Update gfxGLDevice.cpp

This commit is contained in:
marauder2k7 2026-04-10 17:00:58 +01:00
parent dead75f458
commit f622d97224

View file

@ -57,9 +57,24 @@
#include "gfx/gl/tGL/tXGL.h"
#endif
#pragma region GL WARNINGS
// #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0
#define GL_LOW_WARN_TEXTURE_STATE 131204
// #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low)
#define GL_LOW_WARN_FRAMEBUFFER 131169
// #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4)
// will use VIDEO memory as the source for buffer object operations. (severity: low)
#define GL_LOW_WARN_VIDEO_MEMORY 131185
// #131218 - Program/shader state performance warning: Vertex shader in program #
// is being recompiled based on GL state. (severity: medium)
#define GL_MED_WARN_PERFORMANCE_RECOMPILE 131218
#pragma endregion
GFXAdapter::CreateDeviceInstanceDelegate GFXGLDevice::mCreateDeviceInstance(GFXGLDevice::createInstance);
GFXDevice *GFXGLDevice::createInstance( U32 adapterIndex )