mTrack[i] = trackProfile;
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mPlaylist.mSlots.mTrack[i] = mSFXProfile[i];
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}
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}
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@ -436,18 +425,15 @@ U32 SoundAsset::load()
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{
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Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile[0]);
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mLoadedState = BadFileReference;
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mSFXProfile[0].setDescription(NULL);
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mSFXProfile[0].setSoundFileName(StringTable->insert(StringTable->EmptyString()));
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mSFXProfile[0].setPreload(false);
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return mLoadedState;
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}
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else
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{
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mSFXProfile[0].setDescription(&mProfileDesc);
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mSFXProfile[0].setSoundFileName(mSoundPath[0]);
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mSFXProfile[0].setPreload(mPreload);
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mSFXProfile[0].registerObject(String::ToString("%s_profile", getAssetName()).c_str());
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mSFXProfile[0] = new SFXProfile;
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mSFXProfile[0]->setDescription(&mProfileDesc);
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mSFXProfile[0]->setSoundFileName(mSoundPath[0]);
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mSFXProfile[0]->setPreload(mPreload);
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mSFXProfile[0]->registerObject(String::ToString("%s_profile", getAssetName()).c_str());
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}
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}
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@ -87,9 +87,9 @@ class SoundAsset : public AssetBase
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typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
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protected:
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StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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SimObjectPtr<SFXProfile> mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
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SFXDescription mProfileDesc;
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SFXPlayList mPlaylist;
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@ -150,7 +150,7 @@ public:
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void copyTo(SimObject* object) override;
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//SFXResource* getSound() { return mSoundResource; }
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Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
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Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId]->getResource(); }
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/// Declare Console Object.
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DECLARE_CONOBJECT(SoundAsset);
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@ -158,9 +158,9 @@ public:
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static bool _setSoundFile(void* object, const char* index, const char* data);
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U32 load() override;
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inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
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SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
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SFXProfile* getSfxProfile(const U32 slotId = 0) { return mSFXProfile[slotId]; }
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SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
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SFXTrack* getSFXTrack() { load(); return mIsPlaylist ? dynamic_cast<SFXTrack*>(&mPlaylist) : dynamic_cast<SFXTrack*>(&mSFXProfile[0]); }
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SFXTrack* getSFXTrack() { load(); return mIsPlaylist ? dynamic_cast<SFXTrack*>(&mPlaylist) : dynamic_cast<SFXTrack*>(mSFXProfile[0].getPointer()); }
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SFXDescription* getSfxDescription() { return &mProfileDesc; }
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bool isPlaylist(){ return mIsPlaylist; }
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@ -40,7 +40,10 @@
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#ifndef _TAML_CALLBACKS_H_
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#include "persistence/taml/tamlCallbacks.h"
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#endif
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#ifndef _OBJECTTYPES_H_
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#include "T3D/objectTypes.h"
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#endif
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class Stream;
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class LightManager;
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@ -606,6 +609,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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/// @name Events
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/// @{
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//virtual void onPrepare();
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/// Called when the object is added to the sim.
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virtual bool onAdd();
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@ -1045,56 +1049,47 @@ DefineBitfieldType(GameTypeMasksType);
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template< typename T >
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class SimObjectPtr : public WeakRefPtr< T >
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{
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public:
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public:
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typedef WeakRefPtr< T > Parent;
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typedef WeakRefPtr< T > Parent;
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SimObjectPtr() {}
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SimObjectPtr(T *ptr) { this->mReference = NULL; set(ptr); }
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SimObjectPtr( const SimObjectPtr& ref ) { this->mReference = NULL; set(ref.mReference); }
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SimObjectPtr() = default;
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SimObjectPtr(T* ptr) { set(ptr); }
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SimObjectPtr(const SimObjectPtr&) = default;
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SimObjectPtr& operator=(const SimObjectPtr&) = default;
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SimObjectPtr& operator=(T* ptr)
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{
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set(ptr);
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return *this;
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}
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T* getObject() const { return Parent::getPointer(); }
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T* getObject() const { return Parent::getPointer(); }
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~SimObjectPtr() { set((WeakRefBase::WeakReference*)NULL); }
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protected:
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void set(T* obj)
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{
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// Nothing to do if same object
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if (obj && this->mWeak.lock() == obj->getWeakControl().lock())
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return;
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SimObjectPtr<T>& operator=(const SimObjectPtr ref)
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// Before overwriting, check old object for auto-delete
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if (auto old_ctrl = this->mWeak.lock())
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{
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set(ref.mReference);
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return *this;
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}
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SimObjectPtr<T>& operator=(T *ptr)
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{
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set(ptr);
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return *this;
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}
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protected:
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void set(WeakRefBase::WeakReference * ref)
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{
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if( ref == this->mReference )
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return;
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if( this->mReference )
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T* old_obj = getObject();
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if (this->mWeak.use_count() == 1 && old_obj && old_obj->isAutoDeleted())
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{
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// Auto-delete
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T* obj = this->getPointer();
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if ( this->mReference->getRefCount() == 2 && obj && obj->isAutoDeleted() )
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obj->deleteObject();
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this->mReference->decRefCount();
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}
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this->mReference = NULL;
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if( ref )
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{
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this->mReference = ref;
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this->mReference->incRefCount();
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old_obj->destroySelf();
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}
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}
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void set(T * obj)
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// Assign new weak reference
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this->mWeak.reset();
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if (obj)
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{
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set(obj ? obj->getWeakReference() : (WeakRefBase::WeakReference *)NULL);
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auto obj_ctrl = obj->getWeakControl().lock();
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this->mWeak = obj_ctrl;
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}
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}
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};
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#endif // _SIMOBJECT_H_
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18
Engine/source/core/util/refBase.cpp
Normal file
18
Engine/source/core/util/refBase.cpp
Normal file
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@ -0,0 +1,18 @@
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#include "refBase.h"
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WeakRefBase::~WeakRefBase()
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{
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if (mControl)
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mControl->object = NULL;
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}
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WeakControlBlock::WeakControlBlock(WeakRefBase* obj)
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: object(obj)
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{
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}
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WeakControlBlock::~WeakControlBlock()
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{
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}
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@ -30,52 +30,52 @@
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# include "platform/typetraits.h"
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#endif
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#include <memory>
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#include <type_traits>
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class WeakRefBase;
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struct WeakControlBlock
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{
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explicit WeakControlBlock(WeakRefBase* obj);
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~WeakControlBlock();
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WeakRefBase* object;
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};
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/// Base class for objects which can be weakly referenced
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/// (i.e., reference goes away when object is destroyed).
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class WeakRefBase
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{
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public:
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/// Weak reference to WeakRefBase.
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class WeakReference
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WeakRefBase()
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: mControl(std::make_shared<WeakControlBlock>(this))
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{
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public:
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}
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[[nodiscard]] constexpr WeakRefBase* get() const { return mObject; }
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[[nodiscard]] constexpr U32 getRefCount() const { return mRefCount; }
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virtual ~WeakRefBase();
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constexpr void incRefCount() { mRefCount++; }
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constexpr void decRefCount() {
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AssertFatal( mRefCount > 0, "WeakReference - decrementing count of zero!" );
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if (--mRefCount==0)
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delete this;
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}
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private:
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// Copy constructor
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WeakRefBase(const WeakRefBase&) = delete;
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WeakRefBase& operator=(const WeakRefBase&) = delete;
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WeakRefBase(WeakRefBase&&) = delete;
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WeakRefBase& operator=(WeakRefBase&&) = delete;
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friend class WeakRefBase;
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constexpr explicit WeakReference(WeakRefBase *object) :mObject(object), mRefCount(0) {}
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std::weak_ptr<WeakControlBlock> getWeakControl()
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{
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return mControl;
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}
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~WeakReference() { AssertFatal(mObject==NULL, "Deleting weak reference which still points at an object."); }
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// Object we reference
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WeakRefBase *mObject;
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// reference count for this structure (not WeakObjectRef itself)
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U32 mRefCount;
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};
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public:
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constexpr WeakRefBase() : mReference(NULL) {}
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virtual ~WeakRefBase() { clearWeakReferences(); }
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WeakReference* getWeakReference();
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std::shared_ptr<WeakControlBlock> getSharedControl()
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{
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return mControl;
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}
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protected:
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void clearWeakReferences();
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std::shared_ptr<WeakControlBlock> mControl;
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private:
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WeakReference * mReference;
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};
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template< typename T > class SimObjectPtr;
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@ -88,100 +88,48 @@ template< typename T > class SimObjectPtr;
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template <class T> class WeakRefPtr
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{
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public:
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constexpr WeakRefPtr() : mReference(NULL) {}
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WeakRefPtr(T *ptr) : mReference(NULL) { set(ptr); }
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WeakRefPtr(const WeakRefPtr<T> & ref) { mReference = NULL; set(ref.mReference); }
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~WeakRefPtr() { set(static_cast<WeakRefBase::WeakReference *>(NULL)); }
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WeakRefPtr() = default;
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WeakRefPtr(T* obj) { set(obj); }
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WeakRefPtr<T>& operator=(const WeakRefPtr<T>& ref)
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{
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if (this == &ref) { return *this; } // handle self assignment ( x = x; )
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set(ref.mReference);
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return *this;
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}
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WeakRefPtr<T>& operator=(T *ptr)
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{
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set(ptr);
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return *this;
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}
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WeakRefPtr(const WeakRefPtr&) = default;
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WeakRefPtr& operator=(const WeakRefPtr&) = default;
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/// Returns true if the pointer is not set.
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[[nodiscard]] constexpr bool isNull() const { return mReference == NULL || mReference->get() == NULL; }
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/// Returns true if the pointer is set.
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[[nodiscard]] constexpr bool isValid() const { return mReference && mReference->get(); }
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WeakRefPtr& operator=(T* obj)
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{
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set(obj);
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return *this;
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}
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bool isValid() const { return getPointer() != NULL; }
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bool isNull() const { return getPointer() == NULL; }
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[[nodiscard]] constexpr T* operator->() const { return getPointer(); }
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[[nodiscard]] constexpr T& operator*() const { return *getPointer(); }
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[[nodiscard]] constexpr operator T*() const { return getPointer(); }
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/// Returns the pointer.
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[[nodiscard]] constexpr T* getPointer() const { return mReference ? (T*)mReference->get() : NULL; }
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[[nodiscard]] constexpr T* getPointer() const
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{
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auto ctrl = mWeak.lock();
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if (!ctrl || !ctrl->object)
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return NULL;
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return (T*)(ctrl->object);
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}
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protected:
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void set(WeakRefBase::WeakReference* ref)
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{
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if (mReference)
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mReference->decRefCount();
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mReference = NULL;
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if (ref)
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void set(T* obj)
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{
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if (!obj)
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{
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mReference = ref;
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mReference->incRefCount();
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mWeak.reset();
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return;
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}
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}
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void set(T* obj) { set(obj ? obj->getWeakReference() : NULL); }
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mWeak = obj->getWeakControl();
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}
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private:
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template< typename > friend class SimObjectPtr;
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WeakRefBase::WeakReference * mReference {NULL};
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};
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/// Union of an arbitrary type with a WeakRefBase. The exposed type will
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/// remain accessible so long as the WeakRefBase is not cleared. Once
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/// it is cleared, accessing the exposed type will result in a NULL pointer.
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template<class ExposedType>
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class WeakRefUnion
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{
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typedef WeakRefUnion<ExposedType> Union;
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public:
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constexpr WeakRefUnion() : mPtr(NULL) {}
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constexpr WeakRefUnion(const WeakRefPtr<WeakRefBase> & ref, ExposedType * ptr) : mPtr(NULL) { set(ref, ptr); }
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constexpr WeakRefUnion(const Union & lock) : mPtr(NULL) { *this = lock; }
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constexpr WeakRefUnion(WeakRefBase * ref) : mPtr(NULL) { set(ref, dynamic_cast<ExposedType*>(ref)); }
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~WeakRefUnion() { mWeakReference = NULL; }
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Union & operator=(const Union & ptr)
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{
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if (this == *ptr) { return *this; }
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set(ptr.mWeakReference, ptr.getPointer());
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return *this;
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}
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void set(const WeakRefPtr<WeakRefBase> & ref, ExposedType * ptr)
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{
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mWeakReference = ref;
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mPtr = ptr;
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}
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||||
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[[nodiscard]] constexpr bool operator == (const ExposedType * t ) const { return getPointer() == t; }
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[[nodiscard]] constexpr bool operator != (const ExposedType * t ) const { return getPointer() != t; }
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[[nodiscard]] constexpr bool operator == (const Union &t ) const { return getPointer() == t.getPointer(); }
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[[nodiscard]] constexpr bool operator != (const Union &t ) const { return getPointer() != t.getPointer(); }
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[[nodiscard]] constexpr bool isNull() const { return mWeakReference.isNull() || !mPtr; }
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[[nodiscard]] constexpr ExposedType* getPointer() const { return !mWeakReference.isNull() ? mPtr : NULL; }
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[[nodiscard]] constexpr ExposedType* operator->() const { return getPointer(); }
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[[nodiscard]] constexpr ExposedType& operator*() const { return *getPointer(); }
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[[nodiscard]] constexpr operator ExposedType*() const { return getPointer(); }
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[[nodiscard]] WeakRefPtr<WeakRefBase> getRef() const { return mWeakReference; }
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private:
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WeakRefPtr<WeakRefBase> mWeakReference;
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ExposedType * mPtr;
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std::weak_ptr<WeakControlBlock> mWeak;
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};
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/// Base class for objects which can be strongly referenced
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|
@ -189,34 +137,40 @@ private:
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/// when all strong references go away, object is destroyed).
|
||||
class StrongRefBase : public WeakRefBase
|
||||
{
|
||||
friend class StrongObjectRef;
|
||||
friend class StrongObjectRef;
|
||||
|
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public:
|
||||
StrongRefBase() { mRefCount = 0; }
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||||
StrongRefBase()
|
||||
{
|
||||
mRefCount = 0;
|
||||
}
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||||
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||||
U32 getRefCount() const { return mRefCount; }
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virtual ~StrongRefBase() = default;
|
||||
|
||||
/// object destroy self call (from StrongRefPtr). Override if this class has specially allocated memory.
|
||||
virtual void destroySelf() { delete this; }
|
||||
U32 getRefCount() const { return mRefCount; }
|
||||
|
||||
/// Increments the reference count.
|
||||
void incRefCount()
|
||||
{
|
||||
mRefCount++;
|
||||
}
|
||||
/// object destroy self call (from StrongRefPtr). Override if this class has specially allocated memory.
|
||||
virtual void destroySelf() { delete this; }
|
||||
|
||||
/// Decrements the reference count.
|
||||
void decRefCount()
|
||||
{
|
||||
AssertFatal(mRefCount, "Decrementing a reference with refcount 0!");
|
||||
if(!--mRefCount)
|
||||
destroySelf();
|
||||
}
|
||||
/// Increments the reference count.
|
||||
void incRefCount()
|
||||
{
|
||||
mRefCount++;
|
||||
}
|
||||
|
||||
/// Decrements the reference count.
|
||||
void decRefCount()
|
||||
{
|
||||
AssertFatal(mRefCount, "Decrementing a reference with refcount 0!");
|
||||
if (!--mRefCount)
|
||||
destroySelf();
|
||||
}
|
||||
|
||||
protected:
|
||||
U32 mRefCount; ///< reference counter for StrongRefPtr objects
|
||||
U32 mRefCount; ///< reference counter for StrongRefPtr objects
|
||||
};
|
||||
|
||||
|
||||
/// Base class for StrongRefBase strong reference pointers.
|
||||
class StrongObjectRef
|
||||
{
|
||||
|
|
@ -289,55 +243,6 @@ public:
|
|||
T* getPointer() const { return const_cast<T*>(static_cast<T* const>(mObject)); }
|
||||
};
|
||||
|
||||
/// Union of an arbitrary type with a StrongRefBase. StrongRefBase will remain locked
|
||||
/// until the union is destructed. Handy for when the exposed class will
|
||||
/// become invalid whenever the reference becomes invalid and you want to make sure that doesn't
|
||||
/// happen.
|
||||
template<class ExposedType>
|
||||
class StrongRefUnion
|
||||
{
|
||||
typedef StrongRefUnion<ExposedType> Union;
|
||||
|
||||
public:
|
||||
StrongRefUnion() : mPtr(NULL) {}
|
||||
|
||||
StrongRefUnion(const StrongRefPtr<StrongRefBase> & ref, ExposedType * ptr) : mPtr(NULL) { set(ref, ptr); }
|
||||
StrongRefUnion(const Union & lock) : mPtr(NULL) { *this = lock; }
|
||||
StrongRefUnion(StrongRefBase * ref) : mPtr(NULL) { set(ref, dynamic_cast<ExposedType*>(ref)); }
|
||||
|
||||
~StrongRefUnion() { mReference = NULL; }
|
||||
|
||||
Union & operator=(const Union & ptr)
|
||||
{
|
||||
set(ptr.mReference, ptr.mPtr);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void set(const StrongRefPtr<StrongRefBase> & ref, ExposedType * ptr)
|
||||
{
|
||||
mReference = ref;
|
||||
mPtr = ptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool operator == (const ExposedType * t ) const { return mPtr == t; }
|
||||
[[nodiscard]] constexpr bool operator != (const ExposedType * t ) const { return mPtr != t; }
|
||||
[[nodiscard]] constexpr bool operator == (const Union &t ) const { return mPtr == t.mPtr; }
|
||||
[[nodiscard]] constexpr bool operator != (const Union &t ) const { return mPtr != t.mPtr; }
|
||||
[[nodiscard]] constexpr bool isNull() const { return mReference.isNull() || !mPtr; }
|
||||
[[nodiscard]] constexpr bool isValid() const { return mReference.isValid() && mPtr; }
|
||||
|
||||
ExposedType* operator->() const { return mPtr; }
|
||||
ExposedType& operator*() const { return *mPtr; }
|
||||
operator ExposedType*() const { return mPtr; }
|
||||
ExposedType* getPointer() const { return mPtr; }
|
||||
|
||||
StrongRefPtr<StrongRefBase> getRef() const { return mReference; }
|
||||
|
||||
private:
|
||||
StrongRefPtr<StrongRefBase> mReference;
|
||||
ExposedType * mPtr;
|
||||
};
|
||||
|
||||
/// This oxymoron is a pointer that reference-counts the referenced
|
||||
/// object but also NULLs out if the object goes away.
|
||||
///
|
||||
|
|
@ -347,97 +252,91 @@ private:
|
|||
/// StrongWeakRefs that keep object live as long as the superior entity doesn't
|
||||
/// step in and kill them (in which case, the client code sees the reference
|
||||
/// disappear).
|
||||
template< class T >
|
||||
template<class T>
|
||||
class StrongWeakRefPtr
|
||||
{
|
||||
public:
|
||||
constexpr StrongWeakRefPtr() : mReference( NULL ) {}
|
||||
constexpr StrongWeakRefPtr( T* ptr ) : mReference( NULL ) { _set( ptr ); }
|
||||
~StrongWeakRefPtr()
|
||||
{
|
||||
if( mReference )
|
||||
{
|
||||
T* ptr = _get();
|
||||
if( ptr )
|
||||
ptr->decRefCount();
|
||||
StrongWeakRefPtr() = default;
|
||||
|
||||
mReference->decRefCount();
|
||||
}
|
||||
StrongWeakRefPtr(T* ptr) { set(ptr); }
|
||||
|
||||
StrongWeakRefPtr(const StrongWeakRefPtr& other)
|
||||
{
|
||||
set(other.getPointer());
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool isNull() const { return ( _get() == NULL ); }
|
||||
[[nodiscard]] constexpr bool operator ==( T* ptr ) const { return ( _get() == ptr ); }
|
||||
[[nodiscard]] constexpr bool operator !=( T* ptr ) const { return ( _get() != ptr ); }
|
||||
[[nodiscard]] constexpr bool operator !() const { return isNull(); }
|
||||
[[nodiscard]] constexpr T* operator ->() const { return _get(); }
|
||||
[[nodiscard]] constexpr T& operator *() const { return *( _get() ); }
|
||||
|
||||
constexpr operator T*() const { return _get(); } // consider making this explicit
|
||||
|
||||
T* getPointer() const { return _get(); }
|
||||
|
||||
StrongWeakRefPtr& operator =( T* ptr )
|
||||
StrongWeakRefPtr& operator=(const StrongWeakRefPtr& other)
|
||||
{
|
||||
_set( ptr );
|
||||
if (this != &other)
|
||||
set(other.getPointer());
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
WeakRefBase::WeakReference* mReference;
|
||||
|
||||
T* _get() const
|
||||
~StrongWeakRefPtr()
|
||||
{
|
||||
if( mReference )
|
||||
return static_cast< T* >( mReference->get() );
|
||||
else
|
||||
return NULL;
|
||||
release();
|
||||
}
|
||||
void _set( T* ptr )
|
||||
|
||||
StrongWeakRefPtr& operator=(T* ptr)
|
||||
{
|
||||
set(ptr);
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool isValid() const { return getPointer() != NULL; }
|
||||
bool isNull() const { return getPointer() == NULL; }
|
||||
[[nodiscard]] bool operator==(T* ptr) const { return getPointer() == ptr; }
|
||||
[[nodiscard]] bool operator!=(T* ptr) const { return getPointer() != ptr; }
|
||||
[[nodiscard]] bool operator!() const { return isNull(); }
|
||||
|
||||
[[nodiscard]] T* operator->() const { return getPointer(); }
|
||||
[[nodiscard]] T& operator*() const { return *getPointer(); }
|
||||
constexpr operator T* () const { return getPointer(); }
|
||||
|
||||
[[nodiscard]] T* getPointer() const
|
||||
{
|
||||
if( mReference )
|
||||
{
|
||||
T* old = _get();
|
||||
if( old )
|
||||
old->decRefCount();
|
||||
return mControl ? static_cast<T*>(mControl->object) : NULL;
|
||||
}
|
||||
|
||||
mReference->decRefCount();
|
||||
|
||||
private:
|
||||
std::shared_ptr<WeakControlBlock> mControl;
|
||||
T* mPtr = NULL;
|
||||
|
||||
void set(T* ptr)
|
||||
{
|
||||
release();
|
||||
if (!ptr) return;
|
||||
|
||||
// Always hold the identity
|
||||
mControl = ptr->getWeakControl().lock();
|
||||
if (!mControl) return;
|
||||
|
||||
mPtr = ptr;
|
||||
|
||||
// Conditionally retain object lifetime if T supports intrusive refcount
|
||||
// runtime check: only strong ref if T inherits StrongRefBase
|
||||
if constexpr (std::is_base_of_v<StrongRefBase, T>)
|
||||
{
|
||||
mPtr->incRefCount();
|
||||
}
|
||||
}
|
||||
|
||||
void release()
|
||||
{
|
||||
if (mPtr)
|
||||
{
|
||||
if constexpr (std::is_base_of_v<StrongRefBase, T>)
|
||||
{
|
||||
mPtr->decRefCount();
|
||||
}
|
||||
}
|
||||
|
||||
if( ptr )
|
||||
{
|
||||
ptr->incRefCount();
|
||||
mReference = ptr->getWeakReference();
|
||||
mReference->incRefCount();
|
||||
}
|
||||
else
|
||||
mReference = NULL;
|
||||
mPtr = NULL;
|
||||
mControl.reset();
|
||||
}
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------
|
||||
|
||||
inline void WeakRefBase::clearWeakReferences()
|
||||
{
|
||||
if (mReference)
|
||||
{
|
||||
mReference->mObject = NULL;
|
||||
mReference->decRefCount();
|
||||
mReference = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
inline WeakRefBase::WeakReference* WeakRefBase::getWeakReference()
|
||||
{
|
||||
if (!mReference)
|
||||
{
|
||||
mReference = new WeakReference(this);
|
||||
mReference->incRefCount();
|
||||
}
|
||||
return mReference;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------
|
||||
|
||||
template< typename T >
|
||||
struct TypeTraits< WeakRefPtr< T > > : public _TypeTraits< WeakRefPtr< T > >
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue