mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-22 13:50:53 +00:00
pick up missed strays
This commit is contained in:
parent
f04f387bc4
commit
0005774075
1 changed files with 4 additions and 4 deletions
|
|
@ -94,8 +94,8 @@ namespace math_backend::mat44
|
|||
float planeD = -v_extract0(dp);
|
||||
|
||||
presult[0] = v_extract0(normTransformed);
|
||||
presult[1] = v_extract0(v_swizzle_mask(normTransformed, 1, 1, 1, 1));
|
||||
presult[2] = v_extract0(v_swizzle_mask(normTransformed, 2, 2, 2, 2));
|
||||
presult[1] = v_extract0(v_swizzle_singular_mask(normTransformed, 1));
|
||||
presult[2] = v_extract0(v_swizzle_singular_mask(normTransformed, 2));
|
||||
presult[3] = planeD;
|
||||
}
|
||||
|
||||
|
|
@ -195,8 +195,8 @@ namespace math_backend::mat44
|
|||
|
||||
// Store translation
|
||||
m[3] = v_extract0(t_new);
|
||||
m[7] = v_extract0(v_swizzle_mask(t_new, 1, 1, 1, 1));
|
||||
m[11] = v_extract0(v_swizzle_mask(t_new, 2, 2, 2, 2));
|
||||
m[7] = v_extract0(v_swizzle_singular_mask(t_new, 1));
|
||||
m[11] = v_extract0(v_swizzle_singular_mask(t_new, 2));
|
||||
}
|
||||
|
||||
// Matrix Inverse
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue