Default to no bounds instead of crazy bounds. See #1287.

This commit is contained in:
Daniel Buckmaster 2015-05-16 22:32:42 +10:00
parent a879ad4dcf
commit 42bd368045

View file

@ -88,7 +88,7 @@ public:
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
// ForestItemData
const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Invalid; }
const Box3F& getObjBox() const { return mShape ? mShape->bounds : Box3F::Zero; }
bool render( TSRenderState *rdata, const ForestItem& item ) const;
ForestCellBatch* allocateBatch() const;
bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;