mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 13:14:33 +00:00
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development
This commit is contained in:
commit
e5e687e83b
15 changed files with 361 additions and 180 deletions
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@ -501,12 +501,23 @@ string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH)
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set(IS_X86 FALSE)
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set(IS_ARM FALSE)
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if(ARCH MATCHES "x86_64|amd64|i[3-6]86")
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set(IS_X86 TRUE)
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endif()
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||||
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||||
if(ARCH MATCHES "arm64|aarch64")
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set(IS_ARM TRUE)
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if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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# Use the CMAKE_OSX_ARCHITECTURES list for universal builds
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foreach(arch IN LISTS CMAKE_OSX_ARCHITECTURES)
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if(arch STREQUAL "x86_64")
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set(IS_X86 TRUE)
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elseif(arch STREQUAL "arm64")
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set(IS_ARM TRUE)
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endif()
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endforeach()
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else()
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# Non-macOS detection
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if(ARCH MATCHES "arm64|aarch64")
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set(IS_ARM TRUE)
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endif()
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if(ARCH MATCHES "x86_64|amd64|i[3-6]86")
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set(IS_X86 TRUE)
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endif()
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endif()
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# always available
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@ -660,12 +660,14 @@ DecalInstance* DecalManager::raycast( const Point3F &start, const Point3F &end,
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RayInfo ri;
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bool containsPoint = false;
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if ( gServerContainer.castRayRendered( start, end, STATIC_COLLISION_TYPEMASK, &ri ) )
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{
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{
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RectF rect = inst->mDataBlock->texRect[inst->mTextureRectIdx];
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rect.extent *= inst->mSize * 0.5f;
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Point2F poly[4];
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poly[0].set( inst->mPosition.x - (inst->mSize / 2), inst->mPosition.y + (inst->mSize / 2));
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poly[1].set( inst->mPosition.x - (inst->mSize / 2), inst->mPosition.y - (inst->mSize / 2));
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poly[2].set( inst->mPosition.x + (inst->mSize / 2), inst->mPosition.y - (inst->mSize / 2));
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poly[3].set( inst->mPosition.x + (inst->mSize / 2), inst->mPosition.y + (inst->mSize / 2));
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poly[0].set(inst->mPosition.x - rect.extent.x, inst->mPosition.y + rect.extent.y);
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poly[1].set( inst->mPosition.x - rect.extent.x, inst->mPosition.y - rect.extent.y);
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poly[2].set( inst->mPosition.x + rect.extent.x, inst->mPosition.y - rect.extent.y);
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poly[3].set( inst->mPosition.x + rect.extent.x, inst->mPosition.y + rect.extent.y);
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if ( MathUtils::pointInPolygon( poly, 4, Point2F(ri.point.x, ri.point.y) ) )
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containsPoint = true;
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@ -264,7 +264,7 @@ IMPLEMENT_CALLBACK( PlayerData, onLeaveLiquid, void, ( Player* obj, const char*
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"@param obj The Player object\n"
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"@param type The type of liquid the player has left\n" );
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IMPLEMENT_CALLBACK( PlayerData, animationDone, void, ( Player* obj, const char * animName), ( obj, animName),
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IMPLEMENT_CALLBACK( PlayerData, animationDone, void, ( Player* obj,const char * animName), ( obj, animName),
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"@brief Called on the server when a scripted animation completes.\n\n"
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"@param obj The Player object\n"
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"@see Player::setActionThread() for setting a scripted animation and its 'hold' parameter to "
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@ -4805,7 +4805,7 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
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static Polyhedron sBoxPolyhedron;
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static ExtrudedPolyList sExtrudedPolyList;
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static ExtrudedPolyList sPhysZonePolyList;
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Vector<VectorF> norms;
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for (; count < sMoveRetryCount; count++) {
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F32 speed = mVelocity.len();
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if (!speed && !mDeath.haveVelocity())
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@ -4931,7 +4931,7 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
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mFalling = false;
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// Back off...
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if ( velLen > 0.f ) {
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if ( velLen > POINT_EPSILON) {
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F32 newT = getMin(0.01f / velLen, dt);
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start -= mVelocity * newT;
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totalMotion -= velLen * newT;
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@ -4983,30 +4983,82 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
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// Subtract out velocity
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VectorF dv = collision->normal * (bd + sNormalElasticity);
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mVelocity += dv;
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bool blocked = false;
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if (count == 0)
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{
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firstNormal = collision->normal;
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}
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else
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{
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if (count == 1)
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bool uniqueNorm = true;
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for (U32 norm = 0; norm < norms.size(); norm++)
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{
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// Re-orient velocity along the crease.
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if (mDot(dv,firstNormal) < 0.0f &&
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mDot(collision->normal,firstNormal) < 0.0f)
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if (mFabs(mDot(collision->normal, norms[norm])) > (1.0f - POINT_EPSILON))
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{
|
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VectorF nv;
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mCross(collision->normal,firstNormal,&nv);
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F32 nvl = nv.len();
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if (nvl)
|
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{
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if (mDot(nv,mVelocity) < 0.0f)
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nvl = -nvl;
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nv *= mVelocity.len() / nvl;
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mVelocity = nv;
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}
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uniqueNorm = false;
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break;
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}
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}
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if (uniqueNorm)
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{
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VectorF n = collision->normal;
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n.normalizeSafe();
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norms.push_back(n);
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}
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// Use the number of unique normals to determine how to project velocity
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if (norms.size() == 1)
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{
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VectorF n = norms[0];
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mVelocity -= mDot(mVelocity, n) * n;
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if (mVelocity.lenSquared() < POINT_EPSILON)
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blocked = true;
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}
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else if (norms.size() == 2)
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{
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VectorF nv;
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mCross(norms[0], norms[1], &nv);
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F32 nvl = nv.len();
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if (nvl > POINT_EPSILON)
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{
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nv /= nvl;
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F32 vel = mClampF(mDot(mVelocity, nv), -speed, speed);
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mVelocity = nv * vel;
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if (mVelocity.lenSquared() < POINT_EPSILON)
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blocked = true;
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}
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else blocked = true;
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}
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else // 3 or more unique normals: project off all using a Gram-Schmidt variant
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{
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Vector<VectorF> orthoNorms;
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for (U32 i = 0; i < norms.size(); ++i)
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{
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VectorF n = norms[i];
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for (U32 j = 0; j < orthoNorms.size(); ++j)
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n -= mDot(n, orthoNorms[j]) * orthoNorms[j];
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if (n.lenSquared() > POINT_EPSILON)
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{
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n.normalize();
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orthoNorms.push_back(n);
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}
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}
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for (U32 i = 0; i < orthoNorms.size(); ++i)
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mVelocity -= mDot(mVelocity, orthoNorms[i]) * orthoNorms[i];
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if (mVelocity.lenSquared() < POINT_EPSILON)
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blocked = true;
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}
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}
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if (blocked)
|
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{
|
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mVelocity.zero();
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return start;
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}
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F32 newSpeed = mVelocity.len();
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if (newSpeed > speed)
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{
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mVelocity.normalize();
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mVelocity *= speed;
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}
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}
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else
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@ -5017,7 +5069,7 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
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}
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||||
}
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||||
|
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if (count == sMoveRetryCount)
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if (count == sMoveRetryCount || mVelocity.lenSquared() < POINT_EPSILON)
|
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{
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// Failed to move
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start = initialPosition;
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@ -873,8 +873,11 @@ bool Projectile::onAdd()
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}
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}
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if (mSourceObject.isValid())
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{
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processAfter(mSourceObject);
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if (isClientObject())
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mSourceObject->getRenderMuzzlePoint(mSourceObjectSlot, &mCurrPosition);
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}
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// Setup our bounding box
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if (bool(mDataBlock->getProjectileShape()) == true)
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mObjBox = mDataBlock->getProjectileShape()->mBounds;
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@ -1164,13 +1164,6 @@ void ShapeBase::onRemove()
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{
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mConvexList->nukeList();
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Parent::onRemove();
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// Stop any running sounds on the client
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if (isGhost())
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for (S32 i = 0; i < MaxSoundThreads; i++)
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stopAudio(i);
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|
||||
// Accumulation and environment mapping
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if (isClientObject() && mShapeInstance)
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{
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@ -1178,6 +1171,13 @@ void ShapeBase::onRemove()
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AccumulationVolume::removeObject(this);
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}
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Parent::onRemove();
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// Stop any running sounds on the client
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if (isGhost())
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for (S32 i = 0; i < MaxSoundThreads; i++)
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stopAudio(i);
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if ( isClientObject() )
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{
|
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if (mCubeReflector)
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|
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@ -123,7 +123,7 @@ private:
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String mBitmapFile;
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public:
|
||||
void _setBitmap(StringTableEntry _in) {
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if (_in == NULL || _in == StringTable->EmptyString() || _in == "")
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if (_in == NULL || _in == StringTable->EmptyString() || _in[0] == '\0')
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{
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mBitmapAsset = NULL;
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mBitmapFile = "";
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@ -516,11 +516,12 @@ void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
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if ( gDecalManager->clipDecal( mSELDecal, &mSELEdgeVerts ) )
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_renderDecalEdge( mSELEdgeVerts, ColorI( 255, 255, 255, 255 ) );
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const F32 &decalSize = mSELDecal->mSize;
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const F32 &decalSize = mSELDecal->mSize * 0.5;
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Point3F boxSize( decalSize, decalSize, decalSize );
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|
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MatrixF worldMat( true );
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mSELDecal->getWorldMatrix( &worldMat, true );
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mSELDecal->getWorldMatrix( &worldMat, true );
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RectF rect = mSELDecal->mDataBlock->texRect[mSELDecal->mTextureRectIdx];
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worldMat.scale(Point3F(rect.extent.x, rect.extent.y, 0.25f));
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drawUtil->drawObjectBox( desc, boxSize, mSELDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
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}
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@ -531,11 +532,13 @@ void GuiDecalEditorCtrl::renderScene(const RectI & updateRect)
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if ( gDecalManager->clipDecal( mHLDecal, &mHLEdgeVerts ) )
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_renderDecalEdge( mHLEdgeVerts, ColorI( 255, 255, 255, 255 ) );
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||||
|
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const F32 &decalSize = mHLDecal->mSize;
|
||||
const F32 &decalSize = mHLDecal->mSize * 0.5;
|
||||
Point3F boxSize( decalSize, decalSize, decalSize );
|
||||
|
||||
MatrixF worldMat( true );
|
||||
mHLDecal->getWorldMatrix( &worldMat, true );
|
||||
RectF rect = mHLDecal->mDataBlock->texRect[mHLDecal->mTextureRectIdx];
|
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worldMat.scale(Point3F(rect.extent.x, rect.extent.y, 0.25f));
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|
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drawUtil->drawObjectBox( desc, boxSize, mHLDecal->mPosition, worldMat, ColorI( 255, 255, 255, 255 ) );
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}
|
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|
|
|
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|
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@ -15,8 +15,13 @@ namespace math_backend::mat44
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|
||||
inline float mat44_get_determinant(const float* m)
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{
|
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f32x4x4 ma = m_load(m);
|
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return v_extract0(m_determinant_affine(ma));
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f32x4 r0 = v_load3_vec(m + 0); // row0 xyz
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f32x4 r1 = v_load3_vec(m + 4); // row1 xyz
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f32x4 r2 = v_load3_vec(m + 8); // row2 xyz
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||||
|
||||
f32x4 c0 = v_cross(r1, r2); // cofactor for row0
|
||||
f32x4 det = v_dot3(r0, c0); // splatted determinant
|
||||
return v_extract0(det);
|
||||
}
|
||||
|
||||
// Matrix Scale: Float3 (assume w = 1.0f)
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||||
|
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@ -32,51 +37,66 @@ namespace math_backend::mat44
|
|||
m_store(m, ma);
|
||||
}
|
||||
|
||||
inline void mat44_transform_plane_impl(const float* m, const float* scale, const float* plane, float* plane_result)
|
||||
inline void mat44_transform_plane_impl(const float* m, const float* s, const float* p, float* presult)
|
||||
{
|
||||
f32x4 scale = v_load3_pos(s);
|
||||
f32x4 invScale = v_div(v_set1(1.0f), scale);
|
||||
|
||||
//--------------------------------------------------
|
||||
// Load affine 3x3 rows and translation
|
||||
//--------------------------------------------------
|
||||
f32x4 row0 = v_load3_vec(m + 0);
|
||||
f32x4 row1 = v_load3_vec(m + 4);
|
||||
f32x4 row2 = v_load3_vec(m + 8);
|
||||
f32x4 shear = v_set(m[3], m[7], m[11], 1.0);
|
||||
|
||||
//--------------------------------------------------
|
||||
// Compute A, B, C = -dot(row, shear)
|
||||
//--------------------------------------------------
|
||||
f32x4 A = v_mul(v_dot3(row0, shear), v_set1(-1.0f));
|
||||
f32x4 B = v_mul(v_dot3(row1, shear), v_set1(-1.0f));
|
||||
f32x4 C = v_mul(v_dot3(row2, shear), v_set1(-1.0f));
|
||||
|
||||
|
||||
f32x4x4 invTrMatrix;
|
||||
invTrMatrix.r0 = v_set(m[0], m[1], m[2], v_extract0(A));
|
||||
invTrMatrix.r1 = v_set(m[4], m[5], m[6], v_extract0(B));
|
||||
invTrMatrix.r2 = v_set(m[8], m[9], m[10], v_extract0(C));
|
||||
invTrMatrix.r3 = v_set(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// Apply inverse scale to upper-left 3x3
|
||||
invTrMatrix.r0 = v_mul(invTrMatrix.r0, invScale);
|
||||
invTrMatrix.r1 = v_mul(invTrMatrix.r1, invScale);
|
||||
invTrMatrix.r2 = v_mul(invTrMatrix.r2, invScale);
|
||||
|
||||
|
||||
f32x4 normal = v_load3_pos(p); // plane normal {x,y,z,1}
|
||||
f32x4 point = v_mul(normal, v_set1(-p[3])); // point = -d * normal
|
||||
|
||||
// Apply transform to normal
|
||||
f32x4 normTransformed = m_mul_vec3(invTrMatrix, normal);
|
||||
normTransformed = v_normalize3(normTransformed);
|
||||
|
||||
// transform point with original
|
||||
f32x4 scaleVec = v_load3_pos(s); // scale vector
|
||||
f32x4 pointScaled = v_mul(point, scaleVec);
|
||||
|
||||
pointScaled = v_insert_w(pointScaled, v_set1(1.0f));
|
||||
|
||||
f32x4x4 M = m_load(m);
|
||||
// Transform point
|
||||
f32x4 pointTransformed = m_mul_vec4(M, pointScaled);
|
||||
|
||||
f32x4 plane_v = v_load(plane);
|
||||
f32x4 scale_v = v_load3_vec(scale);
|
||||
f32x4 invScale = v_rcp_nr(scale_v);
|
||||
//--------------------------------------------------
|
||||
// Compute plane d = -dot(normal, transformedPoint)
|
||||
//--------------------------------------------------
|
||||
f32x4 dp = v_dot3( pointTransformed, normTransformed);
|
||||
float planeD = -v_extract0(dp);
|
||||
|
||||
// normal = plane.xyz
|
||||
f32x4 normal = plane_v;
|
||||
|
||||
// apply Inv(s)
|
||||
normal = v_mul(normal, invScale);
|
||||
|
||||
// multiply by Inv(Tr(m)) (only the rotation part matters)
|
||||
f32x4 nx = v_mul(v_swizzle_singular_mask(normal, 0), M.r0);
|
||||
f32x4 ny = v_mul(v_swizzle_singular_mask(normal, 1), M.r1);
|
||||
f32x4 nz = v_mul(v_swizzle_singular_mask(normal, 2), M.r2);
|
||||
|
||||
normal = v_add(v_add(nx, ny), nz);
|
||||
|
||||
normal = v_normalize3(normal);
|
||||
|
||||
// compute point on plane
|
||||
float d = v_extract0(v_swizzle_singular_mask(plane_v, 3));
|
||||
|
||||
f32x4 point = v_mul(plane_v, v_set1(-d));
|
||||
point = v_preserve_w(point, v_set1(1.0f));
|
||||
|
||||
// apply scale
|
||||
point = v_mul(point, scale_v);
|
||||
|
||||
// transform point by matrix
|
||||
point = m_mul_vec4(M, point);
|
||||
|
||||
// compute new plane distance
|
||||
float newD = -v_extract0(v_dot3(point, normal));
|
||||
|
||||
alignas(16) float n[4];
|
||||
v_store(n, normal);
|
||||
|
||||
plane_result[0] = n[0];
|
||||
plane_result[1] = n[1];
|
||||
plane_result[2] = n[2];
|
||||
plane_result[3] = newD;
|
||||
presult[0] = v_extract0(normTransformed);
|
||||
presult[1] = v_extract0(v_swizzle_singular_mask(normTransformed, 1));
|
||||
presult[2] = v_extract0(v_swizzle_singular_mask(normTransformed, 2));
|
||||
presult[3] = planeD;
|
||||
}
|
||||
|
||||
inline void mat44_get_scale_impl(const float* m, float* s)
|
||||
|
|
@ -109,92 +129,138 @@ namespace math_backend::mat44
|
|||
m_store(m, ma);
|
||||
}
|
||||
|
||||
// Vector Multiply: m * v (assume w = 0.0f)
|
||||
inline void mat44_mul_vec3_impl(const float* m, const float* v, float* r)
|
||||
{
|
||||
f32x4x4 ma = m_load(m);
|
||||
f32x4 va = v_load3_vec(v);
|
||||
f32x4 vr = m_mul_vec3(ma, va);
|
||||
v_store3(r, vr);
|
||||
}
|
||||
|
||||
|
||||
// Matrix Inverse
|
||||
inline void mat44_inverse_impl(float* m)
|
||||
{
|
||||
f32x4x4 ma = m_load(m);
|
||||
//// using Cramers Rule find the Inverse
|
||||
//// Minv = (1/det(M)) * adjoint(M)
|
||||
f32x4 r0 = v_load3_vec(m + 0); // row 0: m00 m01 m02
|
||||
f32x4 r1 = v_load3_vec(m + 4); // row 1: m10 m11 m12
|
||||
f32x4 r2 = v_load3_vec(m + 8); // row 2: m20 m21 m22
|
||||
float det = mat44_get_determinant(m);
|
||||
f32x4 invDet = v_set1(1.0f / det);
|
||||
|
||||
// Compute cofactors using cross products
|
||||
f32x4x4 mTemp;
|
||||
mTemp.r0 = v_cross(ma.r1, ma.r2);
|
||||
mTemp.r1 = v_cross(ma.r2, ma.r0);
|
||||
mTemp.r2 = v_cross(ma.r0, ma.r1);
|
||||
f32x4x4 temp;
|
||||
|
||||
// Determinant = dot(ma.r0, c0)
|
||||
f32x4 det = v_dot3(ma.r0, mTemp.r0);
|
||||
f32x4 invDet = v_rcp_nr(det);
|
||||
temp.r0 = v_set(
|
||||
(m[5] * m[10] - m[6] * m[9]),
|
||||
(m[9] * m[2] - m[10] * m[1]),
|
||||
(m[1] * m[6] - m[2] * m[5]),
|
||||
0
|
||||
);
|
||||
|
||||
// Scale cofactors
|
||||
mTemp.r0 = v_mul(mTemp.r0, invDet);
|
||||
mTemp.r1 = v_mul(mTemp.r1, invDet);
|
||||
mTemp.r2 = v_mul(mTemp.r2, invDet);
|
||||
temp.r1 = v_set(
|
||||
(m[6] * m[8] - m[4] * m[10]),
|
||||
(m[10] * m[0] - m[8] * m[2]),
|
||||
(m[2] * m[4] - m[0] * m[6]),
|
||||
0
|
||||
);
|
||||
|
||||
// Store inverse 3x3 (transpose of cofactor matrix)
|
||||
temp.r2 = v_set(
|
||||
(m[4] * m[9] - m[5] * m[8]),
|
||||
(m[8] * m[1] - m[9] * m[0]),
|
||||
(m[0] * m[5] - m[1] * m[4]),
|
||||
0
|
||||
);
|
||||
|
||||
mTemp = m_transpose(mTemp);
|
||||
mTemp.r3 = ma.r3;
|
||||
temp.r0 = v_mul(temp.r0, invDet);
|
||||
temp.r1 = v_mul(temp.r1, invDet);
|
||||
temp.r2 = v_mul(temp.r2, invDet);
|
||||
|
||||
// ---- Translation ----
|
||||
// Compute new translation: -R^-1 * T
|
||||
f32x4 t = v_set(m[3], m[7], m[11], 0.0f); // row-major: last element in row
|
||||
f32x4 t_new;
|
||||
|
||||
// Load original translation
|
||||
f32x4 T = v_set(m[3], m[7], m[11], 0.0f);
|
||||
|
||||
// Compute -(Tx*ma.r0 + Ty*ma.r1 + Tz*ma.r2)
|
||||
f32x4 result = v_mul(ma.r0, v_swizzle_singular_mask(T, 0));
|
||||
result = v_add(result, v_mul(ma.r1, v_swizzle_singular_mask(T, 1)));
|
||||
result = v_add(result, v_mul(ma.r2, v_swizzle_singular_mask(T, 2)));
|
||||
result = v_mul(result, v_set1(-1.0f));
|
||||
t_new = v_set(
|
||||
-v_extract0(v_dot3(temp.r0, t)),
|
||||
-v_extract0(v_dot3(temp.r1, t)),
|
||||
-v_extract0(v_dot3(temp.r2, t)),
|
||||
0.0f
|
||||
);
|
||||
|
||||
m_store(m, mTemp);
|
||||
// Store back rotation
|
||||
m[0] = v_extract0(temp.r0); m[1] = v_extract0(v_swizzle_singular_mask(temp.r0, 1)); m[2] = v_extract0(v_swizzle_singular_mask(temp.r0, 2));
|
||||
m[4] = v_extract0(temp.r1); m[5] = v_extract0(v_swizzle_singular_mask(temp.r1, 1)); m[6] = v_extract0(v_swizzle_singular_mask(temp.r1, 2));
|
||||
m[8] = v_extract0(temp.r2); m[9] = v_extract0(v_swizzle_singular_mask(temp.r2, 1)); m[10] = v_extract0(v_swizzle_singular_mask(temp.r2, 2));
|
||||
|
||||
// Store translation
|
||||
m[3] = v_extract0(result);
|
||||
m[7] = v_extract0(v_swizzle_singular_mask(result, 1));
|
||||
m[11] = v_extract0(v_swizzle_singular_mask(result, 2));
|
||||
// Store translation
|
||||
m[3] = v_extract0(t_new);
|
||||
m[7] = v_extract0(v_swizzle_singular_mask(t_new, 1));
|
||||
m[11] = v_extract0(v_swizzle_singular_mask(t_new, 2));
|
||||
}
|
||||
|
||||
// Matrix Inverse
|
||||
inline void mat44_inverse_to_impl(const float* m, float* dst)
|
||||
inline void mat44_inverse_to_impl(const float* m, float* d)
|
||||
{
|
||||
f32x4x4 ma = m_load(m);
|
||||
//// using Cramers Rule find the Inverse
|
||||
//// Minv = (1/det(M)) * adjoint(M)
|
||||
f32x4 r0 = v_load3_vec(m + 0); // row 0: m00 m01 m02
|
||||
f32x4 r1 = v_load3_vec(m + 4); // row 1: m10 m11 m12
|
||||
f32x4 r2 = v_load3_vec(m + 8); // row 2: m20 m21 m22
|
||||
float det = mat44_get_determinant(m);
|
||||
f32x4 invDet = v_set1(1.0f / det);
|
||||
|
||||
// Compute cofactors using cross products
|
||||
f32x4x4 mTemp;
|
||||
mTemp.r0 = v_cross(ma.r1, ma.r2);
|
||||
mTemp.r1 = v_cross(ma.r2, ma.r0);
|
||||
mTemp.r2 = v_cross(ma.r0, ma.r1);
|
||||
f32x4x4 temp;
|
||||
|
||||
// Determinant = dot(ma.r0, c0)
|
||||
f32x4 det = v_dot3(ma.r0, mTemp.r0);
|
||||
f32x4 invDet = v_rcp_nr(det);
|
||||
temp.r0 = v_set(
|
||||
(m[5] * m[10] - m[6] * m[9]),
|
||||
(m[9] * m[2] - m[10] * m[1]),
|
||||
(m[1] * m[6] - m[2] * m[5]),
|
||||
0
|
||||
);
|
||||
|
||||
// Scale cofactors
|
||||
mTemp.r0 = v_mul(mTemp.r0, invDet);
|
||||
mTemp.r1 = v_mul(mTemp.r1, invDet);
|
||||
mTemp.r2 = v_mul(mTemp.r2, invDet);
|
||||
temp.r1 = v_set(
|
||||
(m[6] * m[8] - m[4] * m[10]),
|
||||
(m[10] * m[0] - m[8] * m[2]),
|
||||
(m[2] * m[4] - m[0] * m[6]),
|
||||
0
|
||||
);
|
||||
|
||||
// Store inverse 3x3 (transpose of cofactor matrix)
|
||||
temp.r2 = v_set(
|
||||
(m[4] * m[9] - m[5] * m[8]),
|
||||
(m[8] * m[1] - m[9] * m[0]),
|
||||
(m[0] * m[5] - m[1] * m[4]),
|
||||
0
|
||||
);
|
||||
|
||||
mTemp = m_transpose(mTemp);
|
||||
mTemp.r3 = ma.r3;
|
||||
temp.r0 = v_mul(temp.r0, invDet);
|
||||
temp.r1 = v_mul(temp.r1, invDet);
|
||||
temp.r2 = v_mul(temp.r2, invDet);
|
||||
|
||||
// ---- Translation ----
|
||||
// Compute new translation: -R^-1 * T
|
||||
f32x4 t = v_set(m[3], m[7], m[11], 0.0f); // row-major: last element in row
|
||||
f32x4 t_new;
|
||||
|
||||
// Load original translation
|
||||
f32x4 T = v_set(m[3], m[7], m[11], 0.0f);
|
||||
t_new = v_set(
|
||||
-v_extract0(v_dot3(temp.r0, t)),
|
||||
-v_extract0(v_dot3(temp.r1, t)),
|
||||
-v_extract0(v_dot3(temp.r2, t)),
|
||||
0.0f
|
||||
);
|
||||
|
||||
// Compute -(Tx*ma.r0 + Ty*ma.r1 + Tz*ma.r2)
|
||||
f32x4 result = v_mul(ma.r0, v_swizzle_singular_mask(T, 0));
|
||||
result = v_add(result, v_mul(ma.r1, v_swizzle_singular_mask(T, 1)));
|
||||
result = v_add(result, v_mul(ma.r2, v_swizzle_singular_mask(T, 2)));
|
||||
result = v_mul(result, v_set1(-1.0f));
|
||||
// Store back rotation
|
||||
d[0] = v_extract0(temp.r0); d[1] = v_extract0(v_swizzle_singular_mask(temp.r0, 1)); d[2] = v_extract0(v_swizzle_singular_mask(temp.r0, 2));
|
||||
d[4] = v_extract0(temp.r1); d[5] = v_extract0(v_swizzle_singular_mask(temp.r1, 1)); d[6] = v_extract0(v_swizzle_singular_mask(temp.r1, 2));
|
||||
d[8] = v_extract0(temp.r2); d[9] = v_extract0(v_swizzle_singular_mask(temp.r2, 1)); d[10] = v_extract0(v_swizzle_singular_mask(temp.r2, 2));
|
||||
|
||||
m_store(dst, mTemp);
|
||||
|
||||
// Store translation
|
||||
dst[3] = v_extract0(result);
|
||||
dst[7] = v_extract0(v_swizzle_singular_mask(result, 1));
|
||||
dst[11] = v_extract0(v_swizzle_singular_mask(result, 2));
|
||||
// Store translation
|
||||
d[3] = v_extract0(t_new);
|
||||
d[7] = v_extract0(v_swizzle_singular_mask(t_new, 1));
|
||||
d[11] = v_extract0(v_swizzle_singular_mask(t_new, 2));
|
||||
d[12] = m[12];
|
||||
d[13] = m[13];
|
||||
d[14] = m[14];
|
||||
d[15] = m[15];
|
||||
}
|
||||
|
||||
// Matrix Affine Inverse
|
||||
|
|
@ -275,15 +341,6 @@ namespace math_backend::mat44
|
|||
v_store3(r, vr);
|
||||
}
|
||||
|
||||
// Vector Multiply: m * v (assume w = 0.0f)
|
||||
inline void mat44_mul_vec3_impl(const float* m, const float* v, float* r)
|
||||
{
|
||||
f32x4x4 ma = m_load(m);
|
||||
f32x4 va = v_load3_vec(v);
|
||||
f32x4 vr = m_mul_vec3(ma, va);
|
||||
v_store3(r, vr);
|
||||
}
|
||||
|
||||
// Vector Multiply: m * p (full [4x4] * [1x4])
|
||||
inline void mat44_mul_float4_impl(const float* m, const float* p, float* r)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -239,8 +239,11 @@ void TSShapeInstance::initMeshObjects()
|
|||
void TSShapeInstance::setMaterialList( TSMaterialList *matList )
|
||||
{
|
||||
// get rid of old list
|
||||
if ( mOwnMaterialList )
|
||||
if (mOwnMaterialList)
|
||||
{
|
||||
delete mMaterialList;
|
||||
mMaterialList = NULL;
|
||||
}
|
||||
|
||||
mMaterialList = matList;
|
||||
mOwnMaterialList = false;
|
||||
|
|
@ -891,6 +894,9 @@ void TSShapeInstance::prepCollision()
|
|||
// Returns true is the shape contains any materials with accumulation enabled.
|
||||
bool TSShapeInstance::hasAccumulation()
|
||||
{
|
||||
if (!mOwnMaterialList || mMaterialList == NULL)
|
||||
return false;
|
||||
|
||||
bool result = false;
|
||||
for ( U32 i = 0; i < mMaterialList->size(); ++i )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -173,7 +173,7 @@ function PostEffectEditorInspector::toggleSSAOPostFx(%this)
|
|||
|
||||
function SSAOPostFx::applyFromPreset(%this)
|
||||
{
|
||||
if($PostFXManager::PostFX::Enable && $pref::PostFX::EnableSSAO)
|
||||
if($PostFX::SSAOPostFx::Enabled && $pref::PostFX::EnableSSAO)
|
||||
%this.enable();
|
||||
else
|
||||
%this.disable();
|
||||
|
|
|
|||
|
|
@ -127,6 +127,28 @@ function ImageAsset::generatePreviewImage(%this, %previewButton, %forceRegenerat
|
|||
return false;
|
||||
}
|
||||
|
||||
function ImageAsset::makeMaterialFrom(%this)
|
||||
{
|
||||
%matName = %this.assetName @ "_Mat";
|
||||
%assetLoc = AssetDatabase.getAssetPath(%this.getAssetId()) @"/"@ %this.assetName @"_Mat.asset.taml";
|
||||
%newMat = new Material(%matName) {
|
||||
diffuseMapAsset[0] = %this.getAssetId();
|
||||
mapTo = %this.assetName;
|
||||
};
|
||||
|
||||
%matAsset = new MaterialAsset() {
|
||||
assetName = %matName;
|
||||
materialDefinitionName = %matName;
|
||||
};
|
||||
|
||||
%matAsset.add(%newMat);
|
||||
|
||||
TamlWrite(%matAsset, expandPath(%assetLoc));
|
||||
AssetDatabase.addDeclaredAsset(AssetDatabase.getAssetModule(%this.getAssetId()), %assetLoc);
|
||||
return %matAsset;
|
||||
}
|
||||
|
||||
|
||||
function ImageAsset::onShowActionMenu(%this)
|
||||
{
|
||||
GenericAsset::onShowActionMenu(%this);
|
||||
|
|
@ -134,6 +156,8 @@ function ImageAsset::onShowActionMenu(%this)
|
|||
%assetId = %this.getAssetId();
|
||||
|
||||
EditAssetPopup.setItemPosition("Create Composite Texture" TAB "" TAB "CompositeTextureEditor.buildComposite(\"" @ %assetId @ "\");", 4);
|
||||
EditAssetPopup.setItemPosition("Create Terrain Textures" TAB "" TAB "makeTerrainMapsFrom(\"" @ %assetId @ "\");", 5);
|
||||
EditAssetPopup.setItemPosition("Create Material" TAB "" TAB %this @ ".makeMaterialFrom();", 6);
|
||||
|
||||
EditAssetPopup.objectData = %assetId;
|
||||
EditAssetPopup.objectType = AssetDatabase.getAssetType(%assetId);
|
||||
|
|
|
|||
|
|
@ -173,15 +173,15 @@ function PE_ParticleEditor::updateParticle(%this, %propertyField, %value, %isSli
|
|||
|
||||
function PE_ParticleEditor::setDirty( %this )
|
||||
{
|
||||
this.text = "*Particle";
|
||||
this.dirty = true;
|
||||
%this.text = "*Particle";
|
||||
%this.dirty = true;
|
||||
|
||||
if(!startsWith(%this-->PopupMenu.text, "*"))
|
||||
{
|
||||
%this-->PopupMenu.text = "*" @ %this-->PopupMenu.text;
|
||||
}
|
||||
|
||||
%particle = this.currParticle;
|
||||
%particle = %this.currParticle;
|
||||
%filename = %particle.getFilename();
|
||||
%editorFilename = "tools/particleEditor/scripts/particleParticleEditor.ed." @ $TorqueScriptFileExtension;
|
||||
|
||||
|
|
@ -211,17 +211,17 @@ function PE_ParticleEditor::setNotDirty( %this )
|
|||
function PE_ParticleEditor::showNewDialog( %this, %replaceSlot )
|
||||
{
|
||||
// Open a dialog if the current Particle is dirty
|
||||
if( this.dirty )
|
||||
if( %this.dirty )
|
||||
{
|
||||
toolsMessageBoxYesNoCancel("Save Particle Changes?",
|
||||
"Do you wish to save the changes made to the <br>current particle before changing the particle?",
|
||||
"PE_ParticleEditor.saveParticle( " @ this.currParticle.getName() @ " ); PE_ParticleEditor.createParticle( " @ %replaceSlot @ " );",
|
||||
"PE_ParticleEditor.saveParticleDialogDontSave( " @ this.currParticle.getName() @ " ); PE_ParticleEditor.createParticle( " @ %replaceSlot @ " );"
|
||||
"PE_ParticleEditor.saveParticle( " @ %this.currParticle.getName() @ " ); PE_ParticleEditor.createParticle( " @ %replaceSlot @ " );",
|
||||
"PE_ParticleEditor.saveParticleDialogDontSave( " @ %this.currParticle.getName() @ " ); PE_ParticleEditor.createParticle( " @ %replaceSlot @ " );"
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.createParticle( %replaceSlot );
|
||||
%this.createParticle( %replaceSlot );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -263,7 +263,7 @@ function PE_ParticleEditor::pickedNewParticleTargetModule( %this, %module )
|
|||
ParticleEditorCreatePrompt.show("Particle", "ParticleData", "PE_ParticleEditor.doCreateNewParticle(\"" @ %module @ "\");" );
|
||||
}
|
||||
|
||||
function PE_ParticleEditor::doCreateNewEmitter(%this, %module)
|
||||
function PE_ParticleEditor::doCreateNewParticle(%this, %module)
|
||||
{
|
||||
//Sanity checks
|
||||
%newName = ParticleEditorCreatePrompt-->nameText.getText();
|
||||
|
|
|
|||
|
|
@ -24,4 +24,7 @@ if(TORQUE_SFX_OPENAL)
|
|||
set(ALSOFT_UPDATE_BUILD_VERSION OFF CACHE BOOL "Update build Version" UPDATE)
|
||||
|
||||
add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/openal-soft" ${TORQUE_LIB_TARG_DIRECTORY}/openal-soft EXCLUDE_FROM_ALL)
|
||||
if(APPLE)
|
||||
target_compile_options(OpenAL PRIVATE -Wno-error=undef)
|
||||
endif()
|
||||
endif(TORQUE_SFX_OPENAL)
|
||||
|
|
|
|||
|
|
@ -9,22 +9,22 @@ set(CMAKE_SHARED_LIBRARY_RUNTIME_C_FLAG "-Wl,-rpath,")
|
|||
|
||||
# minimum for multi arch build is 11.
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "" FORCE)
|
||||
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "" FORCE)
|
||||
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "Architectures to build" FORCE)
|
||||
set(CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET[arch=arm64] "11.0" CACHE STRING "arm 64 minimum deployment target" FORCE)
|
||||
|
||||
if(CMAKE_OSX_ARCHITECTURES MATCHES "((^|;|, )(arm64|arm64e|x86_64))+")
|
||||
set(CMAKE_C_SIZEOF_DATA_PTR 8)
|
||||
set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
|
||||
if(CMAKE_OSX_ARCHITECTURES MATCHES "((^|;|, )(arm64|arm64e))+")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
||||
else()
|
||||
set(CMAKE_SYSTEM_PROCESSOR "x86_64")
|
||||
endif()
|
||||
else()
|
||||
set(CMAKE_C_SIZEOF_DATA_PTR 4)
|
||||
set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
|
||||
set(CMAKE_SYSTEM_PROCESSOR "arm")
|
||||
endif()
|
||||
# if(CMAKE_OSX_ARCHITECTURES MATCHES "((^|;|, )(arm64|arm64e|x86_64))+")
|
||||
# set(CMAKE_C_SIZEOF_DATA_PTR 8)
|
||||
# set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
|
||||
# if(CMAKE_OSX_ARCHITECTURES MATCHES "((^|;|, )(arm64|arm64e))+")
|
||||
# set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
||||
# else()
|
||||
# set(CMAKE_SYSTEM_PROCESSOR "x86_64")
|
||||
# endif()
|
||||
# else()
|
||||
# set(CMAKE_C_SIZEOF_DATA_PTR 4)
|
||||
# set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
|
||||
# set(CMAKE_SYSTEM_PROCESSOR "arm")
|
||||
# endif()
|
||||
|
||||
# Enable codesigning with secure timestamp when not in Debug configuration (required for Notarization)
|
||||
set(CMAKE_XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS[variant=Release] "--timestamp")
|
||||
|
|
|
|||
|
|
@ -176,7 +176,27 @@ function(add_math_backend name compile_defs)
|
|||
elseif(name STREQUAL "avx2")
|
||||
target_compile_options(math_${name} PRIVATE -mavx2 -mfma)
|
||||
elseif(name STREQUAL "neon")
|
||||
target_compile_options(math_${name} PRIVATE -march=armv8-a)
|
||||
if(APPLE)
|
||||
set_target_properties(math_${name} PROPERTIES OSX_ARCHITECTURES "arm64")
|
||||
else()
|
||||
target_compile_options(math_${name} PRIVATE -march=armv8-a)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# ARM-only backend
|
||||
if(name STREQUAL "neon")
|
||||
set_target_properties(math_${name} PROPERTIES
|
||||
OSX_ARCHITECTURES "arm64"
|
||||
)
|
||||
endif()
|
||||
|
||||
# x86-only backends
|
||||
if(name MATCHES "sse2|sse41|avx|avx2")
|
||||
set_target_properties(math_${name} PROPERTIES
|
||||
OSX_ARCHITECTURES "x86_64"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue