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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 03:23:52 +00:00
Update SoundAsset.h
-SoundAsset array setters getters and binds in place
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1 changed files with 218 additions and 0 deletions
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@ -360,5 +360,223 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
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#pragma endregion
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#pragma region Arrayed Asset Macros
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#define DECLARE_SOUNDASSET_ARRAY(className, name, max) public: \
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static const U32 sm##name##count = max;\
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Resource<SFXResource> m##name[max];\
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StringTableEntry m##name##Name[max]; \
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<SoundAsset> m##name##Asset[max] = NULL;\
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SFXProfile* m##name##Profile[max] = NULL;\
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public: \
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const StringTableEntry get##name##File(const U32& id) const { return m##name##Name[id]; }\
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void set##name##File(const FileName &_in, const U32& id) { m##name##Name[id] = StringTable->insert(_in.c_str());}\
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const AssetPtr<SoundAsset> & get##name##Asset(const U32& id) const { return m##name##Asset[id]; }\
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void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& id) { m##name##Asset[id] = _in;}\
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\
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bool _set##name(StringTableEntry _in, const U32& id)\
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{\
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if(m##name##AssetId[id] != _in || m##name##Name[id] != _in)\
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{\
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if (_in == NULL || _in == StringTable->EmptyString())\
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{\
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if(id >= sm##name##Count || id < 0) \
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return false;\
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m##name##Name[id] = StringTable->EmptyString();\
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m##name##AssetId[id] = StringTable->EmptyString();\
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m##name##Asset[id] = NULL;\
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m##name[id] = NULL;\
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return true;\
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}\
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\
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if (AssetDatabase.isDeclaredAsset(_in))\
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{\
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m##name##AssetId[id] = _in;\
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\
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U32 assetState = SoundAsset::getAssetById(m##name##AssetId[id], &m##name##Asset[id]);\
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\
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if (SoundAsset::Ok == assetState)\
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{\
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m##name##Name[id] = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
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if (assetId != StringTable->EmptyString())\
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{\
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m##name##AssetId[id] = assetId;\
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if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
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{\
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m##name##Name[id] = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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m##name##Name[id] = _in;\
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m##name##AssetId[id] = StringTable->EmptyString();\
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m##name##Asset[id] = NULL;\
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}\
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}\
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}\
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if (get##name(id) != StringTable->EmptyString() && m##name##Asset[id].notNull())\
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{\
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m##name[id] = m##name##Asset[id]->getSoundResource();\
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}\
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else\
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{\
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m##name[id] = NULL;\
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}\
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\
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if (m##name##Asset[id].notNull() && m##name##Asset[id]->getStatus() != SoundAsset::Ok)\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),id, _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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return false; \
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}\
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else if (!m##name)\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),id, _in);\
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return false;\
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}\
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return true;\
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}\
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\
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const StringTableEntry get##name(const U32& id) const\
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{\
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if (m##name##Asset[id] && (m##name##Asset[id]->getSoundPath() != StringTable->EmptyString()))\
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return m##name##Asset[id]->getSoundPath();\
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else if (m##name##AssetId[id] != StringTable->EmptyString())\
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return m##name##AssetId[id];\
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else if (m##name##Name[id] != StringTable->EmptyString())\
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return StringTable->insert(m##name##Name[id]);\
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else\
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return StringTable->EmptyString();\
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}\
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Resource<SFXResource> get##name##Resource() \
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{\
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return m##name;\
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}
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#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if(!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data), idx);\
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return ret;\
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}
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#define DECLARE_SOUNDASSET_ARRAY_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data, idx));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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#define DEF_SOUNDASSET_ARRAY_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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{\
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return object->get##name(index); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
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{\
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if(index >= className::sm##name##Count || index < 0)\
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return "";\
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return object->m##name##AssetId[index]; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(map), index);\
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}
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#define INIT_SOUNDASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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}
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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#else
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#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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#endif
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#define CLONE_SOUNDASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = other.m##name##Name[index];\
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m##name##AssetId[index] = other.m##name##AssetId[index];\
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m##name##Asset[index] = other.m##name##Asset[index];\
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}
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#define LOAD_SOUNDASSET_ARRAY(name, index)\
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if (m##name##AssetId[index] != StringTable->EmptyString())\
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{\
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S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
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if (assetState == SoundAsset::Ok )\
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{\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
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}
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#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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stream->writeString(m##name##Asset[index].getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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m##name##Name[index] = stream->readSTString();
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#define PACK_SOUNDASSET_ARRAY(netconn, name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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#define UNPACK_SOUNDASSET_ARRAY(netconn, name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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m##name##Name[index] = stream->readSTString();
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#pragma endregion
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#endif // _ASSET_BASE_H_
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