Areloch
d3dd5ce235
Merge pull request #1858 from Azaezel/options_ON
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flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
RexTimmy
79dca17d5e
Change VS to use the default fp:precise
2016-12-08 09:14:20 +10:00
Areloch
a3740719b1
Merge pull request #1817 from jamesu/ipv6_pr
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Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch
e759ab8612
Merge pull request #1812 from Azaezel/testTrouble
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clang: The unit test suite doesn't play nice with -wundef
2016-11-26 02:01:47 -06:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
James Urquhart
704577e051
Preliminary IPV6 Support
2016-10-25 19:09:02 +01:00
RexTimmy
3a0a720115
OpenAL-soft for windows
2016-10-22 09:22:33 +10:00
Azaezel
09cbb0df1a
-Wno-unused-local-typedef surpresses unused typedef spam (in fastDelegate in particular)
2016-10-19 18:50:13 -05:00
Azaezel
132aed4c71
-Wno-return-type-c-linkage surpreses "extern C warning" spam reguarding nonstandard classes used in conjunction with the script trampoline macros.
2016-10-19 08:01:48 -05:00
Azaezel
a46b4fb5e8
clang: The unit test suite doesn't play nice with -wundef
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(test for #if +uninitialized #defines)
leaving that as an option, but off by default to allow filtering through engine specific #defines for issues, rather than wading through the spam kicked up by the plugin.
2016-10-18 11:20:28 -05:00
Azaezel
16167b3250
filters false flags from clang compilation
2016-10-18 08:39:39 -05:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
rextimmy
2ec38f98cc
Update libogg to 1.3.2
2016-09-16 11:42:00 +10:00
Jeff Hutchinson
8fc96e8744
add glad license and remove epoxy cmake
2016-09-11 21:48:55 -04:00
Jeff Hutchinson
fd4628a08a
glad cmake
2016-09-11 21:48:36 -04:00
James Urquhart
e6159a590a
Add basic support for showing openvr controllers and tracked objects
2016-09-11 22:42:42 +01:00
James Urquhart
e7bafe3c7b
Fix cmake file for openvr
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
Azaezel
714bf1afba
flips dx11, opengl, and sdl2 on by default now that those are no longer experimental. also seperates out the dedicated flag for compilation on windows
2016-08-25 16:53:09 -05:00
Anis
61418b1772
Merge pull request #1683 from John3/wrongPathMiniCLTask
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Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar
2016-08-07 02:29:41 +02:00
rextimmy
7c011cdd27
CMake support for VS_STARTUP_PROJECT
2016-07-16 12:14:31 +10:00
John3
4c7e8aac82
Fix wrong folder path for cmake libbullet. Folder MiniCLTask and scalar
2016-07-10 21:15:35 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
2016-05-29 00:58:02 -05:00
Areloch
ec8882c3c8
Ensuring all names are the correct casing for Linux
2016-05-26 01:37:14 -05:00
Areloch
f54fde9c6b
Missing the preprocessor define in the project generation.
2016-05-19 23:42:38 -05:00
Areloch
03e6228e56
Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag.
2016-05-17 23:58:34 -05:00
Areloch
b04ad52b5d
Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
2016-05-15 10:11:46 -05:00
Areloch
a63a636d03
Fixes the blacklist filter in the event we aren't using SDL to avoid including an unwanted file dialog codefile.
2016-05-05 22:59:17 -05:00
Areloch
e8bc70e514
Merge pull request #1567 from JeffProgrammer/epoxy
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Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy
f1c8286c2f
Fix for Epoxy to work with SDL and VS 2015
2016-05-04 10:05:34 +10:00
Areloch
ec6f9c05a6
Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
2016-04-30 15:48:33 -05:00
Jeff Hutchinson
fddc00b39b
Merge branch 'development-gg' into epoxy
2016-04-17 23:59:42 -04:00
Areloch
131090f1b7
Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
2016-04-06 21:21:55 -05:00
Areloch
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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Direct3D11 Support
2016-03-29 00:51:23 -05:00
Jeff Hutchinson
b89d2a116e
cmake for epoxy and rip glew
2016-03-25 13:38:40 -04:00
Jeff Hutchinson
e9efc05ebb
fix release build compile with MSVC 2015 (finally)
2016-03-24 14:22:45 -04:00
rextimmy
bd60f3be1a
Direct3D11 CMake and Project Generator files.
2016-03-20 21:55:40 +10:00
Areloch
00ca1e8692
Merge pull request #1464 from Azaezel/bulletModule
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bullet module
2015-11-14 15:40:59 -06:00
Azaezel
b48802c6c4
bullet module
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verified extract from https://github.com/GarageGames/Torque3D/pull/1146
2015-11-14 11:28:21 -06:00
Areloch
1f72245772
Some cleanup and adding in the necessary changes to cmake.
2015-10-13 15:50:30 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
wcb
845ec9c452
CMake NMake fix to place exe in game directory
2015-09-23 19:46:36 -04:00
Areloch
31afbedfb6
Merge pull request #1346 from eightyeight/fix-threadpool-tests
2015-08-21 00:07:55 -05:00
Azaezel
6d121299ec
-wall leads to incredibly long compile times (we're talking 5 minutes vs 80, here)
2015-08-03 17:09:53 -05:00
Daniel Buckmaster
d68c9036bf
Include thread tests in CMake.
2015-07-05 14:11:58 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Daniel Buckmaster
4a705c875c
Move the Vagrant config into a distro-specific folder.
2015-04-19 16:18:03 +10:00
Luis Anton Rebollo
8f94614a6e
Merge pull request #1169 from eightyeight/add-vagrant
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Add Vagrant config
2015-03-15 01:26:18 +01:00