Commit graph

157 commits

Author SHA1 Message Date
AzaezelX aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 2022-09-18 07:30:47 -05:00
Brian Roberts 3a800e51cc
Merge pull request #891 from Azaezel/alpha401/CubeMapMangle
get probes displaying with low Texture quality
2022-09-15 18:01:24 -05:00
Jeff Hutchinson 2e006390f8 Add GFXFormatA8L8 for OpenGL 2022-09-15 17:59:00 -04:00
AzaezelX ad3c961579 get probes displaying with low Texture quality
refactored detection of texture sizes for cubemaps
removed the assumption that if we give U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile ) no profile, it should go right ahead and downscale anyway
sniped the downscaling strings in the resulting U32 getProbeTexSize(); and void setCubeTexSize(const U32 cubemapFaceSize); until sucj time as we can properly follow up all possible combinations of shiping in one scale, and a customer choosing to use lower resolution textures as the current result is a hard shutoff entirely
2022-09-14 15:58:32 -05:00
Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 2021-12-15 20:09:18 +10:00
AzaezelX 0527865462 set cubemapsaver profile to one that preserves sizes
also aug size mismatches for the popup so they're reported
2021-11-21 14:28:51 -06:00
Jeff Hutchinson 90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
fix opengl cubemap display
2021-10-11 21:13:25 -04:00
AzaezelX bce14ab63f fix opengl cubemap display 2021-10-11 20:02:49 -05:00
Brian Roberts ed80136322
Merge pull request #615 from JeffProgrammer/gl_meminfo
OpenGL Memory Info Extensions
2021-10-11 19:31:10 -05:00
Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
(cherry picked from commit da942cdb79a87b76e629b36415c83067e3620a70)
2021-10-10 20:09:02 -04:00
AzaezelX e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 2021-10-09 11:32:13 -05:00
Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 2021-09-22 18:47:31 -05:00
AzaezelX 9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping 2021-09-21 17:10:07 -05:00
Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 2021-09-17 17:39:29 -04:00
Brian Roberts 86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
report if SDL_CreateWindow is unable to create a window at all
2021-08-10 22:29:05 -05:00
AzaezelX fc9d767256 report if SDL_CreateWindow is unable to create a window at all 2021-08-09 23:48:01 -05:00
AzaezelX a944b6435c give useful data when not finding a given shader var 2021-08-09 20:19:16 -05:00
Marc 3d2f3bda64 Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
rextimmy 5a933c00d3 Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
Lukas Aldershaab 9caa08b7f0 Fix off-by-one in mip levels for OpenGL 2021-01-02 18:19:26 +01:00
Lukas Aldershaab 3c8d07a03e Cleanup and fixes 2021-01-02 02:08:22 +01:00
Lukas Aldershaab e92e945912 Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
AzaezelX e88b7a0783 minor cleanups:
clean up mismatched  PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side
   void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy)
2020-09-26 22:43:26 -05:00
Brian Roberts d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
fix cubemap capture for gl
2020-07-05 20:38:53 -05:00
AzaezelX c57205b1f4 from @rextimmy: final fixes 2020-07-03 22:56:44 -05:00
chaigler e2bf5cb8fe Implements missing _captureBackBuffer method for GL gfx layer.
GL layer was missing _captureBackBuffer() implementation which caused screenShot() function to fail. Also caused ScreenShot::capture() to be called every frame afterward which caused significant performance issues.
2020-07-02 16:02:05 -04:00
AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 2020-06-29 21:26:08 -05:00
AzaezelX 24e6d8c73c partial followup to #202.
largely cleanups, though does include glCopyImageSubData for gl revs that support it
TODOS:
1) non glCopyImageSubData for `void GFXGLCubemapArray::copyTo(GFXCubemapArray *pDstCubemap)`
2) while we don't get corruption showing in >0 mips for irradiance maps using the newer code, it nevertheless renders wrong.
not 100% sure if renderdoc is showing blank mips because it expects it due to size, or if we are in fact generating em even though we don't use em in the end for irradiance references.
2020-06-25 17:34:48 -05:00
AzaezelX 4223a26f05 no message 2020-06-07 18:00:17 -05:00
AzaezelX b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
Areloch c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme
Further tweaks/reorg to UI module
Implemented cubemap array scaling on GL so it doesn't crash when texture quality is lowered
2019-09-29 07:51:43 -05:00
AzaezelX 059d531b62 linux followup work by tim 2019-08-21 03:12:54 -05:00
Areloch 600859bd63 Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues
Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core
Fixes undeeded namespace declaration in an inline operator function
Cleaned up/reordered some modules default in the data dir
WIP of Das Boot test map
Begun refactoring visualizer tools
Added default cloud and water textures to core/rendering so water and cloud objects work correctly
Added default Fog_Cube mesh so volumetric fog works correctly
2019-08-19 01:14:34 -05:00
Areloch ab9fc302fc Added D3D error code interpreter
Added sanity check for findMatch
Finished most of asset importer logic to utilize settings system
Cleaned up code for finding associated files
Added General importer settings category and integrated logic for those settings fields
Updated logic in variableGroup to support callbacks in custom fields
Updated logic in variableInspector to better handle callbacks, as well as being able to manually update when manipulating fields
Updated scripts to utilize project settings values for playGUI and mainMenuGUI names
Improved module-oriented loading of materials
Added util function for populating custom fonts
2019-08-12 01:04:17 -05:00
Brian Roberts 2c3ab893c7 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions 2019-05-24 19:06:38 -05:00
Areloch 60a29777fa WIP updated UI
WIP dark editor theme
fixed multiwindow
2019-05-09 00:11:49 -05:00
AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch 65fb8bc5f3 Ongoing fiddling with correcting the forward render behavior. 2019-04-29 00:07:38 -05:00
Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. 2019-04-28 18:32:23 -05:00
Areloch 093f50bd9d Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 2019-04-27 03:09:01 -05:00
AzaezelX d766348867 1) bumped bytesPerTexel on up to 8 and got rid of the explicit fillin
2) fed glTexSubImage3D GL_RGBA instead of a second GFXGLTextureType[mFormat]. this tells it what order colors come in, not what size
3)for safeties sake, skipped out on updatetexture if the fed cubemap isn't initialized yet
2019-04-26 13:32:23 -05:00
Areloch 175f0eebb7 ongoing WIP of openGL cubemap arrays.
Got the initialization of the arrays to work, but currently fill the supplied cubemaps with flat 1 values(effectively filling with garbage) as sampling from the cubemap to feed to the array leads to memory/heap corruption.
2019-04-26 01:57:07 -05:00
Areloch 000c7b2263 GL work 2019-04-15 23:11:18 -05:00
suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 2019-01-22 02:03:14 -06:00