Merge pull request #565 from Areloch/BugfixQOL_20210909
Bugfix qol 20210909
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@ -221,6 +221,13 @@ DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char
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{
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return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
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}
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DefineEngineMethod(GUIAsset, getScriptPath, const char*, (), ,
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"Gets the script file path associated to this asset.\n"
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"@return The full script file path.")
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{
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return object->getScriptPath();
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}
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#endif
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//-----------------------------------------------------------------------------
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@ -420,8 +420,7 @@ IMPLEMENT_CONOBJECT(AssetImportObject);
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AssetImportObject::AssetImportObject() :
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dirty(false),
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skip(false),
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processed(false),
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importStatus(AssetImportObject::NotProcessed),
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generatedAsset(false),
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parentAssetItem(nullptr),
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tamlFilePath(""),
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@ -463,8 +462,6 @@ void AssetImportObject::initPersistFields()
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addField("statusInfo", TypeRealString, Offset(statusInfo, AssetImportObject), "What is the articulated information of the status of the asset. Contains the error or warning log data");
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addField("dirty", TypeBool, Offset(dirty, AssetImportObject), "Is the asset item currently flagged as dirty");
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addField("skip", TypeBool, Offset(skip, AssetImportObject), "Is this asset item marked to be skipped. If it is, it's usually due to being marked as deleted");
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addField("processed", TypeBool, Offset(processed, AssetImportObject), "Has the asset item been processed");
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addField("generatedAsset", TypeBool, Offset(generatedAsset, AssetImportObject), "Is this specific asset item generated as part of the import process of another item");
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addField("tamlFilePath", TypeRealString, Offset(tamlFilePath, AssetImportObject), "What is the ultimate asset taml file path for this import item");
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@ -622,8 +619,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
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assetImportObj->statusInfo = "";
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assetImportObj->dirty = false;
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assetImportObj->skip = false;
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assetImportObj->processed = false;
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assetImportObj->importStatus = AssetImportObject::NotProcessed;
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assetImportObj->generatedAsset = false;
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if (parentItem != nullptr)
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@ -656,7 +652,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
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void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
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{
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assetItem->skip = true;
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assetItem->importStatus = AssetImportObject::Skipped;
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//log it
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Deleting Importing Asset %s and all it's child items", assetItem->assetName.c_str());
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@ -665,36 +661,21 @@ void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
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AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
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{
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if (assetItem == nullptr)
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{
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for (U32 i = 0; i < importingAssets.size(); i++)
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{
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if (importingAssets[i]->cleanAssetName == assetName)
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{
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return importingAssets[i];
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}
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Vector<AssetImportObject*> itemList = importingAssets;
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if (assetItem != nullptr)
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itemList = assetItem->childAssetItems;
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//If it wasn't a match, try recusing on the children(if any)
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AssetImportObject* retItem = findImportingAssetByName(assetName, importingAssets[i]);
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if (retItem != nullptr)
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return retItem;
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}
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}
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else
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for (U32 i = 0; i < itemList.size(); i++)
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{
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//this is the child recursing section
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for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
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if (itemList[i]->cleanAssetName == assetName)
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{
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if (assetItem->childAssetItems[i]->cleanAssetName == assetName)
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{
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return assetItem->childAssetItems[i];
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}
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//If it wasn't a match, try recusing on the children(if any)
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AssetImportObject* retItem = findImportingAssetByName(assetName, assetItem->childAssetItems[i]);
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if (retItem != nullptr)
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return retItem;
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return itemList[i];
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}
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//If it wasn't a match, try recusing on the children(if any)
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AssetImportObject* retItem = findImportingAssetByName(assetName, itemList[i]);
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if (retItem != nullptr)
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return retItem;
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}
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return nullptr;
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@ -1385,109 +1366,53 @@ void AssetImportConfig::loadSISFile(Torque::Path filePath)
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void AssetImporter::processImportAssets(AssetImportObject* assetItem)
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{
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if (assetItem == nullptr)
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Vector<AssetImportObject*> itemList = importingAssets;
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if (assetItem != nullptr)
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itemList = assetItem->childAssetItems;
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assetHeirarchyChanged = false;
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for (U32 i = 0; i < itemList.size(); i++)
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{
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assetHeirarchyChanged = false;
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AssetImportObject* item = itemList[i];
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if (item->importStatus != AssetImportObject::NotProcessed)
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continue;
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for (U32 i = 0; i < importingAssets.size(); i++)
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{
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AssetImportObject* item = importingAssets[i];
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if (item->skip)
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continue;
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//Sanitize before modifying our asset name(suffix additions, etc)
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if (item->assetName != item->cleanAssetName)
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item->assetName = item->cleanAssetName;
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if (!item->processed)
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{
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//Sanitize before modifying our asset name(suffix additions, etc)
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if (item->assetName != item->cleanAssetName)
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item->assetName = item->cleanAssetName;
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//process the asset items
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if (item->assetType == String("ImageAsset"))
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{
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processImageAsset(item);
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}
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else if (item->assetType == String("ShapeAsset"))
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{
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processShapeAsset(item);
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}
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else if (item->assetType == String("SoundAsset"))
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{
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processSoundAsset(item);
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}
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else if (item->assetType == String("MaterialAsset"))
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{
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processMaterialAsset(item);
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}
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/*else if (item->assetType == String("ShapeAnimationAsset"))
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ShapeAnimationAsset::prepareAssetForImport(this, item);*/
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else
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{
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String processCommand = "process";
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processCommand += item->assetType;
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if(isMethod(processCommand.c_str()))
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Con::executef(this, processCommand.c_str(), item);
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}
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//handle special pre-processing here for any types that need it
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item->importStatus == AssetImportObject::Processed;
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//process the asset items
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if (item->assetType == String("ImageAsset"))
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{
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processImageAsset(item);
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}
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else if (item->assetType == String("ShapeAsset"))
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{
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processShapeAsset(item);
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}
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else if (item->assetType == String("SoundAsset"))
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{
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processSoundAsset(item);
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}
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else if (item->assetType == String("MaterialAsset"))
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{
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processMaterialAsset(item);
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}
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/*else if (item->assetType == String("ShapeAnimationAsset"))
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ShapeAnimationAsset::prepareAssetForImport(this, item);*/
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else
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{
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String processCommand = "process";
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processCommand += item->assetType;
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if(isMethod(processCommand.c_str()))
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Con::executef(this, processCommand.c_str(), item);
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}
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item->processed = true;
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}
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//try recusing on the children(if any)
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processImportAssets(item);
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}
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}
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else
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{
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//this is the child recursing section
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for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
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{
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AssetImportObject* childItem = assetItem->childAssetItems[i];
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if (childItem->skip)
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continue;
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if (!childItem->processed)
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{
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//Sanitize before modifying our asset name(suffix additions, etc)
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//if (childItem->assetName != childItem->cleanAssetName)
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// childItem->assetName = childItem->cleanAssetName;
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//handle special pre-processing here for any types that need it
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//process the asset items
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if (childItem->assetType == String("ImageAsset"))
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{
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processImageAsset(childItem);
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}
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else if (childItem->assetType == String("ShapeAsset"))
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{
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processShapeAsset(childItem);
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}
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else if (childItem->assetType == String("SoundAsset"))
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{
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processSoundAsset(childItem);
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}
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else if (childItem->assetType == String("MaterialAsset"))
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{
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processMaterialAsset(childItem);
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}
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/*else if (item->assetType == String("ShapeAnimationAsset"))
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ShapeAnimationAsset::prepareAssetForImport(this, item);*/
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else
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{
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String processCommand = "process";
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processCommand += childItem->assetType;
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if (isMethod(processCommand.c_str()))
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Con::executef(this, processCommand.c_str(), childItem);
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}
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childItem->processed = true;
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}
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//try recusing on the children(if any)
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processImportAssets(childItem);
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}
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//try recusing on the children(if any)
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processImportAssets(item);
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}
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//If our hierarchy changed, it's because we did so during processing
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@ -1610,7 +1535,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
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assetItem->cleanAssetName = assetItem->assetName;
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}
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assetItem->processed = true;
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assetItem->importStatus = AssetImportObject::Processed;
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}
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void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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@ -1633,7 +1558,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
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if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
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{
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assetItem->skip = true;
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assetItem->importStatus = AssetImportObject::Skipped;
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been ignored due to it's name being listed in the IgnoreMaterials list in the Import Config.", assetItem->assetName.c_str());
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activityLog.push_back(importLogBuffer);
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@ -1649,9 +1574,9 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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//check to see if the definition for this already exists
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StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
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if (existingMatAsset != StringTable->EmptyString())
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if (existingMatAsset != StringTable->EmptyString() && existingMatAsset != StringTable->insert("Core_Rendering:NoMaterial"))
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{
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assetItem->skip = true;
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assetItem->importStatus = AssetImportObject::UseForDependencies;
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
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activityLog.push_back(importLogBuffer);
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return;
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@ -1700,7 +1625,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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{
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AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
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if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
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if (childAssetItem->importStatus == AssetImportObject::Skipped || childAssetItem->assetType != String("ImageAsset"))
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continue;
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for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
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@ -1852,7 +1777,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
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}
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}
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assetItem->processed = true;
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assetItem->importStatus = AssetImportObject::Processed;
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}
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void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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@ -1948,7 +1873,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
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cachedConfig->CopyTo(activeImportConfig);
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cachedConfig->deleteObject();
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assetItem->processed = true;
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assetItem->importStatus = AssetImportObject::Processed;
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}
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void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 materialItemId)
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@ -2053,7 +1978,7 @@ void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
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dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
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activityLog.push_back(importLogBuffer);
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assetItem->processed = true;
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assetItem->importStatus = AssetImportObject::Processed;
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}
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//
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@ -2077,7 +2002,7 @@ bool AssetImporter::validateAssets()
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void AssetImporter::validateAsset(AssetImportObject* assetItem)
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{
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if (assetItem->skip)
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if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed)
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return;
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bool hasCollision = checkAssetForCollision(assetItem);
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@ -2157,36 +2082,21 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
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void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
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{
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if (assetItem == nullptr)
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Vector<AssetImportObject*> itemList = importingAssets;
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if (assetItem != nullptr)
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itemList = assetItem->childAssetItems;
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for (U32 i = 0; i < itemList.size(); i++)
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{
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for (U32 i = 0; i < importingAssets.size(); i++)
|
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{
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if (importingAssets[i]->skip)
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continue;
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if (itemList[i]->importStatus == AssetImportObject::Skipped)
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||||
continue;
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||||
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||||
importingAssets[i]->status = "";
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||||
importingAssets[i]->statusType = "";
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importingAssets[i]->statusInfo = "";
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itemList[i]->status = "";
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itemList[i]->statusType = "";
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itemList[i]->statusInfo = "";
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//If it wasn't a match, try recusing on the children(if any)
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||||
resetAssetValidationStatus(importingAssets[i]);
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||||
}
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||||
}
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||||
else
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||||
{
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//this is the child recursing section
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||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
if (assetItem->childAssetItems[i]->skip)
|
||||
continue;
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||||
|
||||
assetItem->childAssetItems[i]->status = "";
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||||
assetItem->childAssetItems[i]->statusType = "";
|
||||
assetItem->childAssetItems[i]->statusInfo = "";
|
||||
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||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
resetAssetValidationStatus(assetItem->childAssetItems[i]);
|
||||
}
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||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
resetAssetValidationStatus(itemList[i]);
|
||||
}
|
||||
}
|
||||
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||||
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@ -2194,68 +2104,37 @@ bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck,
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|||
{
|
||||
bool results = false;
|
||||
|
||||
if (assetItem == nullptr)
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
AssetImportObject* importingAsset = itemList[i];
|
||||
|
||||
if (importingAsset->importStatus == AssetImportObject::Skipped)
|
||||
continue;
|
||||
|
||||
if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
|
||||
{
|
||||
AssetImportObject* importingAsset = importingAssets[i];
|
||||
|
||||
if (importingAsset->skip)
|
||||
continue;
|
||||
|
||||
if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
|
||||
{
|
||||
//we do have a collision, note the collsion and bail out
|
||||
assetItemToCheck->status = "Warning";
|
||||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
|
||||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||||
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
|
||||
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
|
||||
importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
results = checkAssetForCollision(assetItemToCheck, importingAsset);
|
||||
if (results)
|
||||
return results;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
AssetImportObject* childAsset = assetItem->childAssetItems[i];
|
||||
|
||||
if (childAsset->skip)
|
||||
continue;
|
||||
|
||||
if ((assetItemToCheck->assetName.compare(childAsset->assetName) == 0) && (assetItemToCheck->getId() != childAsset->getId()))
|
||||
{
|
||||
//we do have a collision, note the collsion and bail out
|
||||
assetItemToCheck->status = "Warning";
|
||||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + assetItem->assetName + "\" of the type \"" + assetItem->assetType + "\" and \"" +
|
||||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||||
//we do have a collision, note the collsion and bail out
|
||||
assetItemToCheck->status = "Warning";
|
||||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
|
||||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||||
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
|
||||
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
|
||||
childAsset->assetName.c_str(), childAsset->assetType.c_str());
|
||||
importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
results = checkAssetForCollision(assetItemToCheck, childAsset);
|
||||
if (results)
|
||||
return results;
|
||||
return true;
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
results = checkAssetForCollision(assetItemToCheck, importingAsset);
|
||||
if (results)
|
||||
return results;
|
||||
}
|
||||
|
||||
return results;
|
||||
|
|
@ -2271,7 +2150,16 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
|
|||
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
|
||||
{
|
||||
//delete the item
|
||||
deleteImportingAsset(assetItem);
|
||||
if (assetItem->parentAssetItem == nullptr)
|
||||
{
|
||||
//if there's no parent, just delete
|
||||
deleteImportingAsset(assetItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
//otherwise, we'll likely want to retain our dependency for our parent
|
||||
assetItem->importStatus = AssetImportObject::UseForDependencies;
|
||||
}
|
||||
|
||||
//log it's deletion
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
|
||||
|
|
@ -2460,161 +2348,102 @@ void AssetImporter::importAssets(AssetImportObject* assetItem)
|
|||
return;
|
||||
}
|
||||
|
||||
if (assetItem == nullptr)
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
AssetImportObject* item = itemList[i];
|
||||
if (!item->canImport())
|
||||
continue;
|
||||
|
||||
Torque::Path assetPath;
|
||||
if (item->assetType == String("ImageAsset"))
|
||||
{
|
||||
if (importingAssets[i]->skip)
|
||||
continue;
|
||||
assetPath = importImageAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("ShapeAsset"))
|
||||
{
|
||||
assetPath = importShapeAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("SoundAsset"))
|
||||
{
|
||||
assetPath = importSoundAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("MaterialAsset"))
|
||||
{
|
||||
assetPath = importMaterialAsset(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalImportedAssetPath = String::EmptyString;
|
||||
|
||||
Torque::Path assetPath;
|
||||
if (importingAssets[i]->assetType == String("ImageAsset"))
|
||||
String processCommand = "import";
|
||||
processCommand += item->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
{
|
||||
assetPath = importImageAsset(importingAssets[i]);
|
||||
}
|
||||
else if (importingAssets[i]->assetType == String("ShapeAsset"))
|
||||
{
|
||||
assetPath = importShapeAsset(importingAssets[i]);
|
||||
}
|
||||
else if (importingAssets[i]->assetType == String("SoundAsset"))
|
||||
{
|
||||
assetPath = importSoundAsset(importingAssets[i]);
|
||||
}
|
||||
else if (importingAssets[i]->assetType == String("MaterialAsset"))
|
||||
{
|
||||
assetPath = importMaterialAsset(importingAssets[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalImportedAssetPath = String::EmptyString;
|
||||
Con::executef(this, processCommand.c_str(), item);
|
||||
|
||||
String processCommand = "import";
|
||||
processCommand += importingAssets[i]->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
assetPath = finalImportedAssetPath;
|
||||
}
|
||||
}
|
||||
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
|
||||
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
|
||||
|
||||
if (assetPath.isEmpty() && item->assetType != String("MaterialAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", item->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||||
if (!isReimport)
|
||||
{
|
||||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||||
|
||||
if (!registerSuccess)
|
||||
{
|
||||
Con::executef(this, processCommand.c_str(), importingAssets[i]);
|
||||
|
||||
assetPath = finalImportedAssetPath;
|
||||
}
|
||||
}
|
||||
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
|
||||
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
|
||||
|
||||
if (assetPath.isEmpty() && importingAssets[i]->assetType != String("MaterialAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", importingAssets[i]->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||||
if (!isReimport)
|
||||
{
|
||||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||||
|
||||
if (!registerSuccess)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
String assetId = importingAssets[i]->moduleName + ":" + importingAssets[i]->assetName;
|
||||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||||
|
||||
if (!refreshSuccess)
|
||||
//Any special-case post-reg stuff here
|
||||
if (item->assetType == String("ShapeAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", importingAssets[i]->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
String assetIdStr = item->moduleName + ":" + item->assetName;
|
||||
StringTableEntry assetId = StringTable->insert(assetIdStr.c_str());
|
||||
|
||||
//forcefully update it's shape constructor
|
||||
TSShapeConstructor* tss = TSShapeConstructor::findShapeConstructorByAssetId(assetId);
|
||||
|
||||
if(tss)
|
||||
tss->setShapeAssetId(assetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//recurse if needed
|
||||
importAssets(importingAssets[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip)
|
||||
continue;
|
||||
|
||||
Torque::Path assetPath;
|
||||
if (childItem->assetType == String("ImageAsset"))
|
||||
{
|
||||
assetPath = importImageAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("ShapeAsset"))
|
||||
{
|
||||
assetPath = importShapeAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("SoundAsset"))
|
||||
{
|
||||
assetPath = importSoundAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("MaterialAsset"))
|
||||
{
|
||||
assetPath = importMaterialAsset(childItem);
|
||||
}
|
||||
/*else if (childItem->assetType == String("ShapeAnimationAsset"))
|
||||
assetPath = ShapeAnimationAsset::importAsset(childItem);*/
|
||||
else
|
||||
{
|
||||
finalImportedAssetPath = String::EmptyString;
|
||||
|
||||
String processCommand = "import";
|
||||
processCommand += childItem->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
{
|
||||
const char* importReturnVal = Con::executef(this, processCommand.c_str(), childItem).getString();
|
||||
assetPath = Torque::Path(importReturnVal);
|
||||
}
|
||||
}
|
||||
|
||||
if (assetPath.isEmpty() && childItem->assetType != String("MaterialAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", childItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||||
if (!isReimport)
|
||||
{
|
||||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||||
String assetId = item->moduleName + ":" + item->assetName;
|
||||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||||
|
||||
if (!registerSuccess)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (!refreshSuccess)
|
||||
{
|
||||
String assetId = childItem->moduleName + ":" + childItem->assetName;
|
||||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||||
|
||||
if (!refreshSuccess)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", childItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", item->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
//recurse if needed
|
||||
importAssets(childItem);
|
||||
}
|
||||
|
||||
//Mark us as successfully imported
|
||||
item->importStatus = AssetImportObject::Imported;
|
||||
|
||||
//recurse if needed
|
||||
importAssets(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2719,7 +2548,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
char dependencyFieldName[64];
|
||||
|
|
@ -2756,7 +2585,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
if (childItem->imageSuffixType.compare("ORMConfig") == 0)
|
||||
|
|
@ -2813,7 +2642,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
String path = childItem->filePath.getFullFileName();
|
||||
|
|
@ -2890,7 +2719,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
String mapFieldName = "";
|
||||
|
|
@ -3013,7 +2842,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed)
|
||||
if (!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies)
|
||||
continue;
|
||||
|
||||
if (childItem->assetType.compare("MaterialAsset") == 0)
|
||||
|
|
@ -3118,7 +2947,8 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
|
|||
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
|
||||
if (constructor == nullptr)
|
||||
{
|
||||
constructor = new TSShapeConstructor(StringTable->insert(qualifiedToFile));
|
||||
String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
|
||||
constructor = new TSShapeConstructor(StringTable->insert(fullAssetName.c_str()));
|
||||
|
||||
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
|
||||
constructorName.replace(" ", "_");
|
||||
|
|
|
|||
|
|
@ -492,15 +492,20 @@ public:
|
|||
/// </summary>
|
||||
bool dirty;
|
||||
|
||||
enum
|
||||
{
|
||||
NotProcessed=0,
|
||||
Processed,
|
||||
Skipped,
|
||||
UseForDependencies,
|
||||
Error,
|
||||
Imported
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Is this asset item marked to be skipped. If it is, it's usually due to being marked as deleted
|
||||
/// </summary>
|
||||
bool skip;
|
||||
|
||||
/// <summary>
|
||||
/// Has the asset item been processed
|
||||
/// </summary>
|
||||
bool processed;
|
||||
U32 importStatus;
|
||||
|
||||
/// <summary>
|
||||
/// Is this specific asset item generated as part of the import process of another item
|
||||
|
|
@ -564,6 +569,10 @@ public:
|
|||
{
|
||||
return o.getId() == this->getId();
|
||||
}
|
||||
|
||||
bool canImport() {
|
||||
return (importStatus == AssetImportObject::Processed);
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1015,7 +1015,7 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|||
con->packNetStringHandleU(stream, matNameStr);
|
||||
}
|
||||
|
||||
mChangingMaterials.clear();
|
||||
//mChangingMaterials.clear();
|
||||
}
|
||||
|
||||
return retMask;
|
||||
|
|
@ -1670,53 +1670,49 @@ void TSStatic::onInspect(GuiInspector* inspector)
|
|||
{
|
||||
StringTableEntry materialname = StringTable->insert(mShapeAsset->getShape()->materialList->getMaterialName(i).c_str());
|
||||
|
||||
//Iterate through our assetList to find the compliant entry in our matList
|
||||
for (U32 m = 0; m < mShapeAsset->getMaterialCount(); m++)
|
||||
AssetPtr<MaterialAsset> matAsset;
|
||||
if(MaterialAsset::getAssetByMaterialName(materialname, &matAsset) == MaterialAsset::Ok)
|
||||
{
|
||||
AssetPtr<MaterialAsset> matAsset = mShapeAsset->getMaterialAsset(m);
|
||||
dSprintf(matFieldName, 128, "MaterialSlot%d", i);
|
||||
|
||||
if (matAsset->getMaterialDefinitionName() == materialname)
|
||||
//addComponentField(matFieldName, "A material used in the shape file", "Material", matAsset->getAssetId(), "");
|
||||
//Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
|
||||
Con::printf("Added material field for MaterialSlot %d", i);
|
||||
|
||||
GuiInspectorField* fieldGui = materialGroup->constructField(TypeMaterialAssetPtr);
|
||||
fieldGui->init(inspector, materialGroup);
|
||||
|
||||
fieldGui->setSpecialEditField(true);
|
||||
fieldGui->setTargetObject(this);
|
||||
|
||||
StringTableEntry fldnm = StringTable->insert(matFieldName);
|
||||
|
||||
fieldGui->setSpecialEditVariableName(fldnm);
|
||||
|
||||
fieldGui->setInspectorField(NULL, fldnm);
|
||||
fieldGui->setDocs("");
|
||||
|
||||
if (fieldGui->registerObject())
|
||||
{
|
||||
dSprintf(matFieldName, 128, "MaterialSlot%d", i);
|
||||
StringTableEntry fieldValue = matAsset->getAssetId();
|
||||
|
||||
//addComponentField(matFieldName, "A material used in the shape file", "Material", matAsset->getAssetId(), "");
|
||||
//Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
|
||||
Con::printf("Added material field for MaterialSlot %d", i);
|
||||
|
||||
GuiInspectorField* fieldGui = materialGroup->constructField(TypeMaterialAssetPtr);
|
||||
fieldGui->init(inspector, materialGroup);
|
||||
|
||||
fieldGui->setSpecialEditField(true);
|
||||
fieldGui->setTargetObject(this);
|
||||
|
||||
StringTableEntry fldnm = StringTable->insert(matFieldName);
|
||||
|
||||
fieldGui->setSpecialEditVariableName(fldnm);
|
||||
|
||||
fieldGui->setInspectorField(NULL, fldnm);
|
||||
fieldGui->setDocs("");
|
||||
|
||||
if (fieldGui->registerObject())
|
||||
//Check if we'd already actually changed it, and display the modified value
|
||||
for (U32 c = 0; c < mChangingMaterials.size(); c++)
|
||||
{
|
||||
fieldGui->setValue(materialname);
|
||||
|
||||
stack->addObject(fieldGui);
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE(fieldGui);
|
||||
if (mChangingMaterials[c].slot == i)
|
||||
{
|
||||
fieldValue = StringTable->insert(mChangingMaterials[i].assetId.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*if (materialGroup->isMethod("onConstructField"))
|
||||
{
|
||||
//ensure our stack variable is bound if we need it
|
||||
//Con::evaluatef("%d.stack = %d;", materialGroup->getId(), materialGroup->at(0)->getId());
|
||||
fieldGui->setValue(fieldValue);
|
||||
|
||||
Con::executef(materialGroup, "onConstructField", matFieldName,
|
||||
matFieldName, "material", matFieldName,
|
||||
materialname, "", "", this);
|
||||
}*/
|
||||
break;
|
||||
stack->addObject(fieldGui);
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE(fieldGui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ void GuiConvexEditorCtrl::setVisible( bool val )
|
|||
bool isPortal = (scene->at(c)->getClassName() == StringTable->insert("Portal"));
|
||||
bool isOccluder = (scene->at(c)->getClassName() == StringTable->insert("OcclusionVolume"));
|
||||
|
||||
if (isZone || isPortal || isOccluder)
|
||||
if (isTrigger || isZone || isPortal || isOccluder)
|
||||
{
|
||||
SceneObject* sceneObj = static_cast<SceneObject*>(scene->at(c));
|
||||
if (!sceneObj)
|
||||
|
|
@ -247,15 +247,18 @@ void GuiConvexEditorCtrl::setVisible( bool val )
|
|||
|
||||
ConvexShape* proxyShape = createConvexShapeFrom(sceneObj);
|
||||
|
||||
if (proxyShape == NULL)
|
||||
continue;
|
||||
|
||||
//Set the texture to a representatory one so we know what's what
|
||||
if (isTrigger)
|
||||
proxyShape->mMaterialName = "ToolsModule:TriggerProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:TriggerProxyMaterial"));
|
||||
else if (isPortal)
|
||||
proxyShape->mMaterialName = "ToolsModule:PortalProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:PortalProxyMaterial"));
|
||||
else if (isZone)
|
||||
proxyShape->mMaterialName = "ToolsModule:ZoneProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:ZoneProxyMaterial"));
|
||||
else if (isOccluder)
|
||||
proxyShape->mMaterialName = "ToolsModule:OccluderProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:OccluderProxyMaterial"));
|
||||
|
||||
proxyShape->_updateMaterial();
|
||||
|
||||
|
|
@ -707,8 +710,6 @@ void GuiConvexEditorCtrl::on3DMouseDragged(const Gui3DMouseEvent & event)
|
|||
|
||||
float zRot = mRadToDeg(newSufRot.z - curSufRot.z);
|
||||
|
||||
float curZRot = mConvexSEL->mSurfaceUVs[mFaceSEL].zRot;
|
||||
|
||||
mConvexSEL->mSurfaceUVs[mFaceSEL].zRot += zRot;
|
||||
}
|
||||
|
||||
|
|
@ -2005,8 +2006,6 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
|
|||
//run through and find out if there are any other faces still using the old mat texture
|
||||
if (oldmatID != 0)
|
||||
{
|
||||
S32 curMatCount = mConvexSEL->mSurfaceTextures.size();
|
||||
|
||||
bool used = false;
|
||||
for (U32 i = 0; i < mConvexSEL->mSurfaceUVs.size(); i++)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -631,12 +631,13 @@ void SceneObject::setHidden( bool hidden )
|
|||
|
||||
void SceneObject::initPersistFields()
|
||||
{
|
||||
addGroup("GameObject");
|
||||
//Disabled temporarily
|
||||
/*addGroup("GameObject");
|
||||
addField("GameObject", TypeGameObjectAssetPtr, Offset(mGameObjectAsset, SceneObject), "The asset Id used for the game object this entity is based on.");
|
||||
|
||||
addField("dirtyGameObject", TypeBool, Offset(mDirtyGameObject, SceneObject), "If this entity is a GameObject, it flags if this instance delinates from the template.",
|
||||
AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
|
||||
endGroup("GameObject");
|
||||
endGroup("GameObject");*/
|
||||
|
||||
addGroup( "Transform" );
|
||||
|
||||
|
|
|
|||
|
|
@ -556,6 +556,24 @@ void TSShapeConstructor::_onUnload()
|
|||
mShape = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void TSShapeConstructor::setShapeAssetId(StringTableEntry assetId)
|
||||
{
|
||||
mShapeAssetId = assetId;
|
||||
mShapeAsset = mShapeAssetId;
|
||||
if (mShapeAsset.notNull())
|
||||
{
|
||||
Resource<TSShape> shape = mShapeAsset->getShapeResource();
|
||||
|
||||
if (shape)
|
||||
_onLoad(shape);
|
||||
}
|
||||
|
||||
if (mShape && mShape->needsReinit())
|
||||
{
|
||||
mShape->init();
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
// Storage
|
||||
|
||||
|
|
|
|||
|
|
@ -222,6 +222,8 @@ public:
|
|||
|
||||
void notifyShapeChanged();
|
||||
|
||||
void setShapeAssetId(StringTableEntry assetId);
|
||||
|
||||
/// @name Shape paths for MeshFit
|
||||
///@{
|
||||
static const String& getCapsuleShapePath() { return smCapsuleShapePath; }
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 8 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 6.8 KiB |
|
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 8.4 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 9.9 KiB |
|
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 10 KiB |
BIN
Templates/BaseGame/game/tools/assetBrowser/art/prefabIcon.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
|
|
@ -0,0 +1,8 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="prefabIcon_image"
|
||||
imageFile="@assetFile=prefabIcon.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo" />
|
||||
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 7.6 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 9 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 20 KiB |
BIN
Templates/BaseGame/game/tools/assetBrowser/art/terrainIcon.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
|
|
@ -0,0 +1,8 @@
|
|||
<ImageAsset
|
||||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="terrainMaterialIcon_image"
|
||||
imageFile="@assetFile=terrainMaterialIcon.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo" />
|
||||
|
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 14 KiB |
|
|
@ -84,6 +84,7 @@ function initializeAssetBrowser()
|
|||
exec("./scripts/directoryHandling." @ $TorqueScriptFileExtension);
|
||||
exec("./scripts/selectPath." @ $TorqueScriptFileExtension);
|
||||
exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension);
|
||||
exec("./scripts/creator." @ $TorqueScriptFileExtension);
|
||||
|
||||
//Processing for the different asset types
|
||||
exec("./scripts/assetTypes/component." @ $TorqueScriptFileExtension);
|
||||
|
|
@ -152,6 +153,9 @@ function initializeAssetBrowser()
|
|||
ImportAssetWindow.importingFilesArray = new ArrayObject();
|
||||
|
||||
ImportAssetWindow.importer = new AssetImporter();
|
||||
|
||||
if(!isObject(AssetBrowserCreatorGroupsList))
|
||||
new ArrayObject(AssetBrowserCreatorGroupsList);
|
||||
|
||||
AssetBrowser.buildPopupMenus();
|
||||
|
||||
|
|
|
|||
|
|
@ -514,7 +514,7 @@ function AssetBrowser::buildAssetPreview( %this, %asset, %moduleName )
|
|||
AssetBrowser-->previewSlider.setValue(1);
|
||||
}
|
||||
|
||||
if(%previewScaleSize == 0)
|
||||
if(%previewScaleSize == 0 || startsWith(AssetBrowser.dirHandler.currentAddress, "Creator"))
|
||||
{
|
||||
%previewButton.iconLocation = "Left";
|
||||
%previewButton.textLocation = "Right";
|
||||
|
|
@ -833,139 +833,6 @@ function AssetBrowser::setTagActive(%this, %tag)
|
|||
%this.rebuildAssetArray();
|
||||
}
|
||||
|
||||
function AssetBrowser::loadCreatorClasses(%this)
|
||||
{
|
||||
// Just so we can recall this method for testing changes
|
||||
// without restarting.
|
||||
if ( isObject( %this.creatorClassArray ) )
|
||||
%this.creatorClassArray.delete();
|
||||
|
||||
%this.creatorClassArray = new ArrayObject();
|
||||
%this.creatorClassArray.caseSensitive = true;
|
||||
//%this.setListView( true );
|
||||
|
||||
%this.beginCreatorGroup( "Environment" );
|
||||
|
||||
// Removed Prefab as there doesn't really seem to be a point in creating a blank one
|
||||
//%this.addCreatorClass( "Prefab", "Prefab" );
|
||||
%this.addCreatorClass( "SkyBox", "Sky Box" );
|
||||
%this.addCreatorClass( "CloudLayer", "Cloud Layer" );
|
||||
%this.addCreatorClass( "BasicClouds", "Basic Clouds" );
|
||||
%this.addCreatorClass( "ScatterSky", "Scatter Sky" );
|
||||
%this.addCreatorClass( "Sun", "Basic Sun" );
|
||||
%this.addCreatorClass( "Lightning" );
|
||||
%this.addCreatorClass( "WaterBlock", "Water Block" );
|
||||
%this.addCreatorClass( "SFXEmitter", "Sound Emitter" );
|
||||
%this.addCreatorClass( "Precipitation" );
|
||||
%this.addCreatorClass( "ParticleEmitterNode", "Particle Emitter" );
|
||||
|
||||
// Legacy features. Users should use Ground Cover and the Forest Editor.
|
||||
//%this.addCreatorClass( "fxShapeReplicator", "Shape Replicator" );
|
||||
//%this.addCreatorClass( "fxFoliageReplicator", "Foliage Replicator" );
|
||||
|
||||
%this.addCreatorClass( "PointLight", "Point Light" );
|
||||
%this.addCreatorClass( "SpotLight", "Spot Light" );
|
||||
%this.addCreatorClass( "GroundCover", "Ground Cover" );
|
||||
%this.addCreatorClass( "TerrainBlock", "Terrain Block" );
|
||||
%this.addCreatorClass( "GroundPlane", "Ground Plane" );
|
||||
%this.addCreatorClass( "WaterPlane", "Water Plane" );
|
||||
%this.addCreatorClass( "PxCloth", "Cloth" );
|
||||
%this.addCreatorClass( "ForestWindEmitter", "Wind Emitter" );
|
||||
|
||||
%this.addCreatorClass( "DustEmitter", "Dust Emitter" );
|
||||
%this.addCreatorClass( "DustSimulation", "Dust Simulation" );
|
||||
%this.addCreatorClass( "DustEffecter", "Dust Effecter" );
|
||||
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "Level" );
|
||||
|
||||
%this.addCreatorClass("MissionArea", "Mission Area" );
|
||||
%this.addCreatorClass("Path" );
|
||||
%this.addCreatorClass("Marker", "Path Node" );
|
||||
%this.addCreatorClass("Trigger" );
|
||||
%this.addCreatorClass("PhysicalZone", "Physical Zone" );
|
||||
%this.addCreatorClass("Camera" );
|
||||
%this.addCreatorClass( "LevelInfo", "Level Info" );
|
||||
%this.addCreatorClass( "TimeOfDay", "Time of Day" );
|
||||
%this.addCreatorClass( "Zone", "Zone" );
|
||||
%this.addCreatorClass( "Portal", "Zone Portal" );
|
||||
%this.addCreatorClass( "SpawnSphere", "Player Spawn Sphere"/*, "PlayerDropPoint"*/ );
|
||||
%this.addCreatorClass( "SpawnSphere", "Observer Spawn Sphere"/*, "ObserverDropPoint"*/ );
|
||||
%this.addCreatorClass( "SFXSpace", "Sound Space" );
|
||||
%this.addCreatorClass( "OcclusionVolume", "Occlusion Volume" );
|
||||
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "System" );
|
||||
|
||||
%this.addCreatorClass( "SimGroup" );
|
||||
%this.addCreatorClass( "AIPathGroup" );
|
||||
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "ExampleObjects" );
|
||||
|
||||
%this.addCreatorClass( "RenderObjectExample" );
|
||||
%this.addCreatorClass( "RenderMeshExample" );
|
||||
%this.addCreatorClass( "RenderShapeExample" );
|
||||
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.creatorClassArray.sortk();
|
||||
}
|
||||
|
||||
function AssetBrowser::beginCreatorGroup(%this, %group)
|
||||
{
|
||||
AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.creatorIdx, %group);
|
||||
%this.currentCreatorGroup = %group;
|
||||
}
|
||||
|
||||
function AssetBrowser::endCreatorGroup(%this, %group)
|
||||
{
|
||||
%this.currentCreatorGroup = "";
|
||||
}
|
||||
|
||||
function AssetBrowser::addCreatorClass(%this, %class, %name, %buildfunc)
|
||||
{
|
||||
if( !isClass(%class) )
|
||||
return;
|
||||
|
||||
if ( %name $= "" )
|
||||
%name = %class;
|
||||
|
||||
// TODO
|
||||
%group = "";
|
||||
if ( %this.currentCreatorGroup !$= "" && %group $= "" )
|
||||
%group = %this.currentCreatorGroup;
|
||||
|
||||
if ( %class $= "" || %group $= "" )
|
||||
{
|
||||
warn( "AssetBrowser::addCreatorClass, invalid parameters!" );
|
||||
return;
|
||||
}
|
||||
|
||||
if(%buildfunc $= "")
|
||||
{
|
||||
%method = "build" @ %buildfunc;
|
||||
if( !ObjectBuilderGui.isMethod( %method ) )
|
||||
%method = "build" @ %class;
|
||||
|
||||
if( !ObjectBuilderGui.isMethod( %method ) )
|
||||
%cmd = "return new " @ %class @ "();";
|
||||
else
|
||||
%cmd = "ObjectBuilderGui." @ %method @ "();";
|
||||
|
||||
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; EWCreatorWindow.createObject( \"" @ %cmd @ "\" );";
|
||||
}
|
||||
|
||||
%args = new ScriptObject();
|
||||
%args.val[0] = %class;
|
||||
%args.val[1] = %name;
|
||||
%args.val[2] = %buildfunc;
|
||||
|
||||
%this.creatorClassArray.push_back( %group, %args );
|
||||
}
|
||||
//
|
||||
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
|
||||
//also need to update instances... i guess which is the tricky part....
|
||||
|
|
@ -1489,47 +1356,6 @@ function AssetBrowser::doRebuildAssetArray(%this)
|
|||
%assetType = AssetDatabase.getAssetType(%assetId);
|
||||
}
|
||||
|
||||
/*%validType = false;
|
||||
|
||||
if(AssetBrowser.assetTypeFilter $= "")
|
||||
{
|
||||
if(AssetTypeListPopup.isItemChecked(0))
|
||||
{
|
||||
%validType = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
|
||||
{
|
||||
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
|
||||
|
||||
if(%isChecked)
|
||||
{
|
||||
%filterTypeName = AssetFilterTypeList.getKey(%f);
|
||||
|
||||
if(%activeTypeFilterList $= "")
|
||||
%activeTypeFilterList = %filterTypeName;
|
||||
else
|
||||
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
|
||||
|
||||
if(%filterTypeName @ "Asset" $= %assetType)
|
||||
{
|
||||
%validType = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!%validType)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(%assetType !$= AssetBrowser.assetTypeFilter)
|
||||
continue;
|
||||
}*/
|
||||
|
||||
//stop adding after previewsPerPage is hit
|
||||
%assetName = AssetDatabase.getAssetName(%assetId);
|
||||
|
||||
|
|
@ -1604,7 +1430,7 @@ function AssetBrowser::doRebuildAssetArray(%this)
|
|||
}
|
||||
|
||||
//Add Non-Asset Scripted Objects. Datablock, etc based
|
||||
if(AssetBrowser.assetTypeFilter $= "" && %breadcrumbPath !$= "" && !startsWith(%breadcrumbPath, "Creator/"))
|
||||
if(AssetBrowser.assetTypeFilter $= "" && %breadcrumbPath !$= "" && isDirectory(%breadcrumbPath))
|
||||
{
|
||||
%category = getWord( %breadcrumbPath, 1 );
|
||||
%dataGroup = "DataBlockGroup";
|
||||
|
|
@ -1794,11 +1620,28 @@ function AssetBrowser::doRebuildAssetArray(%this)
|
|||
//One of the creator folders was selected
|
||||
%creatorGroup = AssetBrowserFilterTree.getItemText(AssetBrowserFilterTree.getSelectedItem(0));
|
||||
|
||||
if(%creatorGroup $= "Creator")
|
||||
{
|
||||
//add folders for the groups
|
||||
%placeholderVar = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( %i = 0; %i < AssetBrowser.creatorClassArray.count(); %i++ )
|
||||
{
|
||||
%group = AssetBrowser.creatorClassArray.getKey( %i );
|
||||
|
||||
if ( %group $= %creatorGroup )
|
||||
//Do some filter logic do skip out of groups if we're in the wrong editor mode for it
|
||||
%creatorEditorFilter = "WorldEditor";
|
||||
if(GuiEditorIsActive())
|
||||
{
|
||||
%creatorEditorFilter = "GuiEditor";
|
||||
}
|
||||
|
||||
%creatorGroupIndex = AssetBrowserCreatorGroupsList.getIndexFromValue(%group);
|
||||
%creatorGroupKey = AssetBrowserCreatorGroupsList.getKey(%creatorGroupIndex);
|
||||
|
||||
if ( %group $= %creatorGroup && %creatorGroupKey $= %creatorEditorFilter )
|
||||
{
|
||||
%creatorObj = AssetBrowser.creatorClassArray.getValue( %i );
|
||||
%class = %creatorObj.val[0];
|
||||
|
|
@ -1809,6 +1652,7 @@ function AssetBrowser::doRebuildAssetArray(%this)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(%i=0; %i < $AssetBrowser::AssetArray.count(); %i++)
|
||||
AssetBrowser.buildAssetPreview( $AssetBrowser::AssetArray.getValue(%i), $AssetBrowser::AssetArray.getKey(%i) );
|
||||
|
|
@ -2534,6 +2378,9 @@ function AssetBrowserFilterTree::onDragDropped( %this )
|
|||
|
||||
function AssetBrowser::hasLooseFilesInDir(%this)
|
||||
{
|
||||
if(!isDirectory(%this.dirHandler.currentAddress))
|
||||
return false;
|
||||
|
||||
//First, wipe out any files inside the folder first
|
||||
%file = findFirstFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*", false);
|
||||
|
||||
|
|
|
|||
|
|
@ -413,63 +413,6 @@ function ImportAssetWindow::reloadImportOptionConfigs(%this)
|
|||
//ImportAssetConfigList.setSelected(%importConfigIdx);
|
||||
}
|
||||
|
||||
//
|
||||
/*function importLooseFile(%filePath, %forceAutoImport)
|
||||
{
|
||||
%assetType = getAssetTypeByFilename(%filePath);
|
||||
|
||||
if(%forceAutoImport)
|
||||
{
|
||||
//If we're attempting to fast-track the import, check that that's even an option
|
||||
if(ImportAssetWindow.importConfigsList.count() == 0 ||
|
||||
EditorSettings.value("Assets/AssetImporDefaultConfig") $= "" ||
|
||||
EditorSettings.value("Assets/AutoImport", false) == false)
|
||||
{
|
||||
toolsMessageBoxOK("Unable to AutoImport", "Attempted to import a loose file " @ %filePath @ " with AutoImport but was unable to either due to lacking a valid import config, or the editor settings are not set to auto import.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(%assetType $= "folder" || %assetType $= "zip")
|
||||
{
|
||||
toolsMessageBoxOK("Unable to AutoImport", "Unable to auto import folders or zips at this time");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(%assetType $= "")
|
||||
{
|
||||
toolsMessageBoxOK("Unable to AutoImport", "Unable to auto import unknown file type for file " @ %filePath);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
%assetItem = AssetBrowser.addImportingAsset(%assetType, %filePath, "", "");
|
||||
ImportAssetItems.add(%assetItem);
|
||||
|
||||
if(%forceAutoImport)
|
||||
{
|
||||
%targetModule = AssetBrowser.dirHandler.getModuleFromAddress(filePath(%filePath)).ModuleId;
|
||||
AssetImportTargetModule.text = %targetModule;
|
||||
|
||||
%assetItem.moduleName = %targetModule;
|
||||
|
||||
%assetName = %assetItem.assetName;
|
||||
|
||||
AssetBrowser.dirHandler.currentAddress = filePath(%filePath);
|
||||
|
||||
//skip the refresh delay, we'll force it here
|
||||
ImportAssetWindow.doRefresh();
|
||||
|
||||
ImportAssetItems.empty();
|
||||
|
||||
if(ImportAssetWindow.hasImportIssues)
|
||||
return false;
|
||||
}
|
||||
|
||||
$importedLooseFileAsset = %assetItem.moduleName @ ":" @ %assetItem.assetName;
|
||||
|
||||
return true;
|
||||
}*/
|
||||
|
||||
//
|
||||
function assetImportUpdatePath(%newPath)
|
||||
{
|
||||
|
|
@ -478,91 +421,6 @@ function assetImportUpdatePath(%newPath)
|
|||
AssetImportTargetModule.text = AssetBrowser.dirHandler.getModuleFromAddress(AssetBrowser.dirHandler.currentAddress).ModuleId;
|
||||
}
|
||||
|
||||
//
|
||||
/*function ImportAssetWindow::processImportAssets(%this, %assetItem)
|
||||
{
|
||||
if(!isObject(%assetItem))
|
||||
{
|
||||
//Zero this out
|
||||
ImportAssetWindow.assetHeirarchyChanged = false;
|
||||
|
||||
for(%i=0; %i < ImportAssetItems.count(); %i++)
|
||||
{
|
||||
%assetItem = ImportAssetItems.getKey(%i);
|
||||
|
||||
if(!isObject(%assetItem) || %assetItem.skip )
|
||||
return;
|
||||
|
||||
if(%assetItem.processed == false)
|
||||
{
|
||||
//sanetize before modifying our asset name(suffix additions, etc)
|
||||
if(%assetItem.assetName !$= %assetItem.cleanAssetName)
|
||||
%assetItem.assetName = %assetItem.cleanAssetName;
|
||||
|
||||
if(%assetItem.assetType $= "AnimationAsset")
|
||||
{
|
||||
//if we don't have our own file, that means we're gunna be using our parent shape's file so reference that
|
||||
if(!isFile(%assetItem.filePath))
|
||||
{
|
||||
%assetItem.filePath = %assetItem.parentAssetItem.filePath;
|
||||
}
|
||||
}
|
||||
|
||||
if(AssetBrowser.isMethod("prepareImport" @ %assetItem.assetType))
|
||||
{
|
||||
%command = AssetBrowser @ ".prepareImport" @ %assetItem.assetType @ "(" @ %assetItem @ ");";
|
||||
eval(%command);
|
||||
}
|
||||
|
||||
%assetItem.processed = true;
|
||||
}
|
||||
|
||||
%this.processImportAssets(%assetItem);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(%i=0; %i < %assetItem.childAssetItems.count(); %i++)
|
||||
{
|
||||
%childAssetItem = %assetItem.childAssetItems.getKey(%i);
|
||||
|
||||
if(!isObject(%childAssetItem) || %childAssetItem.skip)
|
||||
return;
|
||||
|
||||
if(%childAssetItem.processed == false)
|
||||
{
|
||||
//sanetize before modifying our asset name(suffix additions, etc)
|
||||
if(%childAssetItem.assetName !$= %childAssetItem.cleanAssetName)
|
||||
%childAssetItem.assetName = %childAssetItem.cleanAssetName;
|
||||
|
||||
if(%childAssetItem.assetType $= "AnimationAsset")
|
||||
{
|
||||
//if we don't have our own file, that means we're gunna be using our parent shape's file so reference that
|
||||
if(!isFile(%childAssetItem.filePath))
|
||||
{
|
||||
%childAssetItem.filePath = %childAssetItem.parentAssetItem.filePath;
|
||||
}
|
||||
}
|
||||
|
||||
if(AssetBrowser.isMethod("prepareImport" @ %childAssetItem.assetType))
|
||||
{
|
||||
%command = AssetBrowser @ ".prepareImport" @ %childAssetItem.assetType @ "(" @ %childAssetItem @ ");";
|
||||
eval(%command);
|
||||
}
|
||||
|
||||
%childAssetItem.processed = true;
|
||||
}
|
||||
|
||||
%this.processImportAssets(%childAssetItem);
|
||||
}
|
||||
}
|
||||
|
||||
//If our hierarchy changed, it's because we did so during processing
|
||||
//so we'll loop back through again until everything has been processed
|
||||
if(ImportAssetWindow.assetHeirarchyChanged)
|
||||
%this.processImportAssets();
|
||||
}*/
|
||||
|
||||
function ImportAssetWindow::findImportingAssetByName(%this, %assetName, %assetItem)
|
||||
{
|
||||
if(!isObject(%assetItem))
|
||||
|
|
|
|||
|
|
@ -11,6 +11,19 @@ function AssetBrowser::buildCppPreview(%this, %assetDef, %previewData)
|
|||
%previewData.tooltip = %assetDef.assetName;
|
||||
}
|
||||
|
||||
function AssetBrowser::buildCppAssetPreview(%this, %assetDef, %previewData)
|
||||
{
|
||||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = %assetDef.codeFilePath;
|
||||
%previewData.doubleClickCommand = "echo(\"Not yet implemented to edit C++ files from the editor\");";//"EditorOpenFileInTorsion( "@%previewData.assetPath@", 0 );";
|
||||
|
||||
%previewData.previewImage = "ToolsModule:cppIcon_image";
|
||||
|
||||
%previewData.assetFriendlyName = %assetDef.assetName;
|
||||
%previewData.assetDesc = %assetDef.description;
|
||||
%previewData.tooltip = %assetDef.assetName;
|
||||
}
|
||||
|
||||
function AssetBrowser::createCpp(%this)
|
||||
{
|
||||
%moduleName = AssetBrowser.newAssetSettings.moduleName;
|
||||
|
|
|
|||
|
|
@ -9,6 +9,14 @@ function AssetBrowser::buildCreatorPreview(%this, %assetDef, %previewData)
|
|||
|
||||
%previewData.previewImage = "ToolsModule:" @ %class @ "_image";
|
||||
|
||||
if(!AssetDatabase.isDeclaredAsset(%previewData.previewImage))
|
||||
{
|
||||
if(EditorIsActive())
|
||||
%previewData.previewImage = "ToolsModule:SceneObject_image";
|
||||
else if(GuiEditorIsActive())
|
||||
%previewData.previewImage = "ToolsModule:GuiControl_image";
|
||||
}
|
||||
|
||||
//%previewData.assetFriendlyName = %assetDef.assetName;
|
||||
%previewData.assetDesc = %assetDef;
|
||||
%previewData.tooltip = "This creates a new object of the class " @ %class;
|
||||
|
|
@ -22,6 +30,8 @@ function AssetBrowser::onFinishCreateObject(%this, %objId)
|
|||
|
||||
function AssetBrowser::onCreatorEditorDropped(%this, %assetDef, %position)
|
||||
{
|
||||
if(EditorIsActive())
|
||||
{
|
||||
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
|
||||
%camPos = LocalClientConnection.camera.getPosition();
|
||||
%rayResult = containerRayCast(%camPos, %targetPosition, -1);
|
||||
|
|
@ -41,4 +51,9 @@ function AssetBrowser::onCreatorEditorDropped(%this, %assetDef, %position)
|
|||
|
||||
%this.createdObjectPos = %pos;
|
||||
%newObj = eval(%func);
|
||||
}
|
||||
else if(GuiEditorIsActive())
|
||||
{
|
||||
%placeholderVar = "";
|
||||
}
|
||||
}
|
||||
|
|
@ -434,10 +434,20 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
|
|||
%generatePreview = false;
|
||||
|
||||
%previewFilePath = %previewPath @ %assetDef.assetName @ "_Preview.png";
|
||||
if(!isFile(%previewFilePath) || (compareFileTimes(%assetDef.getImagePath(), %previewFilePath) == 1))
|
||||
if(!isFile(%previewFilePath))
|
||||
{
|
||||
%generatePreview = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(isObject(%assetDef.materialDefinitionName))
|
||||
{
|
||||
if(compareFileTimes(%assetDef.materialDefinitionName.getDiffuseMap(0), %previewFilePath) == 1 ||
|
||||
compareFileTimes(%assetDef.materialDefinitionName.getFilename(), %previewFilePath) == 1)
|
||||
%generatePreview = true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
%previewAssetName = %module.moduleId @ "_" @ %assetDef.assetName @ "_PreviewImage";
|
||||
|
||||
|
|
@ -479,7 +489,7 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
|
|||
|
||||
//Revalidate. If it didn't work, just use the default placeholder one
|
||||
if(!isFile(%previewFilePath))
|
||||
%previewAssetName = "ToolsModule:genericAssetIcon_image";
|
||||
%previewAssetName = "ToolsModule:materialIcon_image";
|
||||
|
||||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = %assetDef.scriptFile;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ function AssetBrowser::buildPrefabPreview(%this, %assetDef, %previewData)
|
|||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = %fullPath;
|
||||
|
||||
%previewData.previewImage = "ToolsModule:genericAssetIcon_image";
|
||||
%previewData.previewImage = "ToolsModule:prefabIcon_image";
|
||||
|
||||
//%previewData.assetFriendlyName = %assetDef.assetName;
|
||||
%previewData.assetDesc = %assetDef.description;
|
||||
|
|
|
|||
|
|
@ -89,6 +89,22 @@ function AssetBrowser::moveScriptAsset(%this, %assetDef, %destination)
|
|||
AssetDatabase.addDeclaredAsset(%targetModule, %newAssetPath);
|
||||
}
|
||||
|
||||
function AssetBrowser::buildScriptAssetPreview(%this, %assetDef, %previewData)
|
||||
{
|
||||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = %assetDef.scriptFile;
|
||||
%previewData.doubleClickCommand = "EditorOpenFileInTorsion( \""@%previewData.assetPath@"\", 0 );";
|
||||
|
||||
if(%assetDef.isServerSide)
|
||||
%previewData.previewImage = "ToolsModule:serverScriptIcon_image";
|
||||
else
|
||||
%previewData.previewImage = "ToolsModule:clientScriptIcon_image";
|
||||
|
||||
%previewData.assetFriendlyName = %assetDef.assetName;
|
||||
%previewData.assetDesc = %assetDef.description;
|
||||
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
|
||||
}
|
||||
|
||||
function AssetBrowser::buildTScriptPreview(%this, %assetDef, %previewData)
|
||||
{
|
||||
%previewData.assetName = %assetDef.assetName;
|
||||
|
|
|
|||
|
|
@ -357,6 +357,7 @@ function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position)
|
|||
|
||||
EWorldEditor.isDirty = true;
|
||||
|
||||
MECreateUndoAction::submit(%newStatic );
|
||||
}
|
||||
|
||||
function GuiInspectorTypeShapeAssetPtr::onControlDropped( %this, %payload, %position )
|
||||
|
|
@ -371,15 +372,15 @@ function GuiInspectorTypeShapeAssetPtr::onControlDropped( %this, %payload, %posi
|
|||
|
||||
if(%assetType $= "ShapeAsset")
|
||||
{
|
||||
//echo("DROPPED A SHAPE ON A SHAPE ASSET COMPONENT FIELD!");
|
||||
|
||||
%module = %payload.moduleName;
|
||||
%asset = %payload.assetName;
|
||||
|
||||
%targetComponent = %this.targetObject;
|
||||
%targetComponent.shapeAsset = %module @ ":" @ %asset;
|
||||
%oldValue = %this.targetObject.shapeAsset;
|
||||
%arrayIndex = "";
|
||||
|
||||
//Inspector.refresh();
|
||||
%targetObject = %this.targetObject;
|
||||
%targetObject.shapeAsset = %module @ ":" @ %asset;
|
||||
|
||||
}
|
||||
|
||||
EWorldEditor.isDirty = true;
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
|
|||
%previewData.assetName = %assetDef.assetName;
|
||||
%previewData.assetPath = "";
|
||||
|
||||
%previewData.previewImage = "ToolsModule:gameObjectIcon_image";
|
||||
%previewData.previewImage = "ToolsModule:terrainIcon_image";
|
||||
|
||||
%previewData.assetFriendlyName = %assetDef.gameObjectName;
|
||||
%previewData.assetDesc = %assetDef.description;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,192 @@
|
|||
function AssetBrowser::loadCreatorClasses(%this)
|
||||
{
|
||||
// Just so we can recall this method for testing changes
|
||||
// without restarting.
|
||||
if ( isObject( %this.creatorClassArray ) )
|
||||
%this.creatorClassArray.delete();
|
||||
|
||||
AssetBrowserCreatorGroupsList.empty();
|
||||
|
||||
%this.creatorClassArray = new ArrayObject();
|
||||
%this.creatorClassArray.caseSensitive = true;
|
||||
//%this.setListView( true );
|
||||
|
||||
//World Editor Creator Groups
|
||||
%this.beginCreatorGroup( "Environment" );
|
||||
%this.addCreatorClass( "BasicClouds", "Basic Clouds" );
|
||||
%this.addCreatorClass( "PxCloth", "Cloth" );
|
||||
%this.addCreatorClass( "CloudLayer", "Cloud Layer" );
|
||||
%this.addCreatorClass( "GroundCover", "Ground Cover" );
|
||||
%this.addCreatorClass( "Lightning" );
|
||||
%this.addCreatorClass( "ParticleEmitterNode","Particle Emitter" );
|
||||
%this.addCreatorClass( "Precipitation" );
|
||||
// Legacy features. Users should use Ground Cover and the Forest Editor.
|
||||
//%this.addCreatorClass( "fxShapeReplicator", "Shape Replicator" );
|
||||
//%this.addCreatorClass( "fxFoliageReplicator", "Foliage Replicator" );
|
||||
%this.addCreatorClass( "RibbonNode", "Ribbon Emitter" );
|
||||
%this.addCreatorClass( "ScatterSky", "Scatter Sky" );
|
||||
%this.addCreatorClass( "SkyBox", "Sky Box" );
|
||||
%this.addCreatorClass( "SFXEmitter", "Sound Emitter" );
|
||||
%this.addCreatorClass( "TerrainBlock", "Terrain Block" );
|
||||
%this.addCreatorClass( "VolumetricFog", "Volumetric Fog" );
|
||||
%this.addCreatorClass( "TimeOfDay", "Time of Day" );
|
||||
%this.addCreatorClass( "WaterBlock", "Water Block" );
|
||||
%this.addCreatorClass( "WaterPlane", "Water Plane" );
|
||||
%this.addCreatorClass( "ForestWindEmitter", "Wind Emitter" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "ExampleObjects" );
|
||||
%this.addCreatorClass( "RenderMeshExample" );
|
||||
%this.addCreatorClass( "RenderObjectExample" );
|
||||
%this.addCreatorClass( "RenderShapeExample" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "Level" );
|
||||
%this.addCreatorClass("Camera" );
|
||||
%this.addCreatorClass("GroundPlane", "Ground Plane" );
|
||||
%this.addCreatorClass("LevelInfo", "Level Info" );
|
||||
%this.addCreatorClass("Marker", "Path Node" );
|
||||
%this.addCreatorClass("MissionArea", "Mission Area" );
|
||||
%this.addCreatorClass("Note", "Note" );
|
||||
%this.addCreatorClass("Path" );
|
||||
%this.addCreatorClass("SpawnSphere", "General Spawn Sphere" );
|
||||
%this.addCreatorClass("SpawnSphere", "Player Spawn Sphere"/*, "PlayerDropPoint"*/ );
|
||||
%this.addCreatorClass("SpawnSphere", "Observer Spawn Sphere"/*, "ObserverDropPoint"*/ );
|
||||
%this.addCreatorClass("VPath", "Verve Path" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "Lighting" );
|
||||
%this.addCreatorClass( "BoxEnvironmentProbe", "Box Env. Probe" );
|
||||
%this.addCreatorClass( "PointLight", "Point Light" );
|
||||
%this.addCreatorClass( "Skylight", "Skylight" );
|
||||
%this.addCreatorClass( "SphereEnvironmentProbe", "Sphere Env. Probe" );
|
||||
%this.addCreatorClass( "SpotLight", "Spot Light" );
|
||||
%this.addCreatorClass( "Sun", "Basic Sun" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "Navigation" );
|
||||
%this.addCreatorClass( "AIPathGroup" );
|
||||
%this.addCreatorClass( "CoverPoint", "Cover Point" );
|
||||
%this.addCreatorClass( "NavMesh", "Navigation Mesh" );
|
||||
%this.addCreatorClass( "NavPath", "Navigation Path" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "System" );
|
||||
%this.addCreatorClass( "SimGroup" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( "Volumes" );
|
||||
%this.addCreatorClass("AccumulationVolume", "Accumulation Volume" );
|
||||
%this.addCreatorClass("OcclusionVolume", "Occlusion Volume" );
|
||||
%this.addCreatorClass("PhysicalZone", "Physical Zone" );
|
||||
%this.addCreatorClass("Portal", "Zone Portal" );
|
||||
%this.addCreatorClass("SFXSpace", "Sound Space" );
|
||||
%this.addCreatorClass("Trigger" );
|
||||
%this.addCreatorClass("Zone", "Zone" );
|
||||
%this.endCreatorGroup();
|
||||
|
||||
|
||||
|
||||
//Gui Editor Creator Groups
|
||||
%controls = enumerateConsoleClassesByCategory( "Gui" );
|
||||
%guiClasses = new ArrayObject();
|
||||
|
||||
foreach$( %className in %controls )
|
||||
{
|
||||
if( GuiEditor.isFilteredClass( %className )
|
||||
|| !isMemberOfClass( %className, "GuiControl" ) )
|
||||
continue;
|
||||
|
||||
%category = getWord( getCategoryOfClass( %className ), 1 );
|
||||
if( %category $= "" )
|
||||
continue;
|
||||
|
||||
%guiClasses.add(%category, %className);
|
||||
}
|
||||
|
||||
%guiClasses.sortk(true);
|
||||
|
||||
%guiClasses.echo();
|
||||
|
||||
%currentCat = "";
|
||||
for(%i=0; %i < %guiClasses.count(); %i++)
|
||||
{
|
||||
%guiCat = %guiClasses.getKey(%i);
|
||||
if(%currentCat !$= %guiCat)
|
||||
{
|
||||
if(%currentCat !$= "")
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.beginCreatorGroup( %guiCat, "GuiEditor" );
|
||||
%currentCat = %guiCat;
|
||||
}
|
||||
|
||||
%guiClass = %guiClasses.getValue(%i);
|
||||
%this.addCreatorClass( %guiClass );
|
||||
}
|
||||
|
||||
%this.endCreatorGroup();
|
||||
|
||||
%this.creatorClassArray.sortk(true);
|
||||
%this.creatorClassArray.sort(true);
|
||||
|
||||
%guiClasses.delete();
|
||||
}
|
||||
|
||||
function AssetBrowser::beginCreatorGroup(%this, %group, %editor)
|
||||
{
|
||||
if(%editor $= "")
|
||||
%editor = "WorldEditor";
|
||||
|
||||
if((GuiEditorIsActive() && %editor $= "GuiEditor") || (EditorIsActive() && %editor $= "WorldEditor"))
|
||||
{
|
||||
AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.creatorIdx, %group);
|
||||
}
|
||||
|
||||
%this.currentCreatorGroup = %group;
|
||||
|
||||
AssetBrowserCreatorGroupsList.add(%editor, %group);
|
||||
}
|
||||
|
||||
function AssetBrowser::endCreatorGroup(%this, %group)
|
||||
{
|
||||
%this.currentCreatorGroup = "";
|
||||
}
|
||||
|
||||
function AssetBrowser::addCreatorClass(%this, %class, %name, %buildfunc)
|
||||
{
|
||||
if( !isClass(%class) )
|
||||
return;
|
||||
|
||||
if ( %name $= "" )
|
||||
%name = %class;
|
||||
|
||||
%group = %this.currentCreatorGroup;
|
||||
|
||||
if ( %class $= "" || %group $= "" )
|
||||
{
|
||||
warn( "AssetBrowser::addCreatorClass, invalid parameters!" );
|
||||
return;
|
||||
}
|
||||
|
||||
if(%buildfunc $= "")
|
||||
{
|
||||
%method = "build" @ %buildfunc;
|
||||
if( !ObjectBuilderGui.isMethod( %method ) )
|
||||
%method = "build" @ %class;
|
||||
|
||||
if( !ObjectBuilderGui.isMethod( %method ) )
|
||||
%cmd = "return new " @ %class @ "();";
|
||||
else
|
||||
%cmd = "ObjectBuilderGui." @ %method @ "();";
|
||||
|
||||
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; EWCreatorWindow.createObject( \"" @ %cmd @ "\" );";
|
||||
}
|
||||
|
||||
%args = new ScriptObject();
|
||||
%args.val[0] = %class;
|
||||
%args.val[1] = %name;
|
||||
%args.val[2] = %buildfunc;
|
||||
|
||||
%this.creatorClassArray.push_back( %group, %args );
|
||||
}
|
||||
|
|
@ -24,4 +24,67 @@ singleton GuiControlProfile(AssetBrowserPreviewShapeAsset : ToolsGuiDefaultProfi
|
|||
border = true;
|
||||
borderColor = "0 0 200 255";
|
||||
borderColorNA = "0 0 200 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewShapeAnimationAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "0 0 200 255";
|
||||
borderColorNA = "0 0 200 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewSoundAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "75 101 135 255";
|
||||
borderColorNA = "75 101 135 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewTerrainAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "200 198 198 255";
|
||||
borderColorNA = "200 198 198 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewTerrainMaterialAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "200 198 198 255";
|
||||
borderColorNA = "200 198 198 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewStateMachineAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "0 76 135 255";
|
||||
borderColorNA = "0 76 135 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewGUIAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "17 5 44 255";
|
||||
borderColorNA = "17 5 44 255";
|
||||
};
|
||||
|
||||
singleton GuiControlProfile(AssetBrowserPreviewLevelAsset : ToolsGuiDefaultProfile)
|
||||
{
|
||||
fillColor = "128 128 128 255"; //hovered/selected
|
||||
|
||||
border = true;
|
||||
borderColor = "0 208 186 255";
|
||||
borderColorNA = "0 208 186 255";
|
||||
};
|
||||
|
|
@ -289,6 +289,11 @@ function ESettingsWindow::getAxisSettings(%this)
|
|||
|
||||
function ESettingsWindow::getGeneralSettings(%this)
|
||||
{
|
||||
SettingsInspector.startGroup("Level Load");
|
||||
SettingsInspector.addSettingsField("WorldEditor/LevelLoad/LoadMode", "Editor Startup Scene", "list", "When the editor loads, this setting dictates what scene is loaded first",
|
||||
"Last Edited Level,Editor Default Scene");
|
||||
SettingsInspector.endGroup();
|
||||
|
||||
SettingsInspector.startGroup("Autosave");
|
||||
SettingsInspector.addSettingsField("WorldEditor/AutosaveInterval", "Autosave Interval(in minutes)", "int", "");
|
||||
SettingsInspector.endGroup();
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 276 B After Width: | Height: | Size: 276 B |
|
|
@ -2,7 +2,7 @@
|
|||
canSave="true"
|
||||
canSaveDynamicFields="true"
|
||||
AssetName="tab_border_image"
|
||||
imageFile="@assetFile=tab-border.png"
|
||||
imageFile="@assetFile=tab_border.png"
|
||||
UseMips="true"
|
||||
isHDRImage="false"
|
||||
imageType="Albedo" />
|
||||
|
|
|
|||
|
|
@ -672,16 +672,21 @@ function GuiEditor::onControlDropped(%this, %payload, %position)
|
|||
{
|
||||
// Make sure we have the right kind of D&D.
|
||||
|
||||
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_GuiControl" ) )
|
||||
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_GuiControl" ) &&
|
||||
!%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ))
|
||||
return;
|
||||
|
||||
%pos = %payload.getGlobalPosition();
|
||||
%x = getWord(%pos, 0);
|
||||
%y = getWord(%pos, 1);
|
||||
|
||||
%this.addNewCtrl(%payload);
|
||||
%asset = %payload.assetName;
|
||||
%cmd = "return new " @ %asset @ "();";
|
||||
%ctrl = eval( %cmd );
|
||||
|
||||
%this.addNewCtrl(%ctrl);
|
||||
|
||||
%payload.setPositionGlobal(%x, %y);
|
||||
%ctrl.setPositionGlobal(%x, %y);
|
||||
%this.setFirstResponder();
|
||||
}
|
||||
|
||||
|
|
@ -846,6 +851,8 @@ function GuiEditorTabBook::onWake( %this )
|
|||
item[ 0 ] = "Alphabetical View" TAB "" TAB "GuiEditorToolbox.setViewType( \"Alphabetical\" );";
|
||||
item[ 1 ] = "Categorized View" TAB "" TAB "GuiEditorToolbox.setViewType( \"Categorized\" );";
|
||||
};
|
||||
|
||||
GlobalActionMap.bindCmd( keyboard, space, "", "AssetBrowser.toggleDialog();" );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------------------
|
||||
|
|
@ -1010,6 +1017,8 @@ function GuiEditorGui::onWake( %this )
|
|||
|
||||
function GuiEditorGui::onSleep( %this)
|
||||
{
|
||||
GlobalActionMap.unbind( keyboard, space );
|
||||
|
||||
// If we are editing a control, store its guide state.
|
||||
|
||||
%content = GuiEditor.getContentControl();
|
||||
|
|
|
|||
|
|
@ -278,7 +278,35 @@ function fastLoadWorldEdit(%val)
|
|||
|
||||
if( !$missionRunning )
|
||||
{
|
||||
if(EditorSettings.value("WorldEditor/LevelLoad/LoadMode", "Editor Default Scene") $= "Editor Default Scene")
|
||||
{
|
||||
EditorNewLevel("ToolsModule:DefaultEditorLevel");
|
||||
}
|
||||
else
|
||||
{
|
||||
//go back through our recent levels list to find the most recent valid editor level.
|
||||
//if NONE work, then just load the default editor scene
|
||||
%recentLevels = EditorSettings.value("WorldEditor/recentLevelsList");
|
||||
%recentCount = getTokenCount(%recentLevels, ",");
|
||||
%loadedScene = false;
|
||||
|
||||
for(%i=0; %i < %recentCount; %i++)
|
||||
{
|
||||
%recentEntry = getToken(%recentLevels, ",", %i);
|
||||
|
||||
if(AssetDatabase.isDeclaredAsset(%recentEntry))
|
||||
{
|
||||
EditorOpenMission(%recentEntry);
|
||||
%loadedScene = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!%loadedScene)
|
||||
{
|
||||
EditorNewLevel("ToolsModule:DefaultEditorLevel");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -315,7 +315,7 @@ function ShapeEditor::selectShape( %this, %shapeAsset, %saveOld )
|
|||
ShapeEditor.shape = findShapeConstructorByAssetId( %shapeAsset.getAssetId() );
|
||||
if ( ShapeEditor.shape <= 0 )
|
||||
{
|
||||
ShapeEditor.shape = %this.createConstructor( %shapeAsset );
|
||||
ShapeEditor.shape = %this.createConstructor( %shapeAsset.getAssetId() );
|
||||
if ( ShapeEditor.shape <= 0 )
|
||||
{
|
||||
error( "ShapeEditor: Error - could not select " @ %shapeAsset.getAssetId() );
|
||||
|
|
@ -2338,7 +2338,7 @@ function ShapeEdMaterials::updateSelectedMaterial( %this, %highlight )
|
|||
%this.savedMap = %this.selectedMaterial.diffuseMap[1];
|
||||
if ( %highlight && isObject( %this.selectedMaterial ) )
|
||||
{
|
||||
%this.selectedMaterial.diffuseMap[1] = "tools/shapeEditor/images/highlight_material";
|
||||
%this.selectedMaterial.setDiffuseMap("ToolsModule:highlight_material_image", 1);
|
||||
%this.selectedMaterial.reload();
|
||||
}
|
||||
}
|
||||
|
|
@ -3068,7 +3068,7 @@ function ShapeEditor::addLODFromFile( %this, %dest, %assetId, %size, %allowUnmat
|
|||
|
||||
%source = findShapeConstructorByAssetId( %assetId );
|
||||
if ( %source == -1 )
|
||||
%source = ShapeEditor.createConstructor( %filename );
|
||||
%source = ShapeEditor.createConstructor( %assetId );
|
||||
%source.lodType = "SingleSize";
|
||||
%source.singleDetailSize = %size;
|
||||
|
||||
|
|
|
|||