alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption

This commit is contained in:
AzaezelX 2021-07-22 12:21:22 -05:00
parent f185bef8a3
commit 795292bed5
2 changed files with 2 additions and 2 deletions

View file

@ -2,5 +2,5 @@
canSave="true"
canSaveDynamicFields="true"
AssetName="NoMaterial"
scriptFile="@assetFile=NoMaterial.cs"
scriptFile="NoMaterial"
materialDefinitionName="NoMaterial" />

View file

@ -1,6 +1,6 @@
//--- OBJECT WRITE BEGIN ---
singleton Material(NoMaterial) {
mapTo="NoMaterial";
DiffuseMap = "core/rendering/images/warnMat";
DiffuseMapAsset[0] = "Core_Rendering:warnMat_image";
};
//--- OBJECT WRITE END ---