refactor new IsScriptFile method to be zip-safe

This commit is contained in:
AzaezelX 2021-07-22 20:55:46 -05:00
parent 8976250fdf
commit b8eaefc21e
11 changed files with 30 additions and 28 deletions

View file

@ -136,7 +136,7 @@ void CubemapAsset::initializeAsset()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if(Platform::isScriptFile(mScriptFile))
if(Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
@ -144,7 +144,7 @@ void CubemapAsset::onAssetRefresh()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptFile))
if (Torque::FS::IsScriptFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}

View file

@ -119,12 +119,12 @@ void GUIAsset::initializeAsset()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isScriptFile(mGUIPath))
if (Torque::FS::IsScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -132,12 +132,12 @@ void GUIAsset::onAssetRefresh()
{
mGUIPath = expandAssetFilePath(mGUIFile);
if (Platform::isScriptFile(mGUIPath))
if (Torque::FS::IsScriptFile(mGUIPath))
Con::executeFile(mGUIPath, false, false);
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}

View file

@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;

View file

@ -166,7 +166,7 @@ void MaterialAsset::initializeAsset()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();
@ -176,7 +176,7 @@ void MaterialAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();

View file

@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}

View file

@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
return false;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
return Con::executeFile(mScriptPath, false, false);
}

View file

@ -337,7 +337,7 @@ void Prefab::_loadFile( bool addFileNotify )
if ( mFilename == StringTable->EmptyString())
return;
if ( !Platform::isScriptFile( mFilename ) )
if ( !Torque::FS::IsScriptFile( mFilename ) )
{
Con::errorf( "Prefab::_loadFile() - file %s was not found.", mFilename );
return;

View file

@ -1074,6 +1074,18 @@ bool IsFile(const Path &path)
return sgMountSystem.isFile(path);
}
bool IsScriptFile(const char* pFilePath)
{
return (sgMountSystem.isFile(pFilePath)
|| sgMountSystem.isFile(pFilePath + String(".dso"))
|| sgMountSystem.isFile(pFilePath + String(".mis"))
|| sgMountSystem.isFile(pFilePath + String(".mis.dso"))
|| sgMountSystem.isFile(pFilePath + String(".gui"))
|| sgMountSystem.isFile(pFilePath + String(".gui.dso"))
|| sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
|| sgMountSystem.isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
}
bool IsDirectory(const Path &path)
{
return sgMountSystem.isDirectory(path);

View file

@ -550,6 +550,7 @@ bool CreatePath(const Path &path);
bool IsReadOnly(const Path &path);
bool IsDirectory(const Path &path);
bool IsFile(const Path &path);
bool IsScriptFile(const char* pFilePath);
bool VerifyWriteAccess(const Path &path);
/// This returns a unique file path from the components

View file

@ -155,14 +155,4 @@ void Platform::setWebDeployment(bool v)
gWebDeployment = v;
}
bool Platform::isScriptFile(const char* pFilePath)
{
return (isFile(pFilePath)
|| isFile(pFilePath + String(".dso"))
|| isFile(pFilePath + String(".mis"))
|| isFile(pFilePath + String(".mis.dso"))
|| isFile(pFilePath + String(".gui"))
|| isFile(pFilePath + String(".gui.dso"))
|| isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION))
|| isFile(pFilePath + String("." TORQUE_SCRIPT_EXTENSION) + String(".dso")));
}

View file

@ -289,7 +289,6 @@ namespace Platform
bool hasSubDirectory( const char *pPath );
bool getFileTimes(const char *filePath, FileTime *createTime, FileTime *modifyTime);
bool isFile(const char *pFilePath);
bool isScriptFile(const char* pFilePath);
S32 getFileSize(const char *pFilePath);
bool isDirectory(const char *pDirPath);
bool isSubDirectory(const char *pParent, const char *pDir);