Commit graph

8357 commits

Author SHA1 Message Date
marauder2k7
48312ae20e JOLT Physics update
adds jolt physics to torque3d
2026-04-13 14:55:46 +01:00
marauder2k7
d331731aa1 local build of libpng 2026-04-13 14:55:45 +01:00
marauder2k7
97e539db46 Update simSet.cpp 2026-04-13 14:55:45 +01:00
marauder2k7
0c94a71c66 update the settings display for audio devices 2026-04-13 14:55:45 +01:00
marauder2k7
8baca526b1 Update actionMap.cpp
convert objectstring to upper case to look better in the ui
2026-04-13 14:55:45 +01:00
marauder2k7
3188920312 Update actionMap.cpp 2026-04-13 14:55:44 +01:00
marauder2k7
496895d60c action map remap for mac
Mac now automatically remaps keys and modifies the incoming string to reflect it

automatically converts:
Ctrl -> Cmd
Alt -> Option

if you absolutely need a specific set on macos you will still need to check the platform in script and set the required key otherwise this will allow menus to be built with just providing the windows key or the mac key and it will display correclty for the platform.
2026-04-13 14:55:44 +01:00
marauder2k7
8de2458610 Add reverb
Adds reverb functionality to sound system

TODO: Make a proper sfxMixer api that will route voices to channels that have the effects slots added to them. this is just a place holder for a more complete implementation
2026-04-13 14:55:44 +01:00
marauder2k7
974f217b96 SFX API Changes
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer
Load devices the same way we load in the gfx end
setup sfx provider
run sfx devices on startup
various fixes around sfx null device
added the bitrate and samplerate globals
added the hrtf global code is in to use this but not setup yet
Adds speed of sound to the sound system
SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
2026-04-13 14:55:43 +01:00
marauder2k7
1c6409a485 ci output folder
this borked before but check and see if its working again
2026-04-13 14:55:42 +01:00
marauder2k7
6da3caf88a Fix include directives
includes now dont go into sub folders for the most part
2026-04-13 14:55:42 +01:00
marauder2k7
7367914923 Update CMakeLists.txt 2026-04-13 14:55:42 +01:00
marauder2k7
2304dce93c fix 2026-04-13 14:55:41 +01:00
marauder2k7
c0c8694114 Update vcpkg.json 2026-04-13 14:55:41 +01:00
marauder2k7
581fe50756 remove finders 2026-04-13 14:55:41 +01:00
marauder2k7
378fb30642 ci runners 2026-04-13 14:55:41 +01:00
marauder2k7
d0a00da9a0 vcpkg complete replacement
Replaces all our 3rd party dependencies with vcpkg installed dependencies.

Some will be downloaded eg assimp/libpng
2026-04-13 14:55:41 +01:00
Brian Roberts
12dddd07b5
Merge pull request #1711 from marauder2k9-torque/GLFix-BlackTerrain-issue
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OPENGL: Terrain doesnt render correctly
2026-04-11 18:12:37 -05:00
marauder2k7
a78c0b4309 Update bitmapPng.cpp
update bitmapPng reading from libpng to have context in warnings and errors, also add a bit of a better structure around the read and write functions.

Interlaced PNG's were never being accounted for before so add the png_set_interlace_handling for interlaced pngs
2026-04-10 17:41:27 +01:00
marauder2k7
f622d97224 Update gfxGLDevice.cpp 2026-04-10 17:00:58 +01:00
marauder2k7
dead75f458 Update gfxGLDevice.cpp 2026-04-10 16:48:30 +01:00
Brian Roberts
c672bf080b
Merge pull request #1710 from Azaezel/alpha41/fixFlakeyField
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for some reason undo was comming in as a global method. so no temp vars
2026-04-10 10:23:08 -05:00
marauder2k7
02b3f3d0a1 Update gfxGLDevice.cpp
clearing the active program caused issues during a target bake as we call glClear after setting the shader etc. As this warning id 131204 seems to be a product of doing this, everything i read up on it says it is safe to silence it.
2026-04-10 08:34:59 +01:00
marauder2k7
93b5a8d22e Terrain doesnt render correctly
The core of this issue was the unlock on the GFXGLTextureObject

Few other bug fixes around setting a texture binding to 0, notice in clear function we now also clear the glprogram and the buffers. This seems to fix most of the warnings around id 131204

This warning was triggered every frame, now it just triggers when a shader expects a texture but none is active.
2026-04-10 06:42:45 +01:00
AzaezelX
d6e370508f for some reason undo was comming in as a global method. so no temp vars 2026-04-09 23:59:52 -05:00
Areloch
5796f0ea07
Merge pull request #1709 from Azaezel/alpha41/DampDir
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dampness rework
2026-04-08 23:42:38 -05:00
Areloch
0820cff8e2
Merge pull request #1705 from Azaezel/alpha41/soundsQuickfix
quick fix for misc sounds
2026-04-08 23:42:28 -05:00
Areloch
4fe0dd05b4
Merge pull request #1682 from marauder2k9-torque/RefBase-refactor
RefBase classes refactored to use smart pointers
2026-04-08 23:42:19 -05:00
AzaezelX
d85bbc0a1f account for translucencies 2026-04-08 19:27:43 -05:00
AzaezelX
5690c64ef6 dampness rework
more respect for gravity, fewer texture lookups
2026-04-06 16:55:55 -05:00
Brian Roberts
ed5f6848c8
Merge pull request #1704 from Azaezel/alpha41/fixPrefabBind
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point rightclick prefab at the same method as the button
2026-04-05 11:20:25 -05:00
Brian Roberts
8a71d925d0
Merge pull request #1707 from Azaezel/logVersion
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update format
2026-04-04 17:49:29 -05:00
AzaezelX
a8bc8e92b8 update format 2026-04-04 17:47:58 -05:00
Brian Roberts
cbe3fdf10e
Merge pull request #1706 from Azaezel/logVersion
embed application info in console.logs
2026-04-04 17:22:03 -05:00
AzaezelX
e8193d1cc3 embed application info in console.logs
ap name [ap version] [engine version]
2026-04-04 17:21:42 -05:00
AzaezelX
9ca436d193 quick fix for misc sounds
player and vehicle were not loading some of thier sounds.
we'll want to revisit this with a more comprehensive solution in the future, but this will at least allow folks to use the systems in place
2026-04-04 15:21:47 -05:00
AzaezelX
df0971d0dd point rightclick prefab at the same method as the button 2026-04-02 17:31:19 -05:00
Brian Roberts
e7b4a0f1dc
Merge pull request #1703 from TorqueGameEngines/revert-1691-alpha41/projectileProjection
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Revert "client projectile origin tweak"
2026-04-01 16:07:42 -05:00
Brian Roberts
6c94836654
Revert "client projectile origin tweak" 2026-04-01 16:06:43 -05:00
Brian Roberts
63f5944e30
Merge pull request #1702 from Azaezel/alpha41/fixVerveCrash
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fix verve editor crash
2026-03-30 23:08:09 -05:00
AzaezelX
3fe67fb850 fix verve editor crash
if for some reason, function VerveEditor::CreateField( %targetStack, %fieldName, %fieldType ) is called without a %fieldType, the eval call was crashing. this fixes the imediate issue, but I'd advise followup tracing.
2026-03-30 23:07:21 -05:00
AzaezelX
e5e687e83b Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development 2026-03-30 10:22:09 -05:00
Brian Roberts
e56b23e63d
Merge pull request #1701 from Azaezel/alpha41/imageAssetAugs
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image asset popup augs
2026-03-24 19:05:11 -05:00
Brian Roberts
1ee72ff9bd
Merge pull request #1699 from Azaezel/alpha41/decalEd_pill
fix decal editor bounds and decalmanager raycast
2026-03-24 19:04:58 -05:00
Brian Roberts
ebaacadeb9
Merge pull request #1700 from marauder2k9-torque/TSShape-HasAccumulation
fix for hasaccumulation exception
2026-03-24 19:04:44 -05:00
AzaezelX
a5e850b546 image asset popup augs
create terrain texures asset context popup
create Material context to spin up a mat
2026-03-23 16:46:13 -05:00
marauder2k7
4a0a7d2b10 fix for hasaccumulation exception
There is an exception on teardown usually during a debug build that is caused during shapeBase onRemove calling hasAccumulation.

This fix reorders the hasAccumulation check to be before shapebase calls Parent::onRemove, and also hard sets the mMaterialList to NULL when setMaterialList is called
2026-03-23 12:22:54 +00:00
Areloch
b742f399e4
Merge pull request #1692 from Azaezel/alpha41/controllerCreaceCorrections
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controler hardening
2026-03-22 21:39:40 -05:00
AzaezelX
215830ca55 fix decal editor bounds and decalmanager raycast
we weren't accounting for texRects for decal atlases
2026-03-22 21:31:39 -05:00
Brian Roberts
53a0667e9c
Merge pull request #1698 from Azaezel/alpha41/particleED_pill
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fix particle editor
2026-03-22 16:29:04 -05:00