mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
SoundAsset Array
Few fixes to soundasset array to stop it complaining
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parent
3ad6d47ca9
commit
1ea693fea6
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@ -107,6 +107,7 @@ ConsoleSetType(TypeSoundAssetId)
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//-----------------------------------------------------------------------------
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SoundAsset::SoundAsset()
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: AssetBase()
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{
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mSoundFile = StringTable->EmptyString();
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mSoundPath = StringTable->EmptyString();
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@ -362,43 +362,51 @@ DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText
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#pragma region Arrayed Asset Macros
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#define DECLARE_SOUNDASSET_ARRAY(className, name, max) public: \
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static const U32 sm##name##count = max;\
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#define DECLARE_SOUNDASSET_ARRAY(className,name,max) public: \
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static const U32 sm##name##Count = max;\
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Resource<SFXResource> m##name[max];\
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StringTableEntry m##name##Name[max]; \
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<SoundAsset> m##name##Asset[max] = NULL;\
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SFXProfile* m##name##Profile[max] = NULL;\
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AssetPtr<SoundAsset> m##name##Asset[max];\
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SFXProfile* m##name##Profile[max];\
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public: \
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const StringTableEntry get##name##File(const U32& id) const { return m##name##Name[id]; }\
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void set##name##File(const FileName &_in, const U32& id) { m##name##Name[id] = StringTable->insert(_in.c_str());}\
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const AssetPtr<SoundAsset> & get##name##Asset(const U32& id) const { return m##name##Asset[id]; }\
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void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& id) { m##name##Asset[id] = _in;}\
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const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
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void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
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const AssetPtr<SoundAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
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void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
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\
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bool _set##name(StringTableEntry _in, const U32& id)\
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bool _set##name(StringTableEntry _in, const U32& index)\
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{\
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if(m##name##AssetId[id] != _in || m##name##Name[id] != _in)\
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if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
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{\
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if(index >= sm##name##Count || index < 0) \
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return false;\
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if (_in == NULL || _in == StringTable->EmptyString())\
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{\
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if(id >= sm##name##Count || id < 0) \
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return false;\
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m##name##Name[id] = StringTable->EmptyString();\
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m##name##AssetId[id] = StringTable->EmptyString();\
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m##name##Asset[id] = NULL;\
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m##name[id] = NULL;\
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m##name##Name[index] = StringTable->EmptyString();\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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return true;\
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}\
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else if(_in[0] == '$' || _in[0] == '#')\
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{\
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m##name##Name[index] = _in;\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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return true;\
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}\
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\
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if (AssetDatabase.isDeclaredAsset(_in))\
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{\
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m##name##AssetId[id] = _in;\
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m##name##AssetId[index] = _in;\
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\
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U32 assetState = SoundAsset::getAssetById(m##name##AssetId[id], &m##name##Asset[id]);\
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U32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
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\
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if (SoundAsset::Ok == assetState)\
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{\
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m##name##Name[id] = StringTable->EmptyString();\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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}\
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else\
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@ -406,56 +414,58 @@ public: \
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StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
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if (assetId != StringTable->EmptyString())\
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{\
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m##name##AssetId[id] = assetId;\
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if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
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m##name##AssetId[index] = assetId;\
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if(SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == SoundAsset::Ok)\
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{\
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m##name##Name[id] = StringTable->EmptyString();\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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}\
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else\
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{\
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m##name##Name[id] = _in;\
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m##name##AssetId[id] = StringTable->EmptyString();\
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m##name##Asset[id] = NULL;\
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m##name##Name[index] = _in;\
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m##name##AssetId[index] = StringTable->EmptyString();\
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m##name##Asset[index] = NULL;\
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}\
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}\
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}\
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if (get##name(id) != StringTable->EmptyString() && m##name##Asset[id].notNull())\
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if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
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{\
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m##name[id] = m##name##Asset[id]->getSoundResource();\
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m##name[index] = m##name##Asset[index]->getSoundResource();\
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}\
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else\
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{\
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m##name[id] = NULL;\
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m##name[index] = NULL;\
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}\
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\
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if (m##name##Asset[id].notNull() && m##name##Asset[id]->getStatus() != SoundAsset::Ok)\
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if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != SoundAsset::Ok)\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),id, _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),index, _in, SoundAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
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return false; \
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}\
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else if (!m##name)\
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else if (!m##name[index])\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),id, _in);\
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Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),index, _in);\
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return false;\
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}\
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return true;\
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}\
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\
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const StringTableEntry get##name(const U32& id) const\
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const StringTableEntry get##name(const U32& index) const\
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{\
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if (m##name##Asset[id] && (m##name##Asset[id]->getSoundPath() != StringTable->EmptyString()))\
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return m##name##Asset[id]->getSoundPath();\
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else if (m##name##AssetId[id] != StringTable->EmptyString())\
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return m##name##AssetId[id];\
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else if (m##name##Name[id] != StringTable->EmptyString())\
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return StringTable->insert(m##name##Name[id]);\
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if (m##name##Asset[index] && (m##name##Asset[index]->getSoundPath() != StringTable->EmptyString()))\
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return m##name##Asset[index]->getSoundPath();\
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else if (m##name##AssetId[index] != StringTable->EmptyString())\
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return m##name##AssetId[index];\
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else if (m##name##Name[index] != StringTable->EmptyString())\
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return StringTable->insert(m##name##Name[index]);\
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else\
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return StringTable->EmptyString();\
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}\
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Resource<SFXResource> get##name##Resource() \
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Resource<SFXResource> get##name##Resource(const U32& id) \
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{\
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return m##name;\
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if(id >= sm##name##Count || id < 0)\
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return ResourceManager::get().load( "" );\
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return m##name[id];\
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}
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#define DECLARE_SOUNDASSET_ARRAY_SETGET(className, name)\
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@ -512,14 +522,14 @@ DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , a
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#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
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#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
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addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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#else
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#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
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addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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#endif
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@ -241,7 +241,7 @@ LightningData::LightningData()
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INIT_SOUNDASSET(StrikeSound);
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for (S32 i = 0; i < MaxThunders; i++)
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thunderSounds[i] = NULL;
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INIT_SOUNDASSET_ARRAY(ThunderSound, MaxThunders);
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for (S32 i = 0; i < MaxTextures; i++)
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{
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@ -263,10 +263,8 @@ void LightningData::initPersistFields()
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INITPERSISTFIELD_SOUNDASSET(StrikeSound, LightningData, "Sound to play when lightning STRIKES!");
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addField( "thunderSounds", TYPEID< SFXTrack >(), Offset(thunderSounds, LightningData), MaxThunders,
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"@brief List of thunder sound effects to play.\n\n"
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"A random one of these sounds will be played shortly after each strike "
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"occurs." );
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INITPERSISTFIELD_SOUNDASSET_ARRAY(ThunderSound, MaxThunders, LightningData, "Sounds for thunder.");
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addField( "strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures,
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"List of textures to use to render lightning strikes." );
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@ -292,15 +290,18 @@ bool LightningData::preload(bool server, String &errorStr)
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//dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
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for (S32 i = 0; i < MaxThunders; i++) {
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if (thunderSounds[i]!= NULL) numThunders++;
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if (mThunderSound[i] == NULL)
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{
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_setThunderSound(getThunderSound(i), i);
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}
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}
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if (server == false)
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{
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String sfxErrorStr;
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for (U32 i = 0; i < MaxThunders; i++) {
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if( !sfxResolve( &thunderSounds[ i ], sfxErrorStr ) )
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Invalid packet: %s", sfxErrorStr.c_str());
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if (!getThunderProfile(i))
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Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Cant get an sfxProfile for thunder.");
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}
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if(!getSFXProfile())
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@ -330,8 +331,7 @@ void LightningData::packData(BitStream* stream)
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U32 i;
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for (i = 0; i < MaxThunders; i++)
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{
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if (stream->writeFlag(thunderSounds[i]))
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sfxWrite(stream, thunderSounds[i]);
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PACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
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}
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stream->writeInt(mNumStrikeTextures, 4);
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@ -349,10 +349,7 @@ void LightningData::unpackData(BitStream* stream)
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U32 i;
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for (i = 0; i < MaxThunders; i++)
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{
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if (stream->readFlag())
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sfxRead(stream, &thunderSounds[i]);
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else
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thunderSounds[i] = NULL;
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UNPACKDATA_SOUNDASSET_ARRAY(ThunderSound, i);
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}
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mNumStrikeTextures = stream->readInt(4);
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@ -585,7 +582,7 @@ void Lightning::scheduleThunder(Strike* newStrike)
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if (t <= 0.03f) {
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// If it's really close, just play it...
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U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
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SFX->playOnce(mDataBlock->thunderSounds[thunder]);
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SFX->playOnce(mDataBlock->getThunderProfile(thunder));
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} else {
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Thunder* pThunder = new Thunder;
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pThunder->tRemaining = t;
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@ -652,7 +649,7 @@ void Lightning::advanceTime(F32 dt)
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// Play the sound...
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U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
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SFX->playOnce(mDataBlock->thunderSounds[thunder]);
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SFX->playOnce(mDataBlock->getThunderProfile(thunder));
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} else {
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pThunderWalker = &((*pThunderWalker)->next);
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}
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@ -63,7 +63,10 @@ class LightningData : public GameBaseData
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//-------------------------------------- Console set variables
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public:
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SFXTrack* thunderSounds[MaxThunders];
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//SFXTrack* thunderSounds[MaxThunders];
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DECLARE_SOUNDASSET_ARRAY(LightningData, ThunderSound, MaxThunders);
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DECLARE_SOUNDASSET_ARRAY_SETGET(LightningData, ThunderSound);
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DECLARE_SOUNDASSET(LightningData, StrikeSound);
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DECLARE_SOUNDASSET_SETGET(LightningData, StrikeSound);
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@ -91,6 +94,14 @@ class LightningData : public GameBaseData
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DECLARE_CONOBJECT(LightningData);
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static void initPersistFields();
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SFXProfile* getThunderProfile(U32 id)
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{
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if (mThunderSoundAsset[id] != NULL)
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return mThunderSoundAsset[id]->getSfxProfile();
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else
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return NULL;
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}
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SFXProfile* getSFXProfile() {
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if (mStrikeSoundAsset.notNull())
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return mStrikeSoundAsset->getSfxProfile();
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