Daniel Buckmaster
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ec63398042
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Merge pull request #1350 from Azaezel/timingIsEverything
fills in profiler timer fallback
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2015-07-13 11:03:26 +10:00 |
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Daniel Buckmaster
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50183c6a2a
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Merge pull request #901 from Winterleaf/winMath_ASM.cpp
FFP 64bit
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2015-07-12 16:18:22 +10:00 |
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Daniel Buckmaster
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bac84eec3c
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Merge pull request #992 from Winterleaf/Fix-engineFunctions.h
Pragma pack for x32/x64
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2015-07-12 16:17:45 +10:00 |
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Daniel Buckmaster
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a49c9abf41
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Merge pull request #1258 from bpay/fix-bad-assert
Remove badly behaved assert
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2015-07-12 16:11:48 +10:00 |
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Daniel Buckmaster
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6cbb4d5b16
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Merge pull request #1344 from eightyeight/fix-wreorder
Fix -Wreorder warnings from ShapeBase
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2015-07-12 15:59:31 +10:00 |
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Azaezel
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bf1449e3a7
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fills in profiler timer fallback as per remmed out lines in other samples. see https://github.com/GarageGames/Torque3D/issues/1349 for report, and https://gist.github.com/Azaezel/2aafb88cf0d642418051 for result
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2015-07-10 19:33:42 -05:00 |
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Daniel Buckmaster
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e75a9fa081
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Don't assert; sometimes there aren't any jobs to wait for!
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2015-07-05 14:11:24 +10:00 |
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Daniel Buckmaster
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b491d7bbc0
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Fix ThreadPool tests to account for asynchronicity.
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2015-07-05 13:07:37 +10:00 |
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Daniel Buckmaster
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0995520d6f
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Add a method to wait for all pending items in a ThreadPool.
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2015-07-05 12:59:52 +10:00 |
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Daniel Buckmaster
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7b2cb8d04f
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Add a method to see whether a WorkItem has executed yet.
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2015-07-05 12:40:50 +10:00 |
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Daniel Buckmaster
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5caf62b19f
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Merge pull request #1342 from Azaezel/Offsetof
offsetof is actually a standard thing nowadays it would seem
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2015-07-05 11:26:53 +10:00 |
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Raul Ferriz
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5ef130d581
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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Azaezel
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5d89ab126d
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offsetof is actually a standard thing nowadays it would seem
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2015-07-03 02:52:08 -05:00 |
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Raul Ferriz
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7e172869a9
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Fixed warning.
Sort struct initialization to match fields declaration avoids a warnings on GCC.
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2015-07-02 22:06:24 +02:00 |
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Daniel Buckmaster
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6b9e5dd15e
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Merge pull request #1330 from jamesu/stereo_render_fix
Basic fix for stereo rendering without a display device
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2015-07-02 23:45:10 +10:00 |
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Areloch
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0d6768d57b
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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Raul Ferriz
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a5d34271f2
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Fixed some minor compiler warnings on Linux
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2015-06-28 22:29:23 +02:00 |
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Daniel Buckmaster
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d89c3b7c6f
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Merge pull request #1333 from Azaezel/PluggingLeaks
Plugging Memory Leaks
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2015-06-28 14:41:13 +10:00 |
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Lopuska
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03109c9d6d
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Color Picker
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2015-06-24 20:36:30 -05:00 |
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Azaezel
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138d34e31c
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renames for clarity: relativeToYL changed to aspectLeft ect. also by request, vertsizing options for down the line when mobile is supported..
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2015-06-24 17:18:36 -05:00 |
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Azaezel
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6b0c6ae8ac
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adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides
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2015-06-24 14:26:23 -05:00 |
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Daniel Buckmaster
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39f0e269d6
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Merge pull request #1328 from GarageGames/release-3.7
Release 3.7
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2015-06-24 19:00:57 +10:00 |
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James Urquhart
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a691278113
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Add missing code to indicate stereo targets are available when a display device is used
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2015-06-21 21:14:34 +01:00 |
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James Urquhart
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efc47ed757
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Basic fix for stereo rendering without a display device
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2015-06-21 20:59:41 +01:00 |
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rextimmy
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b5f8e9aa70
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gfxGLDevice setShader fix.
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2015-06-15 21:10:49 +10:00 |
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Azaezel
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6218d792f3
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No need for server-only aps to generate visible textures. (the other had a transcription error)
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2015-06-15 21:07:33 +10:00 |
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Areloch
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e18312b950
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Fixed a issue with the terrain blending having hard-edges.
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2015-06-08 00:11:48 -05:00 |
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Areloch
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6e8fa7215a
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Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense.
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2015-06-06 17:40:49 -05:00 |
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Azaezel
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b1e8a45a48
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leak prevention according to: https://vld.codeplex.com/ ConsoleValue() constructors and destructors to handle corner-cases not already addressed via init, and cleanup
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2015-06-02 14:25:08 -05:00 |
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Azaezel
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a4c09d1680
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leak prevention according to: https://vld.codeplex.com/ apparently we weren't freeing the entirety of the ProfilerData linked list when resetting the Profiler, and that was leading to a pinhole leak per profiled block
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2015-06-01 23:45:49 -05:00 |
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Areloch
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d92a9841f2
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Merge pull request #1299 from RichardRanft/developmentOrigin
Add static String::isEmpty(const char*) method
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2015-06-01 00:38:39 -05:00 |
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RichardRanft
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6c9cff4c68
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Update str.cpp
Fixed copy/paste error - now actually checks the parameter passed in....
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2015-05-31 20:42:05 -07:00 |
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LukasPJ
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c5dd7230ad
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Fix for rendering particles to the glow buffer
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2015-05-28 20:41:42 +10:00 |
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James Urquhart
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d9436e65c5
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Add workaround for issue #1292
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2015-05-28 20:34:10 +10:00 |
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Areloch
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4378cb181d
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Merge pull request #1297 from jamesu/oculus_dk2
Oculus VR DK2 Support
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2015-05-27 09:29:47 -05:00 |
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RichardRanft
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38413be513
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Update str.cpp
Effectively copied dStrIsEmtpy() into String::isEmpty().
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2015-05-24 22:43:27 -07:00 |
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Daniel Buckmaster
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d1bcc75d5e
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Merge pull request #1307 from eightyeight/forestitem-default-bounds
tsForestItemData: default to no bounds instead of crazy bounds
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2015-05-17 13:55:23 +10:00 |
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James Urquhart
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e5c28b4d7f
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Simplify buffer check when adding a registered variable
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2015-05-16 14:57:40 +01:00 |
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James Urquhart
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15169eab9f
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Fix issue with registered variables becoming corrupted when string value was accessed.
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2015-05-16 14:50:20 +01:00 |
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Daniel Buckmaster
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49d2ab8bc3
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Add more info to fatal assert in SceneContainer. See #1287.
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2015-05-16 22:41:20 +10:00 |
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Daniel Buckmaster
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42bd368045
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Default to no bounds instead of crazy bounds. See #1287.
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2015-05-16 22:32:42 +10:00 |
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Azaezel
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a879ad4dcf
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re-enables prior functionality allowing folks to post-editor modify terrain cached textures.
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2015-05-16 16:35:47 +10:00 |
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James Urquhart
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3a218217f4
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Add workaround for issue #1292
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2015-05-15 12:32:00 +01:00 |
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Areloch
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b30b5d9076
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Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
stops names showing through statics
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2015-05-12 15:20:56 -05:00 |
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Daniel Buckmaster
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1cb5f0f160
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Fixed constructor order in ShapeBase.
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2015-05-09 23:06:30 +10:00 |
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Daniel Buckmaster
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d4e5b47195
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Merge branch 'linux-sound' into release-3.7
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2015-05-09 15:06:30 +10:00 |
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Daniel Buckmaster
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ae4ac53592
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Remove comments.
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2015-05-09 15:02:41 +10:00 |
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Levitator1
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f3199b04e4
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Fix for no sound output under Linux
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2015-05-09 14:53:21 +10:00 |
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Daniel Buckmaster
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69f2efab8f
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Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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2015-05-09 14:29:30 +10:00 |
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James Urquhart
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2aca5f6ee7
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Remove unused stereo target codepath in Oculus code
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2015-05-08 11:55:54 +01:00 |
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