Merge pull request #1703 from TorqueGameEngines/revert-1691-alpha41/projectileProjection
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Revert "client projectile origin tweak"
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Brian Roberts 2026-04-01 16:07:42 -05:00 committed by GitHub
commit e7b4a0f1dc
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@ -873,11 +873,8 @@ bool Projectile::onAdd()
}
}
if (mSourceObject.isValid())
{
processAfter(mSourceObject);
if (isClientObject())
mSourceObject->getRenderMuzzlePoint(mSourceObjectSlot, &mCurrPosition);
}
// Setup our bounding box
if (bool(mDataBlock->getProjectileShape()) == true)
mObjBox = mDataBlock->getProjectileShape()->mBounds;