Areloch
3a18819e1e
Issue found by PVS Studio:
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Several instances where we utilize a pointer variable without properly testing that they aren't null first.
2015-07-28 23:25:09 -05:00
Daniel Buckmaster
4721181d44
Merge pull request #1361 from Azaezel/BulletBreak1
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adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-27 12:20:33 +10:00
Daniel Buckmaster
0ed74bc8f5
Merge pull request #1362 from Azaezel/BulletBreak2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-26 09:41:10 +10:00
Daniel Buckmaster
807aad826f
Merge pull request #1357 from Azaezel/ChaseCache
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followobject position caching
2015-07-25 15:22:14 +10:00
Areloch
adc9c9e8a4
Merge pull request #1370 from eightyeight/fix-precipitation-hiding
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Stop precipitation from processing ticks when it's hidden
2015-07-23 09:48:02 -05:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
9217dfa4bd
Stop precipitation from processing ticks when it's hidden.
2015-07-23 19:34:46 +10:00
Areloch
527c3790d6
Issue found with PVS-Studio:
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Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Daniel Buckmaster
db532c0e1a
Merge pull request #1358 from Azaezel/tinyTurretTransmission
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reduces rotation transmission size
2015-07-20 23:04:51 +10:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Azaezel
070d7db9a9
allowplayerstep lets folks run up sharper angles than normal. that should be off by default.
2015-07-17 14:33:02 -05:00
Azaezel
edce2cc566
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-17 14:28:30 -05:00
Azaezel
e9a1d2158b
BulletCrashfix2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-17 14:25:01 -05:00
Azaezel
656efbfeb7
lastpos init. world-center.
2015-07-17 14:04:02 -05:00
Azaezel
f97dced4a7
followobject position caching
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re-use the position of an object we're following (within reason) so we're not constantly regenning a path.
2015-07-17 03:34:22 -05:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
55c0f1ec29
reduces rotation transmission size from 64 bits per turret to 14 similar to player
2015-07-17 00:12:10 -05:00
Areloch
11398bb04e
Issue found with PVS-Studio:
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Daniel Buckmaster
6cbb4d5b16
Merge pull request #1344 from eightyeight/fix-wreorder
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Fix -Wreorder warnings from ShapeBase
2015-07-12 15:59:31 +10:00
Daniel Buckmaster
6b9e5dd15e
Merge pull request #1330 from jamesu/stereo_render_fix
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Basic fix for stereo rendering without a display device
2015-07-02 23:45:10 +10:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
James Urquhart
a691278113
Add missing code to indicate stereo targets are available when a display device is used
2015-06-21 21:14:34 +01:00
James Urquhart
efc47ed757
Basic fix for stereo rendering without a display device
2015-06-21 20:59:41 +01:00
Areloch
4378cb181d
Merge pull request #1297 from jamesu/oculus_dk2
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Oculus VR DK2 Support
2015-05-27 09:29:47 -05:00
Areloch
b30b5d9076
Merge pull request #1229 from Azaezel/guiShapeNameHud_filterFix
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stops names showing through statics
2015-05-12 15:20:56 -05:00
Daniel Buckmaster
1cb5f0f160
Fixed constructor order in ShapeBase.
2015-05-09 23:06:30 +10:00
James Urquhart
12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
2015-05-08 09:04:04 +10:00
James Urquhart
3a457749ec
Oculus VR DK2 Support
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- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Daniel Buckmaster
2fbf6bdb9d
Removed a space.
2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df
Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development
2015-04-27 21:28:42 +10:00
Azaezel
1ce643cbc8
fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
2015-03-24 22:59:56 -05:00
Ben Payne
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
2015-03-04 19:10:56 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster
6c92ab065e
Merge remote-tracking branch 'jamesu/console_stack_fix2' into development
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Conflicts:
Engine/source/console/console.cpp
2015-03-01 20:33:29 +11:00
Daniel Buckmaster
497a15cfd0
Merge pull request #1214 from bpay/cppcheck-cleaning
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Fix some issues flagged by cppcheck
2015-03-01 18:27:40 +11:00
Azaezel
0c10ba6833
removal of un-implemented ShockwaveData entries from explosion.
2015-02-27 20:24:47 -06:00
Azaezel
9f15b740ea
stops names showing through statics
2015-02-27 20:14:57 -06:00
Daniel Buckmaster
02c88201c6
Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
Engine/source/T3D/aiPlayer.h
2015-02-22 21:51:56 +11:00
Ben Payne
0ffd7f5620
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
LuisAntonRebollo
2eca491961
Fix Bullet compilation.
2015-02-15 12:33:00 +01:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
LuisAntonRebollo
57698599e0
Add missing <cfloat> and <limits>
2015-02-07 20:30:07 +01:00
Daniel Buckmaster
bd437cda1c
Merge branch 'development' into walkabout
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Conflicts:
Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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Conflicts:
Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Luis Anton Rebollo
6492028bb2
Merge pull request #1035 from bpay/memfixes
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Memfixes
2015-01-25 13:42:32 +01:00
Luis Anton Rebollo
ea0e3fd683
Merge pull request #1096 from bpay/fix-include-guards
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Fix include guards
2015-01-24 23:02:13 +01:00
LuisAntonRebollo
4e9034854d
Linux implementation. Include changes for gcc x64.
2015-01-24 22:08:26 +01:00