AzaezelX
36b31ae19d
zip support followup
2021-07-22 21:27:13 -05:00
AzaezelX
b8eaefc21e
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
AzaezelX
8976250fdf
remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow
2021-07-22 12:35:25 -05:00
AzaezelX
4df5baffec
alter project importing in the following ways:
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A) if the file reference string lacks a "/" or "\" entirely, assume it's truly oldschool relative-to-scriptfile when generating links
B) leverage a combination of getClassHierarchy(%currentObjClass); and a new T3Dpre4ProjectImporter::genProcessor(%classType, %conversionMap) method to list-generate ittertatively applied entry conversions in a typo avoiding manner. (will stil need to ensure the old entries are properly listed. this only really avoids copypasta errors)
2021-07-22 12:25:45 -05:00
AzaezelX
795292bed5
alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption
2021-07-22 12:21:22 -05:00
AzaezelX
f185bef8a3
leverage isScriptFile
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(also initialize scattersky. mNightCubemapName = StringTable->EmptyString();)
2021-07-22 12:02:23 -05:00
AzaezelX
c41b8e00ff
clean up the light.cookie entries
2021-07-22 11:57:41 -05:00
AzaezelX
059fb63487
set initial asset loaded state to not loaded
2021-07-22 11:57:11 -05:00
AzaezelX
38b565e12a
new method isScriptfile. operates like isFIle, but also checks variations on extentions
2021-07-22 11:56:35 -05:00
AzaezelX
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
2021-07-22 11:55:34 -05:00
Areloch
3e131f5b8e
Added changes missed via merge failures.
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Removed some unused files/references that were causing errors, related to issues #502 & #512
2021-07-20 20:05:49 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Areloch
83b0432283
Merge pull request #489 from Azaezel/alpha40/zipPassPunt
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expose a zip file password cmake config option
2021-07-17 11:03:26 -05:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
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Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
Lukas Joergensen
91c985e518
Merge pull request #497 from Azaezel/alpha40/particleBounds
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particle emitter bounds box fix
2021-07-14 14:46:01 +02:00
Lukas Joergensen
2c87c69dfc
Merge pull request #500 from Azaezel/alpha40/ScreenResFix
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typofix in getScreenResolutionList
2021-07-14 14:43:21 +02:00
AzaezelX
3c0ca5ea88
typofix in getScreenResolutionList
2021-07-09 21:17:13 -05:00
Brian Roberts
18a7e31991
Merge pull request #499 from Azaezel/alpha40/macwork
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mac compilation and standarization fixes
2021-07-05 17:56:22 -05:00
AzaezelX
cddacf1c48
mac compilation and standarization fixes
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compresses void tc_spinloop() for both unix derivatives and apples to utilize pthread_yield_np();
mac only tweaks to Platform::getUserHomeDirectory() to return the ~/documents directory for parity with windows results
2021-07-01 14:10:07 -05:00
Jeff Hutchinson
312d55be47
Merge pull request #498 from OTHGMars/script_ext
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Script extension assignment.
2021-06-27 23:48:20 -04:00
Brian Roberts
b02bead6ea
Merge pull request #493 from Azaezel/alpha40/shadowVarValidators
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shadowmap validator tweaks
2021-06-22 12:05:02 -05:00
Brian Roberts
5ed7cda822
Merge pull request #492 from Azaezel/alpha40/simSetSupport
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report simset names for add/remove errors
2021-06-22 12:04:48 -05:00
Brian Roberts
3aa0b8d236
Merge pull request #491 from Azaezel/alpha40/StreamSafetyString
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augment bitstream write error reporting
2021-06-22 12:04:31 -05:00
Brian Roberts
db4f4984ca
Merge pull request #490 from Azaezel/alpha40/StaticShapeUnmountFix
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connects staticshape::unmount to the parent chain so it can actually do so
2021-06-22 12:01:56 -05:00
OTHGMars
86c302c42e
Prevents overwriting existing .torsion files.
2021-06-22 06:11:01 -04:00
OTHGMars
11c258fcdb
Script extension assignment.
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Sets extension on installed script files.
Enables .torsion file to be reconfigured after extension change.
Prevents copy of main.tscript.in.
2021-06-22 00:48:53 -04:00
AzaezelX
cf0c7a2d11
particle emitter bounds box fix
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take the distance particles can move over thier lifetime into account for emitter bounds.
in addition, don't zero out the y axis
2021-06-19 15:15:12 -05:00
Brian Roberts
802598766a
Merge pull request #496 from JeffProgrammer/getWords_buffer_fix
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Fix buffer overflow issue in StringUnit::getWords
2021-06-18 23:10:21 -05:00
Jeff Hutchinson
2e8a0185b3
Fix buffer overflow issue in StringUnit::getWords.
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getWords("a b c d", 2); // "c d"
that turns into this inside the engine:
getWords("a b c d", 2, 1000000);
that code after parsing d goes string++ which passes over the null character. This now enforces that check. Found this with the new script interpreter...how this wasn't blowing up before is beyond me.
2021-06-18 21:08:03 -04:00
Brian Roberts
43c403a30e
Merge pull request #494 from just-bank/fix-simobject-call
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Fix return value conversion when using SimObject::call() method
2021-06-15 12:30:08 -05:00
bank
5d1c29f54b
Fix return value conversion when using SimObject::call() method from scripts.
2021-06-15 19:03:43 +03:00
AzaezelX
8f713d93f3
shadowmap validator tweaks
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set the minimum range to draw a shadow to 25 units, and the max to 10k (context, default draw distance is 1k)
'double' the max texture size allowed to 8192^2 (was 4096^2) to allow folks to throw more machine at it if they really *really* wish to
2021-06-11 00:02:52 -05:00
AzaezelX
3caa83284c
report simset names for add/remove errors
2021-06-07 17:34:38 -05:00
AzaezelX
1da711dc4f
augment bitstream write error reporting
2021-06-07 15:07:54 -05:00
AzaezelX
e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
2021-06-07 15:03:23 -05:00
AzaezelX
a34aea55f7
expose a zip file password cmake config option
2021-06-02 16:08:51 -05:00
Brian Roberts
dc82bc7485
Merge pull request #488 from OTHGMars/ResOptions
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Window resolution options
2021-05-17 05:26:36 -05:00
OTHGMars
9539a4a055
Adds comment explaining window position change in GuiCanvas.
2021-05-14 17:30:23 -04:00
OTHGMars
dd665496d1
Borderless window defaults.
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Limits borderless windows to the monitor usable area on non windows platforms to prevent the window from rendering behind taskbar/title bars.
2021-05-14 03:57:00 -04:00
OTHGMars
1ba7070bb6
Maintains window position when updating video mode for LightManager compatibility.
2021-05-14 03:52:43 -04:00
OTHGMars
de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
2021-05-14 03:50:28 -04:00
Brian Roberts
89e76f96de
Merge pull request #477 from Areloch/torsiontscriptcompliance
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Updates the torsion.in file to properly be configured to handle tscript extension
2021-05-13 23:03:09 -05:00
OTHGMars
a5c809a738
Limit fullscreen resolution to options that match the monitor aspect ratio.
2021-05-13 20:52:04 -04:00
Areloch
438788c9b3
Rolled in Az's suggested fixes
2021-05-13 19:30:53 -05:00
Brian Roberts
6fe51cd9c3
Merge pull request #487 from JeffProgrammer/mac_m1
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Add support for Apple Silicon
2021-05-11 15:17:28 -05:00
Jeff Hutchinson
61fef8080b
mend
2021-05-10 19:58:51 -04:00
Jeff Hutchinson
e981fd2cc3
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
Brian Roberts
ce79101cb3
Merge pull request #486 from Jozor/Preview4_0
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Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 02:02:29 -05:00
Joseph
6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 07:05:09 +01:00
Brian Roberts
793c4c3701
Merge pull request #484 from Azaezel/alpha40/matEditorSaveFix
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form steve yorkshire: mat editor save extension fix
2021-04-22 20:02:29 -05:00