Torque3D/Engine/source
2015-06-24 14:26:23 -05:00
..
app Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 2015-03-01 20:33:29 +11:00
cinterface Modified files for SDL2. 2015-01-18 22:52:29 +01:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Simplify buffer check when adding a registered variable 2015-05-16 14:57:40 +01:00
core Update str.cpp 2015-05-31 20:42:05 -07:00
environment Merge pull request #1214 from bpay/cppcheck-cleaning 2015-03-01 18:27:40 +11:00
forest Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 2015-05-06 15:39:02 -07:00
gfx Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gui adds 3 new horizontal relative gui entries for dealing with swapping elements between 4:3 and 16:9 aspect ratios. "relativeToYL" maintains the initial aspect ratio, keeping the leftmost edge the same, "relativeToYR" also shifts it so the right hand side is shifted over so that edge would match, and "relativeToYC" takes/adds space from both sides 2015-06-24 14:26:23 -05:00
i18n Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lighting further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Fix preprocessor directive 2015-02-25 21:12:01 +01:00
math Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
navigation Use the wonderful empty() member instead of abusing size() 2015-02-20 18:42:31 -05:00
platform Remove unused stereo target codepath in Oculus code 2015-05-08 11:55:54 +01:00
platformMac Fix missing va_end's 2015-02-20 18:42:29 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Fix building on GCC 2015-02-09 16:14:14 +00:00
platformWin32 Fix buffer underrun found with address sanitizer 2015-03-04 19:13:49 -05:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
renderInstance Remove dead code that contains a delete of an uninitialized pointer 2015-02-20 18:42:30 -05:00
scene Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
sfx Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 2015-03-01 20:33:29 +11:00
shaderGen Merge pull request #1214 from bpay/cppcheck-cleaning 2015-03-01 18:27:40 +11:00
sim Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
T3D Merge pull request #1297 from jamesu/oculus_dk2 2015-05-27 09:29:47 -05:00
terrain Merge branch 'development' into walkabout 2015-01-02 14:45:20 +11:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
util Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
windowManager Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00