mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-20 07:03:46 +00:00
refactor new IsScriptFile method to be zip-safe
This commit is contained in:
parent
8976250fdf
commit
b8eaefc21e
11 changed files with 30 additions and 28 deletions
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@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if(Platform::isScriptFile(mScriptFile))
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if(Torque::FS::IsScriptFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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}
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@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
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{
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mScriptFile = expandAssetFilePath(mScriptFile);
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if (Platform::isScriptFile(mScriptFile))
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if (Torque::FS::IsScriptFile(mScriptFile))
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Con::executeFile(mScriptFile, false, false);
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}
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@ -119,12 +119,12 @@ void GUIAsset::initializeAsset()
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{
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mGUIPath = expandAssetFilePath(mGUIFile);
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if (Platform::isScriptFile(mGUIPath))
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -132,12 +132,12 @@ void GUIAsset::onAssetRefresh()
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{
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mGUIPath = expandAssetFilePath(mGUIFile);
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if (Platform::isScriptFile(mGUIPath))
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if (Torque::FS::IsScriptFile(mGUIPath))
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Con::executeFile(mGUIPath, false, false);
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
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//Ensure we have an expanded filepath
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
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@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
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//Ensure we have an expanded filepath
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
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@ -166,7 +166,7 @@ void MaterialAsset::initializeAsset()
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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loadMaterial();
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@ -176,7 +176,7 @@ void MaterialAsset::onAssetRefresh()
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{
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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loadMaterial();
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@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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{
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//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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{
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//Refresh any dependencies we may have
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for (U32 i = 0; i < mScriptAssets.size(); i++)
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@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
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return false;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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{
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return Con::executeFile(mScriptPath, false, false);
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}
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@ -337,7 +337,7 @@ void Prefab::_loadFile( bool addFileNotify )
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if ( mFilename == StringTable->EmptyString())
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return;
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if ( !Platform::isScriptFile( mFilename ) )
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if ( !Torque::FS::IsScriptFile( mFilename ) )
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{
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Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename );
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return;
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@ -1074,6 +1074,18 @@ bool IsFile(const Path &path)
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return sgMountSystem.isFile(path);
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}
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bool IsScriptFile(const char* pFilePath)
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{
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return (sgMountSystem.isFile(pFilePath)
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|| sgMountSystem.isFile(pFilePath + String(".dso"))
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|| sgMountSystem.isFile(pFilePath + String(".mis"))
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|| sgMountSystem.isFile(pFilePath + String(".mis.dso"))
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|| sgMountSystem.isFile(pFilePath + String(".gui"))
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|| sgMountSystem.isFile(pFilePath + String(".gui.dso"))
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|| sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
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|| sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
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}
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bool IsDirectory(const Path &path)
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{
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return sgMountSystem.isDirectory(path);
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@ -550,6 +550,7 @@ bool CreatePath(const Path &path);
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bool IsReadOnly(const Path &path);
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bool IsDirectory(const Path &path);
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bool IsFile(const Path &path);
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bool IsScriptFile(const char* pFilePath);
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bool VerifyWriteAccess(const Path &path);
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/// This returns a unique file path from the components
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@ -155,14 +155,4 @@ void Platform::setWebDeployment(bool v)
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gWebDeployment = v;
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}
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bool Platform::isScriptFile(const char* pFilePath)
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{
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return (isFile(pFilePath)
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|| isFile(pFilePath + String(".dso"))
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|| isFile(pFilePath + String(".mis"))
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|| isFile(pFilePath + String(".mis.dso"))
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|| isFile(pFilePath + String(".gui"))
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|| isFile(pFilePath + String(".gui.dso"))
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|| isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
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|| isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
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}
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@ -289,7 +289,6 @@ namespace Platform
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bool hasSubDirectory( const char *pPath );
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bool getFileTimes(const char *filePath, FileTime *createTime, FileTime *modifyTime);
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bool isFile(const char *pFilePath);
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bool isScriptFile(const char* pFilePath);
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S32 getFileSize(const char *pFilePath);
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bool isDirectory(const char *pDirPath);
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bool isSubDirectory(const char *pParent, const char *pDir);
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