Torque3D - Game Engine
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AzaezelX 0fd3c6b013 Allow Player class derivatives to override NumTableActionAnims
the player class (and resource derivatives, contain a mix of hardcoded animation names, as well as scriptable ones that can be tripped via playthread/setActionThread.
to determine if an animation within the stored vector is hardcoded or a scripted oneoff for that mesh, theres a demarcation at NumTableActionAnims for the up to 512 animation slots available.
when deriving from player, we must therefore allow that entry to be overridden for any class which adds additional hardcoded animations
therefore this introduces a datablock-level entry for the marked slot.
2026-04-14 15:24:04 -05:00
.github Update issue templates 2026-03-15 01:03:10 -05:00
Engine Allow Player class derivatives to override NumTableActionAnims 2026-04-14 15:24:04 -05:00
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Templates Merge pull request #1709 from Azaezel/alpha41/DampDir 2026-04-08 23:42:38 -05:00
Tools supress oversenstivie apple-only check on the al side 2026-03-19 13:45:17 -05:00
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vcpkg.json keep the root .json file for git_in_use 2025-12-20 13:39:59 -06:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license