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Torque3D - Game Engine
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer Load devices the same way we load in the gfx end setup sfx provider run sfx devices on startup various fixes around sfx null device added the bitrate and samplerate globals added the hrtf global code is in to use this but not setup yet Adds speed of sound to the sound system SFXAmbience now has a property for speed of sound for different mediums, can also be set directly |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
| vcpkg.json | ||
Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
Build Status:
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository