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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
This commit is contained in:
commit
e8bc70e514
851 changed files with 162429 additions and 73286 deletions
43
Tools/CMake/libraries/epoxy.cmake
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43
Tools/CMake/libraries/epoxy.cmake
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@ -0,0 +1,43 @@
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# -----------------------------------------------------------------------------
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# Copyright (c) 2016 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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project(epoxy)
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addPath("${libDir}/epoxy/src")
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# TODO EGL support if we ever use EGL instead of GLX
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if (WIN32)
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addPath("${libDir}/epoxy/src/wgl")
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addDef(BUILD_WGL)
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else()
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addPath("${libDir}/epoxy/src/glx")
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addDef(BUILD_GLX)
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endif()
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addInclude("${libDir}/epoxy/include")
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addInclude("${libDir}/epoxy/src")
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finishLibrary()
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# VS 2015 has a problem with sdl and epoxy together and requires optimizations to be disabled
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if (MSVC14)
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target_compile_options(epoxy PRIVATE "/Od")
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endif()
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@ -509,12 +509,9 @@ if( TORQUE_OPENGL )
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if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
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addPath("${srcDir}/gfx/gl")
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addPath("${srcDir}/gfx/gl/tGL")
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addPath("${srcDir}/shaderGen/GLSL")
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addPath("${srcDir}/shaderGen/GLSL")
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addPath("${srcDir}/terrain/glsl")
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addPath("${srcDir}/forest/glsl")
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# glew
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LIST(APPEND ${PROJECT_NAME}_files "${libDir}/glew/src/glew.c")
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endif()
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if(WIN32 AND NOT TORQUE_SDL)
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@ -567,6 +564,9 @@ addLib(squish)
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addLib(collada)
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addLib(pcre)
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addLib(convexDecomp)
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if (TORQUE_OPENGL)
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addLib(epoxy)
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endif()
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if(WIN32)
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# copy pasted from T3D build system, some might not be needed
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@ -633,9 +633,6 @@ endif()
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if(TORQUE_OPENGL)
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addDef(TORQUE_OPENGL)
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if(WIN32)
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addDef(GLEW_STATIC)
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endif()
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endif()
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if(TORQUE_SDL)
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@ -670,7 +667,8 @@ if(TORQUE_SDL)
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addInclude("${libDir}/nativeFileDialogs/include")
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endif()
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if(TORQUE_OPENGL)
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addInclude("${libDir}/glew/include")
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addInclude("${libDir}/epoxy/include")
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addInclude("${libDir}/epoxy/src")
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endif()
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if(UNIX)
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@ -678,10 +676,6 @@ if(UNIX)
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addInclude("/usr/include/freetype2")
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endif()
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if(TORQUE_OPENGL)
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addInclude("${libDir}/glew/include")
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endif()
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# external things
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if(WIN32)
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES $ENV{DXSDK_DIR}/Include)
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