Merge pull request #574 from Areloch/PrototypingExpansion

Updates Prototyping module
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Brian Roberts 2021-09-11 17:17:06 -05:00 committed by GitHub
commit cf8169da5a
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39 changed files with 1804 additions and 8 deletions

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<MaterialAsset canSave="true" canSaveDynamicFields="true" AssetName="Glass" scriptFile="@assetFile=Glass.tscript" materialDefinitionName="Glass" VersionId="1"/>

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//--- OBJECT WRITE BEGIN ---
new Material(Glass) {
diffuseColor[0] = "1 1 1 1";
diffuseColor[1] = "1 1 1 1";
diffuseColor[2] = "1 1 1 1";
diffuseColor[3] = "1 1 1 1";
diffuseMapSRGB[0] = "1";
diffuseMapSRGB[1] = "1";
diffuseMapSRGB[2] = "1";
diffuseMapSRGB[3] = "1";
detailScale[0] = "2 2";
detailScale[1] = "2 2";
detailScale[2] = "2 2";
detailScale[3] = "2 2";
detailNormalMapStrength[0] = "1";
detailNormalMapStrength[1] = "1";
detailNormalMapStrength[2] = "1";
detailNormalMapStrength[3] = "1";
roughness[0] = "1";
roughness[1] = "1";
roughness[2] = "1";
roughness[3] = "1";
metalness[0] = "0";
metalness[1] = "0";
metalness[2] = "0";
metalness[3] = "0";
glowMul[0] = "0";
glowMul[1] = "0";
glowMul[2] = "0";
glowMul[3] = "0";
accuEnabled[0] = "0";
accuEnabled[1] = "0";
accuEnabled[2] = "0";
accuEnabled[3] = "0";
accuScale[0] = "1";
accuScale[1] = "1";
accuScale[2] = "1";
accuScale[3] = "1";
accuDirection[0] = "1";
accuDirection[1] = "1";
accuDirection[2] = "1";
accuDirection[3] = "1";
accuStrength[0] = "0.6";
accuStrength[1] = "0.6";
accuStrength[2] = "0.6";
accuStrength[3] = "0.6";
accuCoverage[0] = "0.9";
accuCoverage[1] = "0.9";
accuCoverage[2] = "0.9";
accuCoverage[3] = "0.9";
accuSpecular[0] = "16";
accuSpecular[1] = "16";
accuSpecular[2] = "16";
accuSpecular[3] = "16";
isSRGB[0] = "0";
isSRGB[1] = "0";
isSRGB[2] = "0";
isSRGB[3] = "0";
invertRoughness[0] = "0";
invertRoughness[1] = "0";
invertRoughness[2] = "0";
invertRoughness[3] = "0";
roughnessChan[0] = "0";
roughnessChan[1] = "0";
roughnessChan[2] = "0";
roughnessChan[3] = "0";
AOChan[0] = "1";
AOChan[1] = "1";
AOChan[2] = "1";
AOChan[3] = "1";
metalChan[0] = "2";
metalChan[1] = "2";
metalChan[2] = "2";
metalChan[3] = "2";
glow[0] = "0";
glow[1] = "0";
glow[2] = "0";
glow[3] = "0";
parallaxScale[0] = "0";
parallaxScale[1] = "0";
parallaxScale[2] = "0";
parallaxScale[3] = "0";
useAnisotropic[0] = "1";
useAnisotropic[1] = "1";
useAnisotropic[2] = "1";
useAnisotropic[3] = "1";
vertLit[0] = "0";
vertLit[1] = "0";
vertLit[2] = "0";
vertLit[3] = "0";
vertColor[0] = "0";
vertColor[1] = "0";
vertColor[2] = "0";
vertColor[3] = "0";
minnaertConstant[0] = "-1";
minnaertConstant[1] = "-1";
minnaertConstant[2] = "-1";
minnaertConstant[3] = "-1";
subSurface[0] = "0";
subSurface[1] = "0";
subSurface[2] = "0";
subSurface[3] = "0";
subSurfaceColor[0] = "1 0.2 0.2 1";
subSurfaceColor[1] = "1 0.2 0.2 1";
subSurfaceColor[2] = "1 0.2 0.2 1";
subSurfaceColor[3] = "1 0.2 0.2 1";
subSurfaceRolloff[0] = "0.2";
subSurfaceRolloff[1] = "0.2";
subSurfaceRolloff[2] = "0.2";
subSurfaceRolloff[3] = "0.2";
emissive[0] = "0";
emissive[1] = "0";
emissive[2] = "0";
emissive[3] = "0";
doubleSided = "0";
animFlags[0] = "0x00000000";
animFlags[1] = "0x00000000";
animFlags[2] = "0x00000000";
animFlags[3] = "0x00000000";
scrollDir[0] = "0 0";
scrollDir[1] = "0 0";
scrollDir[2] = "0 0";
scrollDir[3] = "0 0";
scrollSpeed[0] = "0";
scrollSpeed[1] = "0";
scrollSpeed[2] = "0";
scrollSpeed[3] = "0";
rotSpeed[0] = "0";
rotSpeed[1] = "0";
rotSpeed[2] = "0";
rotSpeed[3] = "0";
rotPivotOffset[0] = "0 0";
rotPivotOffset[1] = "0 0";
rotPivotOffset[2] = "0 0";
rotPivotOffset[3] = "0 0";
waveType[0] = "Sin";
waveType[1] = "Sin";
waveType[2] = "Sin";
waveType[3] = "Sin";
waveFreq[0] = "0";
waveFreq[1] = "0";
waveFreq[2] = "0";
waveFreq[3] = "0";
waveAmp[0] = "0";
waveAmp[1] = "0";
waveAmp[2] = "0";
waveAmp[3] = "0";
sequenceFramePerSec[0] = "0";
sequenceFramePerSec[1] = "0";
sequenceFramePerSec[2] = "0";
sequenceFramePerSec[3] = "0";
sequenceSegmentSize[0] = "0";
sequenceSegmentSize[1] = "0";
sequenceSegmentSize[2] = "0";
sequenceSegmentSize[3] = "0";
cellIndex[0] = "0 0";
cellIndex[1] = "0 0";
cellIndex[2] = "0 0";
cellIndex[3] = "0 0";
cellLayout[0] = "0 0";
cellLayout[1] = "0 0";
cellLayout[2] = "0 0";
cellLayout[3] = "0 0";
cellSize[0] = "0";
cellSize[1] = "0";
cellSize[2] = "0";
cellSize[3] = "0";
bumpAtlas[0] = "0";
bumpAtlas[1] = "0";
bumpAtlas[2] = "0";
bumpAtlas[3] = "0";
castShadows = "1";
planarReflection = "0";
translucent = "1";
translucentBlendOp = "PreMul";
translucentZWrite = "0";
alphaTest = "0";
alphaRef = "1";
dynamicCubemap = "0";
showFootprints = "1";
showDust = "0";
effectColor[0] = "0 0 0 0";
effectColor[1] = "0 0 0 0";
footstepSoundId = "-1";
impactSoundId = "-1";
ImpactFXIndex = "-1";
canSave = "1";
canSaveDynamicFields = "1";
DiffuseMapAsset[0] = "Prototyping:WaterBlue_ALBEDO";
originalAssetName = "Glass";
};
//--- OBJECT WRITE END ---

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@ -9,11 +9,15 @@ function Prototyping::onDestroy(%this)
//This is called when the server is initially set up by the game application
function Prototyping::initServer(%this)
{
%this.queueExec("./scripts/car");
}
//This is called when the server is created for an actual game/map to be played
function Prototyping::onCreateGameServer(%this)
{
%this.registerDatablock("./datablocks/hoverboat.tscript");
%this.registerDatablock("./datablocks/car.tscript");
%this.registerDatablock("./datablocks/flier.tscript");
}
//This is called when the server is shut down due to the game/map being exited

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
/*
datablock SFXProfile(cheetahEngine)
{
preload = "1";
description = "AudioCloseLoop3D";
fileName = "data/FPSGameplay/sound/cheetah/cheetah_engine.ogg";
};
datablock SFXProfile(cheetahSqueal)
{
preload = "1";
description = "AudioDefault3D";
fileName = "data/FPSGameplay/sound/cheetah/cheetah_squeal.ogg";
};
datablock SFXProfile(hardImpact)
{
preload = "1";
description = "AudioDefault3D";
fileName = "data/FPSGameplay/sound/cheetah/hardImpact.ogg";
};
datablock SFXProfile(softImpact)
{
preload = "1";
description = "AudioDefault3D";
fileName = "data/FPSGameplay/sound/cheetah/softImpact.ogg";
};
datablock SFXProfile(DirtKickup)
{
preload = "1";
description = "AudioDefault3D";
fileName = "data/FPSGameplay/sound/cheetah/softImpact.ogg";
};
datablock SFXProfile(CheetahTurretFireSound)
{
//filename = "data/FPSGameplay/sound/cheetah/turret_firing.wav";
filename = "data/FPSGameplay/sound/turret/wpn_turret_fire.wav";
description = BulletFireDesc;
preload = true;
};
datablock ParticleData(CheetahTireParticle)
{
textureName = "data/FPSGameplay/art/particles/dustParticle";
dragCoefficient = "1.99902";
gravityCoefficient = "-0.100122";
inheritedVelFactor = "0.0998043";
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 400;
colors[0] = "0.456693 0.354331 0.259843 1";
colors[1] = "0.456693 0.456693 0.354331 0";
sizes[0] = "0.997986";
sizes[1] = "3.99805";
sizes[2] = "1.0";
sizes[3] = "1.0";
times[0] = "0.0";
times[1] = "1";
times[2] = "1";
times[3] = "1";
};
datablock ParticleEmitterData(CheetahTireEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 10;
ejectionVelocity = "14.57";
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "CheetahTireParticle";
blendStyle = "ADDITIVE";
};*/
//-----------------------------------------------------------------------------
// Information extacted from the shape.
//
// Wheel Sequences
// spring# Wheel spring motion: time 0 = wheel fully extended,
// the hub must be displaced, but not directly animated
// as it will be rotated in code.
// Other Sequences
// steering Wheel steering: time 0 = full right, 0.5 = center
// breakLight Break light, time 0 = off, 1 = breaking
//
// Wheel Nodes
// hub# Wheel hub, the hub must be in it's upper position
// from which the springs are mounted.
//
// The steering and animation sequences are optional.
// The center of the shape acts as the center of mass for the car.
//-----------------------------------------------------------------------------
datablock WheeledVehicleTire(CarTire)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeAsset = "Prototyping:carwheel";
staticFriction = 4.2;
kineticFriction = "1";
// Spring that generates lateral tire forces
lateralForce = 18000;
lateralDamping = 6000;
lateralRelaxation = 1;
// Spring that generates longitudinal tire forces
longitudinalForce = 18000;
longitudinalDamping = 4000;
longitudinalRelaxation = 1;
radius = "0.609998";
};
datablock WheeledVehicleSpring(CarSpring)
{
// Wheel suspension properties
length = 0.5; // Suspension travel
force = 2800; // Spring force
damping = 3600; // Spring damping
antiSwayForce = 3; // Lateral anti-sway force
};
datablock WheeledVehicleData(Car)
{
category = "Vehicles";
emap = 1;
mountPose[0] = sitting;
numMountPoints = 6;
useEyePoint = true; // Use the vehicle's camera node rather than the player's
maxSteeringAngle = 0.585; // Maximum steering angle, should match animation
// 3rd person camera settings
cameraRoll = false; // Roll the camera with the vehicle
cameraMaxDist = 7.8; // Far distance from vehicle
cameraOffset = 1.0; // Vertical offset from camera mount point
cameraLag = "0.3"; // Velocity lag of camera
cameraDecay = 1.25; // Decay per sec. rate of velocity lag
// Rigid Body
mass = "400";
massCenter = "0 0.5 0"; // Center of mass for rigid body
massBox = "0 0 0"; // Size of box used for moment of inertia,
// if zero it defaults to object bounding box
drag = 0.6; // Drag coefficient
bodyFriction = 0.6;
bodyRestitution = 0.4;
minImpactSpeed = 5; // Impacts over this invoke the script callback
softImpactSpeed = 5; // Play SoftImpact Sound
hardImpactSpeed = 15; // Play HardImpact Sound
integration = 8; // Physics integration: TickSec/Rate
collisionTol = "0.1"; // Collision distance tolerance
contactTol = "0.4"; // Contact velocity tolerance
// Engine
engineTorque = 4300; // Engine power
engineBrake = "5000"; // Braking when throttle is 0
brakeTorque = "10000"; // When brakes are applied
maxWheelSpeed = 50; // Engine scale by current speed / max speed
// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;
// Sounds
//engineSound = cheetahEngine;
//squealSound = cheetahSqueal;
//softImpactSound = softImpact;
//hardImpactSound = hardImpact;
// Dynamic fields accessed via script
nameTag = 'Cheetah';
maxDismountSpeed = 10;
maxMountSpeed = 5;
mountPose0 = "sitting";
// tireEmitter = "CheetahTireEmitter";
// dustEmitter = "CheetahTireEmitter";
dustHeight = "1";
// Mount slots
turretSlot = 1;
rightBrakeSlot = 2;
leftBrakeSlot = 3;
dragForce = "0.01";
ShapeAsset = "Prototyping:car";
};

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//Flying Vehicle
//---------------------------------------------------------------------------------------
datablock FlyingVehicleData(Flier)
{
spawnOffset = "0 0 2";
category = "Vehicles";
shapeAsset = "Prototyping:flier";
multipassenger = false;
computeCRC = true;
//debrisShapeName = "~/data/shapes/vehicles/Drone/flyer.dts";
//debris = DroneShapeDebris;
//renderWhenDestroyed = false;
drag = 0.15;
density = 3.0;
mountPose[0] = sitting;
numMountPoints = 1;
isProtectedMountPoint[0] = true;
cameraMaxDist = 0.5;
cameraOffset = 4.5;
cameraLag = 0.0;
cameraRoll = true; // Roll the camera with the vehicle
// explosion = DroneVehicleExplosion;
explosionDamage = 10.5;
explosionRadius = 15.0;
maxDamage = 50.40;
destroyedLevel = 50.40;
isShielded = true;
energyPerDamagePoint = 160;
maxEnergy = 280; // Afterburner and any energy weapon pool
rechargeRate = 0.8;
minDrag = 30; // Linear Drag (eventually slows you down when not thrusting...constant drag)
rotationalDrag = 10; // Anguler Drag (dampens the drift after you stop moving the mouse...also tumble drag)
maxAutoSpeed = 10; // Autostabilizer kicks in when less than this speed. (meters/second)
autoAngularForce = 200; // Angular stabilizer force (this force levels you out when autostabilizer kicks in)
autoLinearForce = 200; // Linear stabilzer force (this slows you down when autostabilizer kicks in)
autoInputDamping = 0.95; // Dampen control input so you don't` whack out at very slow speeds
integration = 6; // Physics integration: TickSec/Rate
collisionTol = 0.2; // Collision distance tolerance
contactTol = 0.1;
// Maneuvering
maxSteeringAngle = 3; // Max radiens you can rotate the wheel. Smaller number is more maneuverable.
horizontalSurfaceForce = 6; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
verticalSurfaceForce = 4; // Vertical center "wing" (controls side slip. lower numbers make MORE slide.)
maneuveringForce = 2400; // Horizontal jets (W,S,D,A key thrust)
steeringForce = 50; // Steering jets (force applied when you move the mouse)
steeringRollForce = 10; // Steering jets (how much you heel over when you turn)
rollForce = 80; // Auto-roll (self-correction to right you after you roll/invert)
hoverHeight = 45; // Height off the ground at rest
createHoverHeight = 45; // Height off the ground when created
maxForwardSpeed = 60; // speed in which forward thrust force is no longer applied (meters/second)
// Turbo Jet
jetForce = 3000; // Afterburner thrust (this is in addition to normal thrust)
minJetEnergy = 28; // Afterburner can't be used if below this threshhold.
jetEnergyDrain = 2.8; // Energy use of the afterburners (low number is less drain...can be fractional) // Auto stabilize speed
vertThrustMultiple = 3.0;
// Rigid body
mass = 30; // Mass of the vehicle
bodyFriction = 0; // Don't mess with this.
bodyRestitution = 1.0; // When you hit the ground, how much you rebound. (between 0 and 1)
minRollSpeed = 2000; // Don't mess with this.
softImpactSpeed = 3; // Sound hooks. This is the soft hit.
hardImpactSpeed = 15; // Sound hooks. This is the hard hit.
// Ground Impact Damage (uses DamageType::Ground)
minImpactSpeed = 10; // If hit ground at speed above this then it's an impact. Meters/second
speedDamageScale = 0.06;
// Object Impact Damage (uses DamageType::Impact)
collDamageThresholdVel = 23.0;
collDamageMultiplier = 0.02;
//
minTrailSpeed = 15; // The speed your contrail shows up at.
//trailEmitter = DroneContrailEmitter;
//forwardJetEmitter = DroneJetEmitter;
//downJetEmitter = DroneJetEmitter;
//
//jetSound = DroneThrustSound;
//engineSound = DroneEngineSound;
//softImpactSound = DroneSoftImpactSound;
//hardImpactSound = DroneHardImpactSound;
//
//softSplashSoundVelocity = 10.0;
//mediumSplashSoundVelocity = 15.0;
//hardSplashSoundVelocity = 20.0;
//exitSplashSoundVelocity = 10.0;
//exitingWater = DroneExitWaterMediumSound;
//impactWaterEasy = DroneImpactWaterSoftSound;
//impactWaterMedium = DroneImpactWaterMediumSound;
//impactWaterHard = DroneImpactWaterMediumSound;
//waterWakeSound = DroneWakeMediumSplashSound;
// dustEmitter = VehicleLiftoffDustEmitter;
triggerDustHeight = 4.0;
dustHeight = 1.0;
// damageEmitter[0] = LightDamageSmoke;
// damageEmitter[1] = HeavyDamageSmoke;
// damageEmitter[2] = DamageBubbles;
damageEmitterOffset[0] = "0.0 -3.0 0.0 ";
damageLevelTolerance[0] = 0.3;
damageLevelTolerance[1] = 0.7;
numDmgEmitterAreas = 3;
//
//max[RocketAmmo] = 1000;
minMountDist = 2;
//splashEmitter[0] = VehicleFoamDropletsEmitter;
//splashEmitter[1] = VehicleFoamEmitter;
//shieldImpact = VehicleShieldImpact;
//cmdCategory = "Tactical";
//cmdIcon = CMDFlyingScoutIcon;
//cmdMiniIconName = "commander/MiniIcons/com_scout_grey";
//targetNameTag = 'Drone';
//targetTypeTag = 'FlyingVehicle';
//sensorData = AWACPulseSensor;
//sensorRadius = AWACPulseSensor.detectRadius;
//sensorColor = "255 194 9";
checkRadius = 5.5;
observeParameters = "0 0 0";
shieldEffectScale = "0.937 1.125 0.60";
};

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datablock HoverVehicleData(hoverboat)
{
spawnOffset = "0 0 1";
floatingGravMag = 55.5;
ShapeAsset = "Prototyping:hoverboat";
category = "Vehicles";
emap = 1;
category = "Vehicle";
drag = 0.2;
density = 0.3;
hoverHeight = 3; // Height off the ground at rest
createHoverHeight = 3;
integration = 4; // Physics integration: TickSec/Rate
collisionTol = 0.3; // Collision distance tolerance
contactTol = 0.2; // Contact velocity tolerance
cameraMaxDist = "4.23615";
cameraOffset = 5.7;
cameraLag = 5.5;
explosionDamage = 0.5;
explosionRadius = 5;
rechargeRate = 0.7;
energyPerDamagePoint = 75;
maxEnergy = 650;
minJetEnergy = 165;
jetEnergyDrain = 1.3;
// Rigid Body
mass = "2";
bodyFriction = 0.1;
bodyRestitution = 0.3;
softImpactSpeed = 20; // Play SoftImpact Sound
hardImpactSpeed = 28; // Play HardImpact Sound
dragForce = 1.0;
// dragForce = 25 / 45.0;
vertFactor = 0.8;
floatingThrustFactor = 0.5;
mainThrustForce = "20";
reverseThrustForce = "10";
strafeThrustForce = "25";
turboFactor = 1.5;
brakingForce = "20";
brakingActivationSpeed = 30;
stabLenMin = "1.5"; //was 3
stabLenMax = "2.5"; //was 4
stabSpringConstant = "25";
stabDampingConstant = 28;
gyroDrag = 18; // 16
//gyroForce = 50;
normalForce = "30";
restorativeForce = "19000";
steeringForce = "30";
rollForce = "0";
pitchForce = 30;
};

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@ -0,0 +1,20 @@
function Car::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
%obj.setWheelTire(0,CarTire);
%obj.setWheelTire(1,CarTire);
%obj.setWheelTire(2,CarTire);
%obj.setWheelTire(3,CarTire);
// Setup the car with some tires & springs
for (%i = %obj.getWheelCount() - 1; %i >= 0; %i--)
{
%obj.setWheelPowered(%i, true);
%obj.setWheelSpring(%i, CarSpring);
}
// Steer with the front tires
%obj.setWheelSteering(0, 1);
%obj.setWheelSteering(1, 1);
}

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function Flier::onDamage(%this, %obj, %delta)
{
Parent::onDamage(%this, %obj);
%currentDamage = %obj.getDamageLevel();
if(%currentDamage > %obj.destroyedLevel)
{
if(%obj.getDamageState() !$= "Destroyed")
{
if(%obj.respawnTime !$= "")
%obj.marker.schedule = %obj.marker.data.schedule(%obj.respawnTime, "respawn", %obj.marker);
%obj.setDamageState(Destroyed);
}
}
else
{
if(%obj.getDamageState() !$= "Enabled")
%obj.setDamageState(Enabled);
}
}

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<ShapeAsset canSave="true" canSaveDynamicFields="true" AssetName="Car" fileName="@assetFile=car.dae" constuctorFileName="@assetFile=car.tscript"/>

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singleton TSShapeConstructor(cardae)
{
baseShapeAsset = "./car.dae";
singleDetailSize = "0";
flipUVCoords = "0";
JoinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};

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<ShapeAsset canSave="true" canSaveDynamicFields="true" AssetName="carwheel" fileName="@assetFile=carwheel.dae" constuctorFileName="@assetFile=carwheel.tscript"/>

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singleton TSShapeConstructor(carwheeldae)
{
baseShapeAsset = "./carwheel.dae";
singleDetailSize = "0";
flipUVCoords = "0";
JoinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};

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<ShapeAsset canSave="true" canSaveDynamicFields="true" AssetName="flier" fileName="@assetFile=flier.dae" constuctorFileName="@assetFile=flier.tscript"/>

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singleton TSShapeConstructor(flierdae)
{
baseShapeAsset = "./flier.dae";
singleDetailSize = "0";
flipUVCoords = "0";
JoinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};

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<ShapeAsset canSave="true" canSaveDynamicFields="true" AssetName="hoverboat" fileName="@assetFile=hoverboat.dae" constuctorFileName="@assetFile=hoverboat.tscript"/>

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singleton TSShapeConstructor(hoverboatdae)
{
baseShapeAsset = "./hoverboat.dae";
singleDetailSize = "0";
flipUVCoords = "0";
JoinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};

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singleton Material(DetailBlue)
{
mapTo = "DetailBlue";
diffuseColor[0] = "0.8 0.8 0.8 1";
DiffuseMap[0] = "data/Prototyping/Materials/DetailBlue.png";
translucentBlendOp = "None";
};