Torque3D/Engine/source
2015-06-06 17:40:49 -05:00
..
app Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 2015-03-01 20:33:29 +11:00
cinterface Modified files for SDL2. 2015-01-19 00:33:23 +01:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
core Update str.cpp 2015-05-31 20:42:05 -07:00
environment Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
forest Add static String::isEmpty(const char*) method and use it to verify path for Forest::saveDataFile() is not empty. 2015-05-06 15:39:02 -07:00
gfx Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gui Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
i18n Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lighting further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Fix preprocessor directive 2015-02-25 21:12:01 +01:00
math Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
navigation Use the wonderful empty() member instead of abusing size() 2015-02-20 18:42:31 -05:00
platform Remove unused stereo target codepath in Oculus code 2015-05-08 11:55:54 +01:00
platformMac Fix missing va_end's 2015-02-20 18:42:29 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Fix building on GCC 2015-02-09 16:14:14 +00:00
platformWin32 Fix buffer underrun found with address sanitizer 2015-03-04 19:13:49 -05:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
renderInstance Remove dead code that contains a delete of an uninitialized pointer 2015-02-20 18:42:30 -05:00
scene Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
sfx Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
shaderGen Merge pull request #1214 from bpay/cppcheck-cleaning 2015-03-01 18:27:40 +11:00
sim Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
T3D Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
terrain Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
util Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 2015-06-06 17:40:49 -05:00
windowManager Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00