Update SoundAsset.h

-SoundAsset array setters getters and binds in place
This commit is contained in:
marauder2k7 2021-09-20 09:55:36 +01:00
parent c92cfe3e81
commit 3ad6d47ca9

View file

@ -360,5 +360,223 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
#pragma endregion
#pragma region Arrayed Asset Macros
#define DECLARE_SOUNDASSET_ARRAY(className, name, max) public: \
static const U32 sm##name##count = max;\
Resource<SFXResource> m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<SoundAsset> m##name##Asset[max] = NULL;\
SFXProfile* m##name##Profile[max] = NULL;\
public: \
const StringTableEntry get##name##File(const U32& id) const { return m##name##Name[id]; }\
void set##name##File(const FileName &_in, const U32& id) { m##name##Name[id] = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset(const U32& id) const { return m##name##Asset[id]; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& id) { m##name##Asset[id] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& id)\
{\
if(m##name##AssetId[id] != _in || m##name##Name[id] != _in)\
{\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
if(id >= sm##name##Count || id < 0) \
return false;\
m##name##Name[id] = StringTable->EmptyString();\
m##name##AssetId[id] = StringTable->EmptyString();\
m##name##Asset[id] = NULL;\
m##name[id] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[id] = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId[id], &m##name##Asset[id]);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name[id] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[id] = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
{\
m##name##Name[id] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[id] = _in;\
m##name##AssetId[id] = StringTable->EmptyString();\
m##name##Asset[id] = NULL;\
}\
}\
}\
if (get##name(id) != StringTable->EmptyString() && m##name##Asset[id].notNull())\
{\
m##name[id] = m##name##Asset[id]->getSoundResource();\
}\
else\
{\
m##name[id] = NULL;\
}\
\
if (m##name##Asset[id].notNull() && m##name##Asset[id]->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),id, _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (!m##name)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),id, _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& id) const\
{\
if (m##name##Asset[id] && (m##name##Asset[id]->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset[id]->getSoundPath();\
else if (m##name##AssetId[id] != StringTable->EmptyString())\
return m##name##AssetId[id];\
else if (m##name##Name[id] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[id]);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if(!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SOUNDASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data, idx));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SOUNDASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map), index);\
}
#define INIT_SOUNDASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif
#define CLONE_SOUNDASSET_ARRAY(name, index) \
{\
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
}
#define LOAD_SOUNDASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == SoundAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_SOUNDASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SOUNDASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_