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alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption
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parent
f185bef8a3
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2 changed files with 2 additions and 2 deletions
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@ -2,5 +2,5 @@
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="NoMaterial"
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scriptFile="@assetFile=NoMaterial.cs"
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scriptFile="NoMaterial"
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materialDefinitionName="NoMaterial" />
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@ -1,6 +1,6 @@
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//--- OBJECT WRITE BEGIN ---
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singleton Material(NoMaterial) {
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mapTo="NoMaterial";
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DiffuseMap = "core/rendering/images/warnMat";
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DiffuseMapAsset[0] = "Core_Rendering:warnMat_image";
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};
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//--- OBJECT WRITE END ---
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