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https://github.com/TorqueGameEngines/Torque3D.git
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QOC
Code cleaning of unnecessary else' Remove unnecessary dynamic_casts
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e9d0f68b55
commit
57aceb60fb
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@ -1382,7 +1382,7 @@ bool Explosion::explode()
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resetWorldBox();
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}
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SFXProfile* sound_prof = dynamic_cast<SFXProfile*>(mDataBlock->getSFXProfile());
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SFXProfile* sound_prof = mDataBlock->getSFXProfile();
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if (sound_prof)
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{
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soundProfile_clone = sound_prof->cloneAndPerformSubstitutions(ss_object, ss_index);
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@ -76,8 +76,8 @@ class ExplosionData : public GameBaseData {
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SFXProfile* getSFXProfile() {
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if (mSoundAsset.notNull())
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return mSoundAsset->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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ParticleEmitterData* particleEmitter;
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@ -241,7 +241,9 @@ LightningData::LightningData()
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INIT_SOUNDASSET(StrikeSound);
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for (S32 i = 0; i < MaxThunders; i++)
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{
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INIT_SOUNDASSET_ARRAY(ThunderSound, MaxThunders);
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}
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for (S32 i = 0; i < MaxTextures; i++)
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{
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@ -97,15 +97,15 @@ class LightningData : public GameBaseData
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{
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if (mThunderSoundAsset[id] != NULL)
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return mThunderSoundAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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SFXProfile* getSFXProfile() {
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if (mStrikeSoundAsset.notNull())
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return mStrikeSoundAsset->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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};
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@ -75,8 +75,8 @@ class PrecipitationData : public GameBaseData
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SFXProfile* getSFXProfile() {
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if (mSoundAsset.notNull())
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return mSoundAsset->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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};
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@ -97,7 +97,9 @@ SplashData::SplashData()
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U32 i;
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for (i = 0; i < NUM_TEX; i++)
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{
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INIT_IMAGEASSET_ARRAY(Texture, i);
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}
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for( i=0; i<NUM_TIME_KEYS; i++ )
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times[i] = 1.0;
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@ -679,7 +681,7 @@ void Splash::spawnExplosion()
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/// could just play the explosion one, but explosion could be weapon specific,
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/// splash sound could be liquid specific. food for thought.
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SFXProfile* sound_prof = dynamic_cast<SFXProfile*>(mDataBlock->getSFXProfile());
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SFXProfile* sound_prof = mDataBlock->getSFXProfile();
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if (sound_prof)
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{
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SFX->playOnce(sound_prof, &getTransform());
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@ -102,8 +102,8 @@ public:
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SFXProfile* getSFXProfile() {
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if (mSoundAsset.notNull())
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return mSoundAsset->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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ParticleEmitterData* emitterList[NUM_EMITTERS];
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@ -118,11 +118,12 @@ public:
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DECLARE_SOUNDASSET(ProjectileData, ProjectileSound);
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DECLARE_SOUNDASSET_SETGET(ProjectileData, ProjectileSound);
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SFXProfile* getSFXProfile() {
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if (mProjectileSoundAsset.notNull())
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return mProjectileSoundAsset->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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LightDescription *lightDesc;
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@ -70,8 +70,8 @@ class RigidShapeData : public ShapeBaseData
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{
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if (mBodySoundsAsset[id] != NULL)
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return mBodySoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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enum RigidShapeConsts
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@ -98,8 +98,8 @@ class RigidShapeData : public ShapeBaseData
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{
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if (mWaterSoundsAsset[id] != NULL)
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return mWaterSoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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F32 exitSplashSoundVel;
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@ -51,8 +51,8 @@ struct FlyingVehicleData: public VehicleData {
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{
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if (mFlyingSoundsAsset[id] != NULL)
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return mFlyingSoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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enum Jets {
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@ -52,8 +52,8 @@ class HoverVehicleData : public VehicleData
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{
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if (mHoverSoundsAsset[id] != NULL)
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return mHoverSoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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enum Jets {
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@ -56,8 +56,8 @@ struct VehicleData : public RigidShapeData
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{
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if (mVehicleBodySoundsAsset[id] != NULL)
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return mVehicleBodySoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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@ -88,8 +88,8 @@ struct VehicleData : public RigidShapeData
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{
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if (mVehicleWaterSoundsAsset[id] != NULL)
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return mVehicleWaterSoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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F32 exitSplashSoundVel;
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@ -125,8 +125,8 @@ struct WheeledVehicleData: public VehicleData
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{
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if (mWheeledVehicleSoundsAsset[id] != NULL)
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return mWheeledVehicleSoundsAsset[id]->getSfxProfile();
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else
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return NULL;
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return NULL;
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}
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