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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-05-07 06:16:04 +00:00
quick fix for misc sounds
player and vehicle were not loading some of thier sounds. we'll want to revisit this with a more comprehensive solution in the future, but this will at least allow folks to use the systems in place
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5 changed files with 6 additions and 0 deletions
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@ -471,6 +471,7 @@ bool PlayerData::preload(bool server, String &errorStr)
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if (!server) {
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for (U32 i = 0; i < MaxSounds; ++i)
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{
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_setPlayerSound(getPlayerSound(i), i);
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if (!isPlayerSoundValid(i))
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{
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//return false; -TODO: trigger asset download
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@ -348,6 +348,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
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if (!server) {
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for (S32 i = 0; i < Body::MaxSounds; i++)
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{
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_setBodySounds(getBodySounds(i), i);
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if (!isBodySoundsValid(i))
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{
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//return false; -TODO: trigger asset download
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@ -356,6 +357,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
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for (S32 j = 0; j < Sounds::MaxSounds; j++)
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{
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_setWaterSounds(getWaterSounds(j), j);
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if (!isWaterSoundsValid(j))
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{
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//return false; -TODO: trigger asset download
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@ -141,6 +141,7 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
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if (!server) {
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for (S32 i = 0; i < MaxSounds; i++)
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{
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_setFlyingSounds(getFlyingSounds(i), i);
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if (!isFlyingSoundsValid(i))
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{
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//return false; -TODO: trigger asset download
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@ -313,6 +313,7 @@ bool HoverVehicleData::preload(bool server, String &errorStr)
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for (S32 i = 0; i < MaxSounds; i++)
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{
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_setHoverSounds(getHoverSounds(i), i);
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if (!isHoverSoundsValid(i))
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{
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//return false; -TODO: trigger asset download
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@ -348,6 +348,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
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if (!server) {
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for (S32 i = 0; i < MaxSounds; i++)
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{
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_setWheeledVehicleSounds(getWheeledVehicleSounds(i), i);
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if (!isWheeledVehicleSoundsValid(i))
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{
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//return false; -TODO: trigger asset download
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