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gfxGLDevice setShader fix.
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@ -811,9 +811,9 @@ GFXShader* GFXGLDevice::createShader()
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return shader;
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}
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void GFXGLDevice::setShader( GFXShader *shader )
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void GFXGLDevice::setShader(GFXShader *shader, bool force)
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{
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if(mCurrentShader == shader)
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if(mCurrentShader == shader && !force)
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return;
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if ( shader )
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@ -90,7 +90,7 @@ public:
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virtual F32 getPixelShaderVersion() const { return mPixelShaderVersion; }
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virtual void setPixelShaderVersion( F32 version ) { mPixelShaderVersion = version; }
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virtual void setShader(GFXShader* shd);
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virtual void setShader(GFXShader *shader, bool force = false);
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/// @attention GL cannot check if the given format supports blending or filtering!
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virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
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