Commit graph

1887 commits

Author SHA1 Message Date
Thomas "elfprince13" Dickerson 6a1048596e but now it works 2017-01-06 17:55:59 -05:00
Thomas "elfprince13" Dickerson a4c51b825c this is getting old 2017-01-06 17:55:44 -05:00
Thomas "elfprince13" Dickerson 76e02b41f7 one more go-round 2017-01-06 17:54:37 -05:00
Thomas "elfprince13" Dickerson 0adab54678 one more go-round 2017-01-06 17:54:19 -05:00
Thomas "elfprince13" Dickerson e554fc7f93 undo spurious changes used to trigger dirty for tabs and spaces 2017-01-06 17:45:38 -05:00
Thomas "elfprince13" Dickerson 9c69cd32e8 Attempting to fix tabs and space (again) 2017-01-06 17:45:09 -05:00
Thomas "elfprince13" Dickerson b31e0ad2da Attempting to fix tabs and space 2017-01-06 17:36:29 -05:00
Thomas "elfprince13" Dickerson 1048b7d535 finished variadic conversion 2017-01-06 17:19:43 -05:00
Thomas "elfprince13" Dickerson 39bea37fa0 minor fixes, and converted the type table 2017-01-06 17:19:36 -05:00
Thomas "elfprince13" Dickerson 500383591c TSShapeConstruct commands converted 2017-01-06 17:19:27 -05:00
Thomas "elfprince13" Dickerson b215bfb933 executef converted 2017-01-06 17:19:16 -05:00
Thomas "elfprince13" Dickerson 62e3fae060 so many variadics. 2017-01-06 17:19:08 -05:00
Thomas "elfprince13" Dickerson 0dfb15dc57 Another set of templates converted to be variadic 2017-01-06 17:18:47 -05:00
Thomas "elfprince13" Dickerson 88106f9032 Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
Thomas "elfprince13" Dickerson 733fd3ef6d Fixed up the passing of the tuple types 2017-01-06 17:18:18 -05:00
Thomas "elfprince13" Dickerson 35cc16d22c slightly better organization, but same compiling problem 2017-01-06 17:18:06 -05:00
Thomas "elfprince13" Dickerson 26da831b01 This commit is broken, but has a lot of important stuff in it. Trying to figure out why my constructor thinks it doesn't take any parameters 2017-01-06 17:17:45 -05:00
Thomas "elfprince13" Dickerson 5a53fe7311 Started variadic templates in engine API 2017-01-06 17:17:24 -05:00
Thomas "elfprince13" Dickerson 609b378369 The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function 2017-01-05 20:01:52 -05:00
Thomas "elfprince13" Dickerson cd98ee730f Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
Thomas "elfprince13" Dickerson 233771dcdc Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot 2017-01-05 17:39:10 -05:00
Thomas "elfprince13" Dickerson 710a2a9b7b Revert "Net tests were failing to compile because 'static members' weren't actually being declared as members..."
This reverts commit 32f726dcc6.
2017-01-05 17:23:48 -05:00
Thomas "elfprince13" Dickerson 0e30426def Eliminated a handful of deprecation warnings, as well as inconsistent handling of FS operations in OS X 2017-01-05 17:19:19 -05:00
Thomas "elfprince13" Dickerson 32f726dcc6 Net tests were failing to compile because 'static members' weren't actually being declared as members... 2017-01-05 13:35:07 -05:00
rextimmy 1559e7a3d3 PhysicsShape applyForce function 2017-01-05 10:38:05 +10:00
rextimmy 714362fc60 Physics timing 2017-01-04 19:40:22 +10:00
rextimmy 215ae090b4 Physx 2.8 removal 2017-01-04 13:34:33 +10:00
rextimmy 55e9af9786 PhysicsShape applyTorque function 2017-01-04 13:23:36 +10:00
rextimmy e896ce0e4e Cache PxRenderBuffer 2017-01-04 01:47:43 +10:00
Anis f42c9bd9b7 Merge pull request #1828 from John3/fix696
fix issue #696
2017-01-02 12:01:01 +01:00
Anis d164781329 Merge pull request #1829 from irei1as/patch-1
Adding depth option to the texture of guiOffscreenCanvas
2017-01-02 11:52:36 +01:00
rextimmy 34e877b6e0 Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 2016-12-30 11:40:00 +10:00
Areloch 38554f7396 Merge pull request #1885 from John3/updateLibVorbis135
update libvorbis 135
2016-12-29 00:51:41 -06:00
Johxz 57429aea80 del unnecessary files 2016-12-29 00:24:24 -06:00
Areloch 8098f8f9ef Merge pull request #1889 from rextimmy/bullet_285
Bullet 2.85 update
2016-12-29 00:16:16 -06:00
Areloch 46d81f5d26 Merge pull request #1886 from Azaezel/socketSigShenanigans
looks like getsockname needs a slightly different signature for crossplat support
2016-12-28 23:59:04 -06:00
Areloch 4a84c68137 Merge pull request #1882 from rextimmy/gl_vsync
OpenGL vsync fixes.
2016-12-28 21:45:12 -06:00
rextimmy c08f75f52a Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
rextimmy 540c9b72c0 Bullet 2.85 update 2016-12-28 18:32:21 +10:00
Areloch 7d60b2109e Merge pull request #1883 from rextimmy/dx11_updates
DX11 updates
2016-12-27 22:14:01 -06:00
Areloch b19aba2e54 Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Azaezel 0831472ca4 looks like getsockname needs a slightly different signature on the crossplatform end 2016-12-26 14:19:53 -06:00
Johxz d474b891df update libvorbis 135 2016-12-25 19:04:52 -06:00
rextimmy 46037622c9 D3DPER debug events for DX11 2016-12-23 15:59:32 +10:00
rextimmy 4857e89ca8 D3D11 fullscreen fix 2016-12-23 15:43:45 +10:00
rextimmy 48dc2551c4 GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 2016-12-23 15:00:07 +10:00
rextimmy 415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Azaezel d42b1a6be8 colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch 170cdadf60 Fixes window icons with SDL, hooking it through the var $Core::windowIcon as the path.
Also adjusted the splash window icon to use the var $Core::splashWindowImage for it's path.
2016-12-22 00:52:34 -06:00
Areloch fb9bd03073 Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch 5750933d07 Merge pull request #1868 from rextimmy/gl_nonpot_fix
GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch 78993a85dd Merge pull request #1877 from jamesu/default_port_fix
Default port fix
2016-12-20 23:12:51 -06:00
Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
	Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
James Urquhart 46edd46634 Use correct address in multicast print 2016-12-20 23:52:31 +00:00
Areloch e00bd847fd Fixes Bullet not supporting holes in terrain. 2016-12-20 00:05:30 -06:00
James Urquhart 41085f9298 Fix setting the default client port. Also fix fallback multicast address define. 2016-12-17 23:08:43 +00:00
rextimmy ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 2016-12-15 14:50:51 +10:00
rextimmy 08c0195cba OpenGL multiple canvas support 2016-12-14 22:01:18 +10:00
rextimmy efab1299ca DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
Areloch 54456fa4fa Merge pull request #1855 from John3/updateRecast151
Updated recast to 1.5.1
2016-12-12 19:54:07 -06:00
Areloch 2cdc596b86 Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch eb2d3a908a Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does. 2016-12-11 23:02:13 -06:00
Areloch 8ec88a26b6 Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development 2016-12-11 22:47:52 -06:00
Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00
Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
Johxz c7e5b35744 Updated recast to 1.5.1 2016-12-11 13:17:15 -06:00
Jeff Hutchinson f6b8ef126d fix SDL text events from generating a ~ key when opening the console 2016-12-11 13:53:11 -05:00
Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch 06f32342ab Merge branch 'development' into fix467_exportCollada 2016-12-09 21:09:12 -06:00
Johxz f610c7ab24 fix atlas texture, extra info for opencollada 2016-12-09 16:29:23 -06:00
Areloch 0c2a5be23e Merge pull request #1847 from Azaezel/ParallaxLight
factoring in tangentW causes parallax to swap specular highlight directions.
2016-12-08 01:57:08 -06:00
Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 2016-12-06 23:30:35 -06:00
Areloch de1f002adc Merge pull request #1846 from CouleeApps/background-fix
Fix SDL/Mac report going into the background
2016-12-05 09:06:14 -06:00
Areloch 7fac8b75e1 Merge pull request #1836 from Azaezel/shadowSlips
motion based updates for shadow caching
2016-12-05 09:01:06 -06:00
Areloch e996cf25fb Merge pull request #1843 from rasteron/development
Update version.h
2016-12-04 23:03:03 -06:00
Glenn Smith ad30641499 SDL/Mac report going into the background 2016-12-04 17:24:27 -05:00
Areloch a3740719b1 Merge pull request #1817 from jamesu/ipv6_pr
Preliminary IPV6 Support
2016-12-04 16:22:42 -06:00
Areloch 4b25b59185 Merge pull request #1835 from Areloch/MoarMath
Adds some helpful utility math functions.
2016-12-04 15:38:20 -06:00
Areloch a98301a315 Merge pull request #1839 from Azaezel/pathPresentation
directional coloration for pathnodes,
2016-12-04 15:38:14 -06:00
Areloch 40ec9ad8be Merge pull request #1840 from Azaezel/FIELD_ComponentInspectors_button
FIELD_ComponentInspectors inspector hook up
2016-12-04 15:38:01 -06:00
Johxz c43de8881f added materials, better compatibility with maya and 3ds max, better collada spec for compliance 2016-12-03 16:59:17 -06:00
Raster Ron a3f9365347 Update version.h 2016-12-03 19:41:38 +08:00
Azaezel 2652f9a609 Fills out the automaticly filled inspector entries for AbstractClassRep::FieldFlags::FIELD_ComponentInspectors with a pressable button. 2016-12-01 01:07:53 -06:00
Azaezel 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 2016-12-01 00:55:27 -06:00
RexTimmy d46f82ef1d re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
Johxz 6cc1c27fd2 missing to load the texture 2016-11-29 19:49:41 -06:00
Azaezel 55b26be9ba account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
Azaezel 01419d7935 motion based updates for shadow caching
adds a $pref::Shadows::teleportDis and $pref::Shadows::turnRate (defaults 4, and 1 respectively)
if either is exceeded during a given frame, shadow chaches are forced to refresh themselves.
2016-11-29 14:13:23 -06:00
Areloch 31ed509c1c Adds some helpful utility math functions. 2016-11-28 22:42:29 -06:00
Areloch 5fbc24d9e2 Also adds a sanity check in the event a splash image isn't found. 2016-11-27 16:21:52 -06:00
James Urquhart fba471d27e Fix console spam when OS socket send buffer is full 2016-11-27 18:02:19 +00:00
James Urquhart 1f69a708fb Fix ret assignment 2016-11-27 17:58:34 +00:00
Areloch 6cad7b6248 Merge pull request #1830 from pacomont/Fix_NavMeshUpdate_not_working
Fix  for NavPath is not updated when navMesh has change.
2016-11-27 10:29:29 -06:00
Johxz b2f615915e remove old colladamax format, fixed up bad coordinates, added new collada format, valid against the COLLADA 1.4.1 schema, added to load textures and UVs. 2016-11-26 14:13:54 -06:00
Areloch cf065ed536 Merge pull request #1585 from Areloch/execToCon
Make exec() and getDSOPath() proper Con namespace functions.
2016-11-26 02:04:38 -06:00
Areloch 248a240c04 Merge pull request #1766 from JeffProgrammer/gladdev
Replace Epoxy with Glad
2016-11-24 13:53:29 -06:00
Francisco Montañés García 87fb2d827b I's not working because onNavMeshUpdate string comparation will never succeed.
DefineEngineMethod(NavPath, onNavMeshUpdate, void, (const char *data),,
   "@brief Callback when this path's NavMesh is loaded or rebuilt.")
{
   if(object->mMesh && !dStrcmp(data, object->mMesh->getIdString()))
      object->plan();
}
2016-11-24 19:09:00 +01:00
Jeff Hutchinson 14cd94ddc9 glx extension fix for GLX windowing api 2016-11-24 12:41:30 -05:00