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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-05-07 14:26:09 +00:00
Fix include directives
includes now dont go into sub folders for the most part
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7367914923
commit
6da3caf88a
7 changed files with 12 additions and 12 deletions
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "tinyxml2/tinyxml2.h"
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#include "tinyxml2.h"
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//-----------------------------------------------------------------------------
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// Console implementation of STL map.
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@ -24,7 +24,7 @@
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#include "gfx/bitmap/imageUtils.h"
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#include "gfx/bitmap/ddsFile.h"
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#include "platform/threads/threadPool.h"
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#include "squish/squish.h"
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#include "squish.h"
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namespace ImageUtil
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{
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@ -32,8 +32,8 @@
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#define PNG_INTERNAL 1
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#include <time.h>
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#include "lpng/png.h"
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#include "zlib/zlib.h"
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#include "png.h"
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#include "zlib.h"
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#ifdef NULL
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#undef NULL
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@ -33,7 +33,7 @@
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "platform/threads/mutex.h"
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#include "zlib/zlib.h"
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#include "zlib.h"
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GFX_ImplementTextureProfile(GFXFontTextureProfile,
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@ -25,7 +25,7 @@
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#ifndef TINYXML_INCLUDED
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#include "tinyxml2/tinyxml2.h"
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#include "tinyxml2.h"
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#endif
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#include "platform/platform.h"
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@ -34,11 +34,11 @@
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#include "collision/vertexPolyList.h"
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#include "platform/profiler.h"
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#include "opcode/Opcode.h"
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#include "opcode/Ice/IceAABB.h"
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#include "opcode/Ice/IcePoint.h"
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#include "opcode/OPC_AABBTree.h"
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#include "opcode/OPC_AABBCollider.h"
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#include "Opcode.h"
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#include "Ice/IceAABB.h"
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#include "Ice/IcePoint.h"
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#include "OPC_AABBTree.h"
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#include "OPC_AABBCollider.h"
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static bool gOpcodeInitialized = false;
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@ -52,7 +52,7 @@
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#include "gfx/util/triListOpt.h"
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#include "util/triRayCheck.h"
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#include "opcode/Opcode.h"
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#include "Opcode.h"
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GFXPrimitiveType drawTypes[] = { GFXTriangleList, GFXTriangleStrip };
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#define getDrawType(a) (drawTypes[a])
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