Commit graph

7232 commits

Author SHA1 Message Date
AzaezelX
c86cc48945 use srgb sapce for backbuffer 2021-09-22 18:27:42 -05:00
AzaezelX
901228c3a8 kill splashscreen on nonwindows
was worth a shot, but it's playing up way too much to focus on at present
2021-09-21 23:19:00 -05:00
AzaezelX
9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping 2021-09-21 17:10:07 -05:00
Brian Roberts
f83b528f3c
Merge pull request #587 from JeffProgrammer/local-evals
Allow local variables to be used in eval.
2021-09-20 20:35:27 -05:00
Jeff Hutchinson
2d50f52cf1 Allow local variables to be used in eval. 2021-09-20 21:00:33 -04:00
AzaezelX
8ce207561e revert a bit causing crashes on certain 'nix boxes. 2021-09-20 16:56:53 -05:00
Brian Roberts
5137e54a7c
Merge pull request #586 from Azaezel/alpha40/particleCleanups
particle cleanups
2021-09-20 14:10:54 -05:00
AzaezelX
c150afebaa particle cleanups
misc dupe code cleanup bits.
safeties for the varous flavors of void ParticleEmitter::setup
ideally we circle back to break some of that logic on out to shared steps
2021-09-20 13:50:47 -05:00
marauder2k7
57aceb60fb QOC
Code cleaning of unnecessary else'
Remove unnecessary dynamic_casts
2021-09-20 17:57:16 +01:00
marauder2k7
e9d0f68b55 Preload all soundAsset
-Fixed: Preloads need to preload all soundAssets not just the ones it was preloading before.
2021-09-20 17:05:11 +01:00
marauder2k7
30b57c0f95 More turns
-Flying Vehicle
-Proximinity Mine
2021-09-20 14:17:10 +01:00
marauder2k7
704eb27600 More Implements
-Most Vehicles and FX classes
-Vehicle classes may need more preloads for assets.
2021-09-20 13:07:50 +01:00
marauder2k7
1ea693fea6 SoundAsset Array
Few fixes to soundasset array to stop it complaining
2021-09-20 10:49:34 +01:00
marauder2k7
3ad6d47ca9 Update SoundAsset.h
-SoundAsset array setters getters and binds in place
2021-09-20 09:55:36 +01:00
marauder2k7
c92cfe3e81 SoundAssetImplements
-Explosion
-Lightning
-Splash

-Other sound asset implementations will require soundasset array if possible.
2021-09-20 09:37:31 +01:00
Brian Roberts
bda5266c88
Merge pull request #584 from Areloch/QOL20210918
Misc QOL and Bugfixes 2021/09/19
2021-09-19 14:55:14 -05:00
Areloch
ef5daae770 Removed unneeded var 2021-09-19 12:55:56 -05:00
Areloch
9a809dfb6b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2021-09-19 02:28:19 -05:00
Brian Roberts
2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
dedicated gfx device suppression
2021-09-19 01:57:22 -05:00
Brian Roberts
c2d5df4c86
Merge pull request #583 from Ragora/bugfix-opengl-errors-during-load
* [OpenGL] BugFix: Correct shader errors being thrown during load
2021-09-19 01:57:04 -05:00
Brian Roberts
c055276d21
Merge pull request #579 from Areloch/PrecipdataSoundConvert
Converts precipitationData to use sound asset macros
2021-09-19 01:56:43 -05:00
Areloch
adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
Fixed String -> StringTableEntry conversion in prefab file to correct corruption when setting the filename
Cleaned up message spam from the MaterialSlot fields on TSStatics
Added getter/setters for terrain file and assets
Removed unneeded exec of tools profiles for MainMenuGUI
Add logic to remove creators section of AB if in select mode
Fixed misc. messageBox invokes that were erroneously converted to 'toolsMessageBox'
Fix classname for NotesObject in AB Creator Entry
Fix issue where ConvexShapeEditor toolbar would hide after being seen once
Changed keybind for quick AB access from 'space' to 'shift space' to avoid input issues when typing in fields in some cases
Fixed default image assignments for River objects on foam/ripple/depth
Added handling for Material, Sound and Shape asset fields in Object Builder, and updated various objectBuilder class entries to utilize them now.
Updated various fields' defaults for ObjectBuilder to utilize correct assetId's
Fixed editor SceneTree tooltips for TSShape and GroundCovert to correctly reference assets as needed
Added logic to properly check terrain asset validity when prompting to save changes, which would break saving actions before
Added menubar items in the Object category to take control and release control of control objects quickly for testing
2021-09-19 01:01:47 -05:00
Areloch
2a8f8c15f3 Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
Fixed formatting on projectImporter.tscript file
2021-09-18 02:46:15 -05:00
Robert MacGregor
c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 2021-09-17 17:39:29 -04:00
AzaezelX
21c17d0ed1 cleanups for shadergen and the visibility feature
math fixes, feature inclusion removal. will still need to circle back on why the crosshatch.. isn't
2021-09-17 01:24:20 -05:00
Brian Roberts
4176482373
Merge pull request #581 from Ragora/bugfix-incorrect-function-call-crash-fix
* BugFix: Correct function call Error that causes the engine to crash
2021-09-16 20:23:15 -05:00
Robert MacGregor
f9b78597f7 * BugFix: Correct an error that causes the engine to crash when calling non-namespaced engine functions incorrectly. 2021-09-16 21:21:04 -04:00
Areloch
17d1253ba2 Converts precipitationData to use sound asset macros
Adds handling for soundProfile fields and lookups of sound assets by SFXProfile name in project importer
2021-09-15 00:41:23 -05:00
Jeff Hutchinson
433d32f237 Implement better CPU Detection 2021-09-15 00:19:56 -04:00
AzaezelX
98a4e7fb12 dedicated gfx device surpression
augments $Video::forceDisplayAdapter = -1; to force usage of GFXAdapterType::NullDevice
skips trying to open a splash window for dedicated servers
bypasses guicanvas window display if window does not exist
2021-09-14 17:49:27 -05:00
Brian Roberts
328319b853
Merge pull request #577 from JeffProgrammer/ts-objectcopyfailures
Reimplement object copy failures.
2021-09-13 20:06:24 -05:00
Jeff Hutchinson
a7db690b59 Reimplement object copy failures. 2021-09-13 19:46:21 -04:00
Brian Roberts
4effefce91
Merge pull request #576 from JeffProgrammer/more-eval-cleanups
Clean up more evals that have local variables are not working correctly.
2021-09-12 22:03:23 -05:00
Brian Roberts
0e775be56b
Merge pull request #575 from Areloch/QOLBugfix20210912
Misc QOL and bugfixes for 2021/09/12
2021-09-12 21:17:03 -05:00
Jeff Hutchinson
7556e403e7 Clean up more evals that have local variables are not working correctly. 2021-09-12 15:09:33 -04:00
Areloch
5892ff7428 Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
Cleaned up commented lines from drag-and-drop functions.
Fixed issue where material icon on buttons in the object creator windows wouldn't display.
Fixed issue where it wasn't correctly binding cloud textures for BasicClouds object or ripple/foam/depth textures for water objects when newly created
Fixed issue where when double-clicking on a datablock type in the datablock editor, wasn't correctly going through the module selection process, making an invalid destination.
Added handling for Trigger object creation via TriggerData class
Standardized double-click handling of datablock entries in AB to respect double click action mode, and properly either open the datablock editor to the given datablock, or spawn it.
Made Create New Datablock prompt window indicate the destination module to be clearer where it's going if force-prompt of module setting is off.
2021-09-12 05:32:30 -05:00
Jeff Hutchinson
a30f64506f
Merge pull request #570 from JeffProgrammer/remove_fmod
remove FMODex from Torque3D
2021-09-11 20:34:19 -04:00
Brian Roberts
4860e548d0
Merge pull request #573 from Areloch/toolPaletteFix
Fixes initial indexing of the tool palette widgets
2021-09-11 17:17:17 -05:00
Brian Roberts
cf8169da5a
Merge pull request #574 from Areloch/PrototypingExpansion
Updates Prototyping module
2021-09-11 17:17:06 -05:00
Areloch
3bfb9a320a Updates Prototyping module. Reorganizes primitive shapes, adds some vehicle shapes, adds datablocks for prototyping wheeled, hover and flying vehicles. 2021-09-11 17:13:23 -05:00
Areloch
97584a9838 Fixes initial indexing of the tool palette widgets 2021-09-11 17:07:20 -05:00
Brian Roberts
c003cad3d0
Merge pull request #572 from JeffProgrammer/fix-material-editor
Fix local variable being eval'd in materialEditor
2021-09-11 16:52:46 -05:00
Jeff Hutchinson
efb98d420d Fix local variable being eval'd in materialEditor 2021-09-11 16:31:10 -04:00
Jeff Hutchinson
41bd5ef6b6 remove FMODex from Torque3D
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00
Brian Roberts
7663fb6f9a
Merge pull request #571 from JeffProgrammer/fix-ts-datablocks
Forgot to null out the datablock after being deleted when it fails to preload
2021-09-11 14:20:12 -05:00
Jeff Hutchinson
7f59bc6350 Forgot to null out the datablock after being deleted when it fails to preload. 2021-09-11 15:16:36 -04:00
Brian Roberts
772c0ae25b
Merge pull request #569 from Areloch/guiContentImportFix
%guiContent importer compliance fix
2021-09-11 02:38:49 -05:00
Areloch
4cf40defe6 Adds handling to project importer so if incoming gui files have the %guiContent declaration at the start, it's converted to a global to comply with the script interpreter 2021-09-11 02:28:14 -05:00
Brian Roberts
86fbb3748b
Merge pull request #565 from Areloch/BugfixQOL_20210909
Bugfix qol 20210909
2021-09-11 01:52:19 -05:00
Brian Roberts
7e887e79cc
Merge pull request #568 from Azaezel/alpha40/upconvertPhysicsShapeData
fix PhysicsShapeData upconvert entry
2021-09-11 01:15:08 -05:00