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a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there
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@ -475,7 +475,7 @@ void GFXGLDevice::copyResource(GFXTextureObject* pDst, GFXCubemap* pSrc, const U
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const bool isCompressed = ImageUtil::isCompressedFormat(format);
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U32 mipLevels = gGLDst->getMipLevels();
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U32 mipLevels = pGLSrc->getMipMapLevels();
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for (U32 mip = 0; mip < mipLevels; mip++)
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{
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const U32 mipSize = getMax(U32(1), pGLSrc->getSize() >> mip);
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@ -189,7 +189,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
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PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
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if (mFormat == GFXFormatR16G16B16A16F)
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{
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dMemcpy(dest, orig, srcPixelCount * sizeof(U16) * 4);
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dMemcpy(dest, orig, srcPixelCount * srcBytesPerPixel);
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}
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else
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{
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